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[OOC] Missions 2 - Tunnel Vision

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Sichr

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« Reply #1095 on: <02-14-12/1653:25> »
Dead simple...
there is the problem, interpretation.
The same way?
does it mean range
does it mean rolls to make
does it mean that the scanner cannot penetrate the body?

It does mean, that if you want to use it as cyberware or weapons detector, you use rules for cyberware and weapons detector. Occams razor.

Kouryuu

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« Reply #1096 on: <02-14-12/1704:56> »
This:
Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range.

Speaks about the radar sensor in general, not about its usability as cyberware detector. Cyberware detector is more than just x-ray eyes. It compares the reflection with database and gives you some results. You may assume, taht fbeyond 15 meters range its resolution is beyond ability to recognize the cyberware/weapon type, and as such it wont get the match against database, so it wont say anything.
Maybe...read Whole milimeter radar article. It says exactly how it works. It doesnt work like...I see eveything. It is an expert system linked to database that is working with predefined signatures and notices you of mathces found, providing more informations, if available.
if so then it would not be problem of resoulution but of energy singatures, but here we come to the problem, it is not a scanner who said he has a weapon or not this is a visual modfier, I can actually see the difference in density, the difference makes the walls the humans, the everything, how can one density just disappear?
in my book UWB had never a database, i ah always to recognise the things myself, i just knew he had some ware in his arm, what - i guess something.

Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kouryuu

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« Reply #1097 on: <02-14-12/1707:07> »
Dead simple...
there is the problem, interpretation.
The same way?
does it mean range
does it mean rolls to make
does it mean that the scanner cannot penetrate the body?

It does mean, that if you want to use it as cyberware or weapons detector, you use rules for cyberware and weapons detector. Occams razor.
I could care less if it's a Browny or a Colt, i just need to know that on this mans leg is a piece of steel that has a form of pistol.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #1098 on: <02-14-12/1714:45> »
well, not my problem any more ;)

Kouryuu

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« Reply #1099 on: <02-14-12/1731:42> »
well, not my problem any more ;)
It's my Problem. Always has been.  :'(
I could agree that in the 15m I would have a database for all items and ware someone has on and in him, but do not expect me to agree that the Radar will not differentiate between bone and titanium - their density is just that similar...

Sorry Sichr Has just lost his exploding Monopoly, i guess.

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Sichr

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« Reply #1100 on: <02-14-12/1740:03> »
welcome to my tribe :)

Sentinemodo

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« Reply #1101 on: <02-14-12/1741:41> »
LOL :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1102 on: <02-14-12/1750:49> »
If Sam Bite it in this mission i Will enrol Akuma here.
Just in the mood for it now.
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #1103 on: <02-14-12/1751:16> »
keep smiling
then re-read rules on fire damage
Drone is Object. your discretion if steel is not flamable (Armorx2)  or that some parts are flamable so it can be damaged by fire (Armor)

Sichr

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« Reply #1104 on: <02-14-12/1754:15> »
If Sam Bite it in this mission i Will enrol Akuma here.
Just in the mood for it now.

well, it would be ok if you remove UWB from your head and memories, and life will be sweet as always.
For your Visual perception test on that topic we talked above, Id say OK and use thressholds for Perception test. for weapons...and maybe some kinds of ware..well...not for wired reflexes of move by wire or such, nor any headware, just for body augmentations like bone lacing, dermal armors etc.

Also it will take Observe in detail action for every single object.

Kouryuu

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« Reply #1105 on: <02-14-12/1801:44> »
If Sam Bite it in this mission i Will enrol Akuma here.
Just in the mood for it now.

well, it would be ok if you remove UWB from your head and memories, and life will be sweet as always.
For your Visual perception test on that topic we talked above, Id say OK and use thressholds for Perception test. for weapons...and maybe some kinds of ware..well...not for wired reflexes of move by wire or such, nor any headware, just for body augmentations like bone lacing, dermal armors etc.

Also it will take Observe in detail action for every single object.

Akuma -  Tank and want to see how Sent stops him.  >:(

Visual sense - that's exactly I am speaking about, large Cyberware - on perception roll -  large objects and such.
 ;D
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #1106 on: <02-14-12/1807:35> »
This are rules on catching fire meaning that after you get you initial damage, there is a chance that the object ignite and is burning on its own further on (meaning that it will get additional damage at the end of each consecutive turn)

While the rule on this would be that the object is not flammable. AFTER you get your initial damage inflicted, we will get the fire damage rating by resisting it with double armor.

example.
we got 9P(fire) damage now to resist, you roll your resist and score 2 hits, this means that the damage inflicted will be 7P.
this 6P is the base fire rating, you resist it with Armor(6) + Armor(6) -> scoring 3 hits.
this means the the drone catches fire, and at the end of the combat turn it will inflict 3P(fire) damage resisted normally (Body+ HalfImpact)
assuming you again score 2, it will be additional 1P damage.
after this turn a fire will die out.

rules:
Fire Damage
Certain types of flame or heat-based attacks inflict Fire damage, including (but not limited
to): thermite, flares, Flamethrower and Fireball spells, and the Energy Aura and Engulf critter
powers. Treat Fire damage as Physical damage, but Impact armor only protects against it
with half its value (round up). The fire resistance armor upgrade (p. 327) adds its full rating
to the armor value.

Objects hit by a Fire damage attack are at risk of catching fire.
Make a damage resistance test using the item’s Armor x 2 (see Barriers,
p. 166), or just Armor if they are vulnerable to the effect (flammable
material vs. fire, for example). The gamemaster should use her discretion
as to which objects in the area are worth rolling a test for; most
effects can simply be improvised. The gamemaster also decides which
items have caught on fire and will continue to burn—as a rule of
thumb, any item with a (modified) Armor rating less than the Fire
DV has caught fire.
If an object is on fire, note the original Fire DV inflicted—this is
the Fire damage rating.
At the end of each subsequent Combat Turn,
the gamemaster decides whether the fire has grown, shrunk, or stayed
the same, depending on the item’s flammability, efforts to put the fire
out, environmental conditions, etc.; adjust the Fire damage rating accordingly.
If the rating is reduced to 0, the flames are put out. In any
other case, make another damage resistance test against DV equal to
the adjusted Fire damage rating.
Continue in this way until the fire
diminishes (nothing burns forever—but the fire may also spread to
nearby items).
The exact secondary effects of Fire damage on items are determined
by the gamemaster. Wood and paper are likely to be consumed;
common plastics and fabrics melt; while fire-resistant fabrics
and metals scorch but otherwise remain unharmed by normal flames.
Damaged electronics may short-circuit and cease to function while
weapons lose their integrity and are likely to misfire or fracture.
Ammunition and explosives may explode.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1107 on: <02-14-12/1808:48> »
apply tables at SRA p. 135-6 and you are almost home :)

Sentinemodo

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« Reply #1108 on: <02-14-12/1809:49> »
Akuma -  Tank and want to see how Sent stops him.  >:(

Hey, this is nothing personal, I am not into trying to stop any of you. This are shadowrun missions not uncle emma coffecup parties.   :o
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1109 on: <02-14-12/1811:37> »
OK. So nethits increases dmg? I gues yes. Ill roll against 9P(fire)

 

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