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[OOC] Missions 2 - Tunnel Vision

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Netzgeist

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« Reply #1215 on: <02-18-12/1326:03> »
A short Burst uses up 3 bullets.. I don't remember right now how much on a long burst, though.

Sichr

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« Reply #1216 on: <02-18-12/1334:19> »
3, 5, 10, 15(minigun)

Larzarus

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« Reply #1217 on: <02-18-12/1458:48> »
For TacNet:

Lips has 2 sensor: GPS for position and low-light-vision and video from the videoEnhencments in his glasses and audio from the audio enhencments in the ear-plugs.

Maybe smartlink from a new gun and Lips probably can also buy himself a biomonitor.

In total: 6 sensors

Sentinemodo

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« Reply #1218 on: <02-18-12/1505:29> »
I was slightly mistaken on the fencing rules :(

You can sell the foci right away to your foci dealer (he is bound to have requried cash, and this isn't very powerful foci).
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.

You can buy any new foci up to rating 3 from your dealer. But you need to buy also a license for it.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

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« Reply #1219 on: <02-18-12/1524:19> »
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.

Then Lips gives it to Fractal for selling, after we left the tunnels.


----------------

Everybody, what do you think about a team HQ?

Kouryuu

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« Reply #1220 on: <02-18-12/1530:47> »
Everybody, what do you think about a team HQ?
For it. and i think the Tunnel one could be a good one, if there would be access for Cars - Rover and we could make a Matrix connection.
there is the Aurora house from last run as well.
And, of course, we could just start looking for real estate on our own
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #1221 on: <02-18-12/1541:11> »
iF THE AREA IS CLEANSED, IT IS POSSIBILITY, STILL, WE WILL NEED A LOT OF WORK TO (oops sory for caps) to get matrix connection there, otherwise it is no go for mouse...
and
well
uuntill now I was able to spoof my life for free...IDN if I want to change it... on the other side, this place has good connection in two sectors, so we save 500Y every time we would need to transit :)

Larzarus

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« Reply #1222 on: <02-18-12/1557:42> »
sent, can we upgrade the safehouse?

matrix connection, cleansing and more comfort?

Kouryuu

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« Reply #1223 on: <02-18-12/1602:03> »
sent, can we upgrade the safehouse?

matrix connection, cleansing and more comfort?
we would need a workshop as well for our Rigger
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Netzgeist

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« Reply #1224 on: <02-18-12/1611:55> »
However the base amount you can get is 30% plus 5% per each hit on Negotiations + Charisma + Availability(8), if you ask Fractal to do the negotiations, you can get about 60-70% of the original value of 30 000.

Then Lips gives it to Fractal for selling, after we left the tunnels.


----------------

Everybody, what do you think about a team HQ?

Let's hope my luck on the dice does not fail me now.

About the HQ; Fractal actually spends a lot on his Lifestyle; he really could work well with someplace cheaper... but he would also like to make it a better place. He likes it being a little stranger and even thematically, but he needs confort and an easy way in and out. Also, a face without easy access to his contacts would be a crippled face.

Sichr

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« Reply #1225 on: <02-18-12/1631:12> »
Ill move my own there if needed. dont skin the cat, we still need to get out of there :)
Anyone has an idea how long this toke? Im getting a bit hungry...

Netzgeist

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« Reply #1226 on: <02-18-12/1633:52> »
Another thing; the Mission's FAQ states that:
Quote from: Missions Season Four FAQ, Pg. 6
You may train one skill between each Mission automatically. It takes one full calendar week to train, during which you cannot do anything else. You simply pay the karma cost at the end of the week. You may train more than one skill between adventures, but skills after the first follow the normal rules for training (p. 270, SR4A) and take up additional time on your Missions Calendar. You may hire Instructors or buy Tutorsofts, as usual.

Are we using this rule? I ask because if it isn't, it's quite unlikely Fractal could learn First Aid in just one week.

Sentinemodo

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« Reply #1227 on: <02-18-12/1642:02> »
It's possible to upgrade the location's standard.
The investment will reduce your monthly payments for the first few months, but after that the costs will increase.

Installing network connection and upgrading comforts, entertainment and necessities to middle will turn this car into LP 21 location, and turn into High Lifestyle with 15 000 a month of cost.

Building it up to that level will costs 100 000 nuyen.
50k are requried for matrix issue. most of this is the contracting secure matrix provider, contracting deployement of relay stations, as well as backup hardwire thorugh the dozen of meters of the concrete above the subway tunnel. Finally costs of subscirbing to the entertainments available through the matrix. 

30k are required for magical issue - reaspecting the area for hermetic tradition.
Remaining 20k are for improving comforts and necessities.

There is also an initial 10k requried to make the thing operational (repairing the drones, general cleaning, basic furniture replacement). 

Eliza will cover those initial 10k, she can participate in costs of investement up to 30k, or she can improve the location on her own with part of your payment and gradually improve the standard.

For investment of 100k you'd be free from rent for six months. If Eliza invest her own funds, your free period would be shorter.
The improvement will take at least a month, so you may imburse funding at a 25k rate per week. 

 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1228 on: <02-18-12/1651:43> »
for that matrix..all we need is receiver...maybe satelite uplink, at the exit of the tunnel, and a few kilometers of optical line. cheap and easy. And I really dout Im going to pay Eliza rent for the area we have secured...she hired us just to clean the route for her...well IDN...having this kind of sub-level fortress is nice but sharing living with you guys seesm a bit ...GAY... to me :)

see...I dont like the idea that everyone in Denver owns something he can sell us, and we have nothing but obligation to secure another previously nobody`s property so it can become someone`s property and s/he can sell it back to us.

Sentinemodo

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« Reply #1229 on: <02-18-12/1703:54> »
Not juging on the homo thing.
The area is hers, she is acknowledged as the coyote for that area. She already claimed that car as hers. You don't know the tunnel exits, so once you clear the tunnel through the wuxing one, you won't be able to reach it EVER without being guided here by her.

You can try to take the location by force now, or by some kind of con later (like helping her to set thing up and then take it over form her).
But then expect trouble from her friends, simple as that, if you can live with the consequences, go on, otherwise, you can use that location as you hideout if the need arise, or rent it for some semi-permanent HQ location.

now to the solution. bringing up a line of receivers through the tunnel is good, until one of them break (dire rat, biting one, or somebody walkign steal it, or one of them simply malfuncation), a satelite uplink, is good on the exit, where if left unprotected will be stolen as well. so low below you just won't be able to get connection. Either way a cheaper solution, will reduce the negative quality from dead-zone to network bottleneck, and you won't be able to upgrade entertainment past low. 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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