BTW could you repost the Burst fire modifiers like narrow burst ,full auto wide, as i lack the books at the moment in the work and would have to resort to take my pistol in case i am not sure how to use this big gun.
the modifiers:
range point blank +2
smartlink +2
possible called shot for damage (require free action) up to -4 dice pool for +4DV
recoil (that gun has 5 points of recoil compensation) -> Burst-fire weapons receive a –2 recoil modifier for the first burst fired in that Action Phase and –3 for the second. Long bursts suffer
–5 (first burst in phase) or –6 recoil (second). Full auto bursts suffer –9 recoil. Remember that light machine guns (as a heavy weapon) has all of its uncompensated recoil doubled.
the area is well lit by the Beaver so no light modifiers, except for you activated radar (-2?)
Narrow short bursts cause more damage to the target. Increase the attack’s DV by +2.
Narrow long bursts apply a +5 DV modifier to the attack.
Narrow full bursts apply a +9 DV modifier to the attack.
Wide short bursts spray bullets around for a better chance of hitting the target. Decrease the defender’s dice pool by –2.
Wide long bursts apply a –5 dice pool modifier to the defender’s dice pool
Wide full bursts apply a –9 dice pool modifier to the defender’s dice pool.