NEWS

[OOC] Missions 2 - Tunnel Vision

  • 1352 Replies
  • 361273 Views

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #300 on: <12-19-11/1108:22> »
Ok no drone. then. Do I see just one target?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #301 on: <12-19-11/1115:26> »
actaully two - human and snake
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #302 on: <12-19-11/1120:23> »
The only big snake, Lips could recognize is the magical snake called Naga, using his Magical background knowledge. Should I roll, or is it obvious that it's not an Naga?

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #303 on: <12-19-11/1125:46> »
That's a pretty far reach from the magical background - which I assume a general knowledge about magic. Still I consider the core rulebook to be pretty common (read: presented in trid shows) knowledge. If it's naga, it would have a colorfull scales, and would be awakened. Which you can't tell right now. (it's too dark to judge colors, and visual feed doesn't tell anything about it being awaken)

On the visual side, it could be any type of large snake. (but large is also questionable, because most of it is probably hidden in the water stream, and that is not penetrated by Sam's radar).
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #304 on: <12-19-11/1133:43> »
[quote author=Sentinemodo link=topic=5619.msg94697#msg94697 date=1324311326]
actaully two - human and snake
[/quote] human with the snake - one, right?
Called shot +  take aim to shoot the snake off.
Can Sam get supprise? As pre fast move.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #305 on: <12-19-11/1148:25> »
Handheld. Sent could you make the roll for me please.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #306 on: <12-19-11/1152:56> »
I don't have the Corerules with me right now, so.

Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)

1) Can dual natured be stopped by Mana Barriers?

2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #307 on: <12-19-11/1158:58> »
I don't have the Corerules with me right now, so.

Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)

1) Can dual natured be stopped by Mana Barriers?

2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?

1) Yes, they are stopped;

2 I couldn't find anything on this one;

Also, sorry for the slow posts, my connection is erractic right now.

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #308 on: <12-19-11/1202:16> »
Kour, tell me how much dices and I can roll for you at Invisible Castle.

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #309 on: <12-19-11/1202:48> »
I don't have the Corerules with me right now, so.

Assumeing we deal with a dual natured creature (otherwise, Lips isn't in danger at all)

1) Can dual natured be stopped by Mana Barriers?

2)In Astral Space, what do I roll instead of Reaction to let Lips block a melee attack with his weapon foci?

2) There is nothing in rules about that I think, but I'd rule, that Astral combat - exactly the same way as in unarmed combat case - you must have interrupt action though and act before the snake

Netz, can you point the fragment about the first one?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #310 on: <12-19-11/1203:11> »
Kour, tell me how much dices and I can roll for you at Invisible Castle.

already rolled and edited in the combat post
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #311 on: <12-19-11/1206:15> »
Quote
Mana Bbarriers SR4A pg 194
Magic can be used to create mana barriers on the physical or astral
planes, and sometimes dual-natured barriers that exist on both. These
barriers are created as spells (physical or astral), magical lodges (dual
barriers), and wards (dual barriers).
Mana barriers on the physical plane are invisible (except to astral
perception), but they act as solid barriers to spells, manifesting entities,
spirits, and active foci
. Should a magician try to cast a spell through a
barrier, the target of the spell adds the Force of the barrier to its resistance
dice pool.
Mana barriers on the astral plane are solid, hazily opaque walls.
Such barriers stop astral movement and impose a visual penalty to
astral perception equal to the barrier’s Force. Astral mana barriers
are resistant to astral spells as well as other astral forms, in the same
manner as physical mana barriers noted above.
Dual-natured mana barriers are active on both planes simultaneously,
and affect both as noted above.
Adept powers and many always-on critter powers are innate and
so are unaffected by a barrier
, though if the gamemaster chooses certain
ranged and sustained critter powers (such as Concealment or
Movement) may suffer the same fate as spells or foci (using the critter’s
Magic rather than Force).
Mana barriers do not affect their creators, who can see through
them or pass through them at will and allow others to do so as well.
Any attack on a mana barrier or attempt to break through is immediately
felt by the creator.

From the above - it seems, that barrier would not stop dual being critter
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #312 on: <12-19-11/1208:04> »
I am sorry to do so right now, but I have to leave - I'll return in two-three hours. I'll be on the tablet though to respond on quick questions if the need arise.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #313 on: <12-19-11/1208:35> »
Netz, can you point the fragment about the first one?

It's the conclusion I reached after reading this:
Quote from: SR4A, 194, Passing through barriers, - last paragraph
In some cases a focus, spirit, or even a character may be unintentionally
forced into a situation where either they or the barrier
must give. For example, a character who unknowingly walks through
a mana barrier carrying an active focus, or a dual being in an elevator
that passes through a ward on its way up. In this case, make the
same Opposed Test described above (using Force x 2 for spells, spirits,
foci, etc.). If the barrier wins, however, the item or entity still breaks
through but is automatically disrupted.
Disrupted spells immediately
end and disrupted foci deactivate. Disrupted spirits are sent back to
the spirit’s metaplane, whereas disrupted characters are knocked unconscious
(fill in their entire Stun Condition Monitor).

The way I read it, they may attempt to break through, but normally they can't just pass through them.
« Last Edit: <12-19-11/1211:01> by Netzgeist »

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #314 on: <12-19-11/1234:00> »
IT would be so if it was a physical barrier. Mana barriers block only astral movement. Plus an innate and adept abilities are unaffected at all.

There is a small differnece between spell barriers and wards which are dual in nature, that I do not understand well, though.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

SMF spam blocked by CleanTalk