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[OOC] Missions 2 - Tunnel Vision

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Larzarus

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« Reply #465 on: <12-26-11/1325:40> »
Eletronics: 1 hits Does Lips knows at least that those little tap drones exist? Have so much idea, but don't know if Lips know them.

Sichr

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« Reply #466 on: <12-26-11/1341:53> »
let me tell you, after small talk with Sent over skype and rererererereading your posts, I finaly understanded what happened and what is going on...Crap. In this situation there is only thing I can do for you, Sam, well it will take a second, because Ive spended too much time speaking (i actualy thought that you also have full cover). Sent do I have any actions left?

Kouryuu

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« Reply #467 on: <12-26-11/1441:41> »
12d6=7hits ;D
15d6=5hits >:( why so little, with edge even  >:(
Sam will soak second full burst +1 net hit.
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Sentinemodo

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« Reply #468 on: <12-26-11/1930:46> »
But I I guess Sent wants t get Sam wounded by the turret, you can imagine the shame the player has done more harm to the char in one stupid move, then the GM in 4 missions.

that's the second stupid move this mission (first one was the climbing the well).
and actually, it's typical, that the runner dies because of a stupid move. if you get killed doing right things, that would mean I wasn't fair or have the game rigged against you, which I assure you isn't the case - I am enjoying your successes and your progress.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #469 on: <12-26-11/1934:46> »
Eletronics: 1 hits Does Lips knows at least that those little tap drones exist? Have so much idea, but don't know if Lips know them.

what tap drones? the one that Omar is using? if so yes.

Scratch that - Hardware skill isn't defaultable
« Last Edit: <12-26-11/1937:49> by Sentinemodo »
Sorry for a small delay ;)

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Sichr

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« Reply #470 on: <12-26-11/1937:54> »
Lips at least witnessed Fractal handin over the drone to Omar and them talking about it.

Sentinemodo

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« Reply #471 on: <12-26-11/1938:57> »
Lips at least witnessed Fractal handin over the drone to Omar and them talking about it.

That above is true, but I don't really understand Larz question.
Sorry for a small delay ;)

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Kouryuu

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« Reply #472 on: <12-27-11/0120:19> »
But I I guess Sent wants t get Sam wounded by the turret, you can imagine the shame the player has done more harm to the char in one stupid move, then the GM in 4 missions.

that's the second stupid move this mission (first one was the climbing the well).
and actually, it's typical, that the runner dies because of a stupid move. if you get killed doing right things, that would mean I wasn't fair or have the game rigged against you, which I assure you isn't the case - I am enjoying your successes and your progress.
;D Just joking around Sent, not planing on letting Sam bite the dust, not yet anyhow.
Full defence is Complex action so there is still the free one for running, speaking or something like that, right?
« Last Edit: <12-27-11/0138:48> by Kouryuu »
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Kouryuu

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« Reply #473 on: <12-27-11/0130:00> »
One moment here, last time there where my second IP and the same Full defence carried over, now it's the 3rd IP, and Sam could actually change his intentions and actions or not?

not sure any more how it works so there is the soaking roll 14D6=5 hits, but forgot the -1AP, so actually 4 hits or taking 3S damage
Next dodge round, still under questions, but to make things faster
13d6=2 hits,
12d6=2 hits
so no soaking this IP

« Last Edit: <12-27-11/0154:51> by Kouryuu »
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Netzgeist

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« Reply #474 on: <12-27-11/0912:26> »
Fractal will answer Lips question in his Initiative pass, on the other round; during combat our communications are "reduced", since we need to spend our free action to communicate briefly every turn.
« Last Edit: <12-27-11/0916:39> by Netzgeist »

Kouryuu

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« Reply #475 on: <12-27-11/0929:19> »
Fractal will answer Lips question in his Initiative pass, on the other round; during combat our communications are "reduced", since we need to spend our free action to communicate briefly every turn.
6 words max
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Sentinemodo

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« Reply #476 on: <12-27-11/0932:25> »
Should have expected noncoductivity :P
But how did you manage to soak 7S damage with 2 hits?
Anyway, if I am up, do the full defence
Quote from: OOC
Reaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6
Only first 20 are counted
and use the gel round clip. free action to change it.

sorry for didn't catching that earlier in ranged combat you add you dodge only once in full defence. double dodge is only in melee.
Sorry for a small delay ;)

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Kouryuu

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« Reply #477 on: <12-27-11/0935:14> »
Should have expected noncoductivity :P
But how did you manage to soak 7S damage with 2 hits?
Anyway, if I am up, do the full defence
Quote from: OOC
Reaction7+Dodge6+dodge6+Cover4-WideSpread2 -> 21 dice ->21d6.hits(5)=4,21d6.hits(5)=6
Only first 20 are counted
and use the gel round clip. free action to change it.
sorry for didn't catching that earlier in ranged combat you add you dodge only once in full defence. double dodge is only in melee.
OK, then just take away the 6 dice sorry for making the mistake,
lately i am kinda out of my usual self, sorry to you and to Sam, as he is the one shot over the heap.

down for good
3 hits and 2 hits so 3S + 6S = 10S +1P

reading on edge burrning  :-\
« Last Edit: <12-27-11/0946:32> by Kouryuu »
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Sentinemodo

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« Reply #478 on: <12-27-11/0946:23> »
if I see correctly, the only change is that on the last unsuccesful dodge you had one hit less which mean ond more stun damage. 

i am not sure about your last question, but you have a free action left from ip2 if you want to use it.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #479 on: <12-27-11/0951:15> »
wound modifiers do not apply to damage resistance rolls
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

 

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