NEWS

[OOC] Missions 2 - Tunnel Vision

  • 1352 Replies
  • 361351 Views

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #480 on: <12-27-11/0955:22> »
wound modifiers do not apply to damage resistance rolls
first soak No change
second soak +1 hit
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #481 on: <12-28-11/0655:27> »
Just out of curiosity, How do drones define when a combatant is out? do they look for movement , there should be some way the define when to end to shoot, as there would be no point on wasting ammo on a long dead foe.

if movement, would someone be able to play dead when being shot and mildly wounded?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #482 on: <12-28-11/0829:30> »
Just out of curiosity, How do drones define when a combatant is out? do they look for movement , there should be some way the define when to end to shoot, as there would be no point on wasting ammo on a long dead foe.

if movement, would someone be able to play dead when being shot and mildly wounded?

That depends of course, it might have different criteria.

One of them could be if the offender stopped moving then fire a long burst to make sure and forget. Especially if the ammo isn't an issue.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #483 on: <12-28-11/0858:25> »
Just out of curiosity, How do drones define when a combatant is out? do they look for movement , there should be some way the define when to end to shoot, as there would be no point on wasting ammo on a long dead foe.

if movement, would someone be able to play dead when being shot and mildly wounded?

That depends of course, it might have different criteria.

One of them could be if the offender stopped moving then fire a long burst to make sure and forget. Especially if the ammo isn't an issue.
2 more questions, burning edge would require an edge point unsued or not?
and taking a flashbang and throwing it as last resort?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #484 on: <12-28-11/0910:56> »
I'd say you need to have unspent point of Edge to burn it. Never actually thought about it.

That throw you mean as a hand of god? What effect you would like to achieve? as it certainly wouldn't hurt the drones.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #485 on: <12-28-11/0919:11> »
I'd say you need to have unspent point of Edge to burn it. Never actually thought about it.

That throw you mean as a hand of god? What effect you would like to achieve? as it certainly wouldn't hurt the drones.
throwing of sensors as it is sound and light burst, but not really doing it, just mentioning ideas i had along the way.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #486 on: <12-28-11/0920:23> »
you better get some sleep  ;D

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #487 on: <12-28-11/0926:42> »
I'd say you need to have unspent point of Edge to burn it. Never actually thought about it.

That throw you mean as a hand of god? What effect you would like to achieve? as it certainly wouldn't hurt the drones.
throwing of sensors as it is sound and light burst, but not really doing it, just mentioning ideas i had along the way.

UNLESS the drones have flare compensation this could give you a momentary lock off from visual sensor. sound could hide your movement and disrupt the ultrasound. if combined with turning on jamming, this would give you a chance to roll infiltration again and disappear form the sensors.

if the flare compensation would be installed, you'd still be locked on regardless of the roll.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #488 on: <12-28-11/0936:25> »
you better get some sleep  ;D
ill and living in bed, so yes i do sleep a lot now, still this last was a RP decision, not plain stupidity from sleepless nights.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #489 on: <12-28-11/1111:53> »
Nothing much Fractal could make this turn, but he will try to run to where Sam felt in the next one, with his medkit ready, regardless of the drone behavior.

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #490 on: <12-28-11/1129:07> »
Quote from: The turn, from a game mechanic perspective
Free Action = Communication
Simple Action = Observe in Detail (The drone)
Simple Action = Observe in Detail (the place where Sam has felt)
Quote from: Observe in Detail (drone)
4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch
Quote from: Observe in Detail (Sam's location)
4 (Intuition) - 1 (Defaulting Perception) + 3 Vision Enhancement = 6 dice = 2 hits, no glitch

Had forget to put some modifiers on it: I was considering the light modifier to be partial light (due to the shots) and then it's no modifier, since Fractal is an elf with low-light vision; maybe it also would consider that he is actively looking for (so +3); but I'm not sure.

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #491 on: <12-28-11/1512:33> »
Okay, now it's a sure thing: I will be unable to read or post anything on the forums from tomorrow (december 29th) until Janurary, 3th;

If it's needed to move Fractal along, he would probably just try not to get shot and to provide medical assistance to any fallen or hurt friend; as it seems we are going to probably enter a cybercombat situation, he could provide some assistance, but he is just good enough in VR, and probably he would not think a very smart idea to drop into VR while in the middle of a shooting zone. He can help, but from a secure location, probably.

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #492 on: <12-28-11/1517:21> »
@netz
The perception modifier net to zero +3 form active perception and -2 for being far away and -1 for short light periods (I know you have lowlight and or ultrasound to boot, but the glare from need short adaptation and it's difficult to note details)

still is there anything more you would like to know?

@larz
please use rollz, if possible - what spirit force you were calling? did you include background count modifier?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

  • *
  • Ace Runner
  • ****
  • Posts: 1556
  • Serpens, nisi serpentem comederit, non fit draco
« Reply #493 on: <12-28-11/1519:23> »
@netz
The perception modifier net to zero +3 form active perception and -2 for being far away and -1 for short light periods (I know you have lowlight and or ultrasound to boot, but the glare from need short adaptation and it's difficult to note details)

still is there anything more you would like to know?

No, I'm quite satisfied with that amount of information. Fractal only observe the two things since it was the logical thing for him to do.

Larzarus

  • *
  • Omae
  • ***
  • Posts: 801
« Reply #494 on: <12-28-11/1845:19> »
@larz
please use rollz, if possible - what spirit force you were calling? did you include background count modifier?

Inv.Castle still down (but made the rolls there), I called a force 4 spirit and assumed that it will drop down to force 3 after the summoning (i.e. resists with 4d instead of 3d). For the latter battle it only has Force 3.
If its also only a Force 3 for the summoning resistance, Lips will have no drain damage.

Quote from: Alternative I can reroll it using http://www.sternenmeer-rpg.de/inhalt/info/info_wuerfel.htm
Summoning 4 + Magic 4 + Power Focus 1 = [6,2,4,1,2,6,3,2,6]
Spirit Resistance (Force 4) = [2,3,4,4]
Spriti: 3 Services
Drain: min 2S
Drain Resistance: Wil 5 + Int 5 = [6,4,1,1,2,2,2,3,5,5]
0 Damage


 

SMF spam blocked by CleanTalk