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[OOC] Dawn of the Artifacts: Dusk

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Eleven

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« Reply #240 on: <05-09-12/1023:01> »
Thermo -

Eugene and Doc are beginning 'in medias res' - so a few quick questions about how we got to be where we are. 

Do we have a ride - Have we obtained a SUV or similar local vehicle for the purposes of picking up Ms. J and Team 2, or have we already hired a local driver on retainer?   Considering Jerry rolls with drones, I imagine that a truck of some sort would be the logical choice.

Did Ms. J give us pictures of Hyena and Jerry (and Iceblade and Lost for that matter) so that we know who our allies are going to be?  Clearly for the purposes of this upcoming combat whether we know who we're assisting may prove important.  (...of course not knowing may make the whole 'rescue' far more entertaining... ;))

Based on my reading of Feral Cities, it seems that the key to travel in and around Lagos is looking tough enough so you don't have to show how tough you are.  That being the case, it is safe to assume that Doc and Eugene are rolling in 'full battle rattle' - which is to say for Doc T carrying his M23?  If that is the case, then Doc T would be willing to loan Eugene his 950 to carry strapped across his back so he looks more heavily armed, assuming Eugene would want it.

Finally, Do Doc T and Eugene have the same deal (financially) as the rest of the team, and if so, how much have they been paid already?

This is going to be fun. 


eighth circuit

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« Reply #241 on: <05-09-12/1142:59> »
Good questions. Given that Eugene doesn't have very much equipment, can I assume he's carrying it all in a pack? Eugene would gladly take the rifle, though of course he has other means of looking intimidating if necessary.

Note: Clearly I will be going last this turn, but I figured I'd post my actions since they won't effect anyone and are things I'd have done anyway.
« Last Edit: <05-09-12/1252:48> by eighth circuit »

Thermo

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« Reply #242 on: <05-09-12/1943:12> »
Thermo -

Eugene and Doc are beginning 'in medias res' - so a few quick questions about how we got to be where we are. 

Do we have a ride - Have we obtained a SUV or similar local vehicle for the purposes of picking up Ms. J and Team 2, or have we already hired a local driver on retainer?   Considering Jerry rolls with drones, I imagine that a truck of some sort would be the logical choice.

Did Ms. J give us pictures of Hyena and Jerry (and Iceblade and Lost for that matter) so that we know who our allies are going to be?  Clearly for the purposes of this upcoming combat whether we know who we're assisting may prove important.  (...of course not knowing may make the whole 'rescue' far more entertaining... ;))

Based on my reading of Feral Cities, it seems that the key to travel in and around Lagos is looking tough enough so you don't have to show how tough you are.  That being the case, it is safe to assume that Doc and Eugene are rolling in 'full battle rattle' - which is to say for Doc T carrying his M23?  If that is the case, then Doc T would be willing to loan Eugene his 950 to carry strapped across his back so he looks more heavily armed, assuming Eugene would want it.

Finally, Do Doc T and Eugene have the same deal (financially) as the rest of the team, and if so, how much have they been paid already?

This is going to be fun.

You've identified a few places that have vehicles for sale. Most of them are pieces of crap, but there are some that appear to be left over from some sort of corp-funded expedition, probably a weapons expo or something similar. They're far too expensive for anyone to accept anything except Hawala tokens. Since so far people have commlinks, and even fewer have bank accounts, you're stuck with either that or certified credsticks (and even those require a commlink to verify!) Jane told you that she had made arrangements for Hawala tokens, and that she was bringing a tech-heavy rigger, so you figured you would note the locations on your commlinks and talk about it in person with the rest of the team.

Jane didn't say much about the rest of the team, only that there were 4 additional members. Two mages, a rigger, and a local merc. As you walk into the hangar and get a look at the battle taking place, it's pretty obvious who's who. There are a bunch of terrified tourists shoving to get out the doors, a bunch of Igbo in armored vests toting AK-97's, and one guy dressed like a pro kneeling down near some carnage with a gun in one hand and an AR glove on the other. The other members are nowhere to be seen, but you can tell that there's a ruckus coming from behind some splintered crates on the left-hand wall and you assume it's Igbo against one the new team members.

As you step into the room, your assumptions are confirmed as Jane transmits 4 grainy pictures of the team members, obviously taken with her commlink's built-in camera due to the upward angle of the shot.

If you'd like to have Eugene hold the rifle that's up to you, it seems unwise since he's as likely as not to try shooting an invisible spirit that's been following him ALL DAY LONG! AHHH!!!! BANG! BANG! BANGBANGBANG!!! Ahem, sorry for shooting your friend, sir, he was dressed like a Banderskooch. At least, he was a minute ago.

You have the same deal as the others; Jane arranged to have your upfront 1250 nuyen in certified cred waiting for you at the train station where you started your journey two days ago. Travel time isn't included in the 2000 daily fee, of course. That's for hazard pay!


Thermo

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« Reply #243 on: <05-09-12/2108:52> »
BTW, go ahead and start Turn 3 now that we've rolled Initiative. I don't mind if we go a little out of sequence, just try not to step in front of someone with a higher Init if they're obviously going to do something that contradicts what you are doing. As a rule, don't skip to the next IP until I give the all clear.

I'll be updating the map when I get a chance.

Welcome again to the new players!

BTW, the Igbo just insulted your mothers and implied that you have bad personal hygiene.

What do you do?

eighth circuit

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« Reply #244 on: <05-09-12/2208:26> »
Considering that last turn took 3 weeks to get through, I guess I will be twiddling my thumbs for a while  ;D

Thermo

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« Reply #245 on: <05-09-12/2256:00> »
Yeah, having only one IP is going to make things a little slow for you. If you'd like to swap out one of your spells and pick up Increase Reflexes I'll let you do it now. Up to you, though.

eighth circuit

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« Reply #246 on: <05-10-12/0150:57> »
If Eugene were more combat-oriented I might consider it, or maybe later, if I can get my hands on a sustaining focus. For now I'll be content to sit back and let spirits do my fighting for me. I just hope each IP won't take a week!

Edit: Actually, I've been thinking about it, and if you'll let me change a spell I might get rid of Mindlink, which doesn't seem terribly useful. I'd replace it with either Mana Window/Astral Window (bonus since it's a detection spell, useful to see through wards), Increased Charisma (drain attribute), or Increased Reflexes. Any suggestions?
« Last Edit: <05-10-12/0414:48> by eighth circuit »

farothel

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« Reply #247 on: <05-10-12/0534:48> »
If Eugene were more combat-oriented I might consider it, or maybe later, if I can get my hands on a sustaining focus. For now I'll be content to sit back and let spirits do my fighting for me. I just hope each IP won't take a week!

Edit: Actually, I've been thinking about it, and if you'll let me change a spell I might get rid of Mindlink, which doesn't seem terribly useful. I'd replace it with either Mana Window/Astral Window (bonus since it's a detection spell, useful to see through wards), Increased Charisma (drain attribute), or Increased Reflexes. Any suggestions?

If Thermo let's you, you can do the IP for your spirits (who have more than 1, at least in astral).  That way you have something to do.

As for spells, increased reflexes is always useful, even if it's only to have dodge actions on people who have more than one IP.  Of course, having a sustaining focus will help there quite a lot.  I don't know the others spells so I can't really comment on those.  More drain attribute is also always useful.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

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« Reply #248 on: <05-10-12/0658:39> »
I'll let you switch things up if you want; we haven't taken any actions yet so the game impact is nil.

I'll let you play your spirits in combat, as long as you make sure to play them true to form

eighth circuit

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« Reply #249 on: <05-11-12/0210:25> »
Ended up swapping out Mindlink and Hawkeye for Astral Window and Increased Charisma. Assensing through barriers seems like it will come in handy, and as much as I liked the prospect of having a huge perception pool, having an extra 3 or 4 against drain means I can summon force 6 spirits without too much risk. A force 6 spirit will be far more effective than Eugene ever would be in combat, so no need for Increased Reflexes.

Thermo

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« Reply #250 on: <05-11-12/0702:41> »
Ok, I'm fine what that swap out.

I'll have a chance to do post all the combat results this weekend, maybe as early as tonight.

Sentinemodo

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« Reply #251 on: <05-11-12/0837:22> »
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

farothel

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« Reply #252 on: <05-11-12/0855:49> »
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.

As now it's my turn, I've already posted my action (stabbing one of them, and yes, he will be sufficiently occupied, hopefully with dying).
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Eleven

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« Reply #253 on: <05-11-12/0958:23> »
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.

As now it's my turn, I've already posted my action (stabbing one of them, and yes, he will be sufficiently occupied, hopefully with dying).

I share Sentinemodo's hopes and aspirations w/r/t a certain Igbo warrior.  Like Hyena, Doc's actions are posted and I believe he would be next in the initiative order now that Jerry has delayed. 

BTW group - If any of you play in or GM other games set in Seattle and have any desire to learn more about the city - particularly the geography, feel free to ask me anything.  I live and work in Seattle, and I grew up in Olympia (60 miles/100km south). 

Sentinemodo

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« Reply #254 on: <05-12-12/0526:43> »
The guy with smartlink near Hyena - is he visible in matrix? Is either the weapon node or googles node or the Igbo commlink node visible? I got all the nodes indexed from previous searches. The weapon/googles need to be enabled to work over wifi unless both are skinlinked I think. They could have been connected over wire, but there was no sign of that in IC.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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