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[OOC] Dawn of the Artifacts: Dusk

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eighth circuit

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« Reply #405 on: <07-26-12/1256:14> »
Personally I am a fan of limiting direct combat spells, though I don't know that the optional rule is the best way to do it (in fact in the game that I am running here I had an argument with the players about this, and didn't realize it was an optional rule because my copy of SR4A was pre-errata). Obviously when I play a mage I am against it :) It's your decision Thermo, though like I said if we stick with the rule I'd like to use edge on my drain roll.

Thermo

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« Reply #406 on: <07-26-12/1601:53> »
We're going to stick with the base rules (pre-errata) and direct combat spells will increase the amount of drain by adding hits.

HOWEVER...

While you need one net hit to have the spell take effect, you are NOT required to use hits to increase the damage. This means that your F9 stunbolt will cost you 3 drain and will do 9S damage, unless you want it to do more damage, in which case you can add hits for one drain apiece up to the total net hits.

One more thing, you are to declare the addition of net hits BEFORE rolling your drain resist. Honor system, please.

Sentinemodo

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« Reply #407 on: <07-28-12/1254:31> »
Shouldn't the attack be at -3?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry


eighth circuit

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« Reply #409 on: <07-28-12/1422:17> »
Also, shouldn't the mage not have been able to dodge, since he was surprised (or at least have to roll for surprise)?

P.S. It will be interesting to see what Jerry comes up with to get outta this one!
« Last Edit: <07-28-12/1439:04> by eighth circuit »

Thermo

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« Reply #410 on: <07-28-12/1456:15> »
Mage wasn't surprised; once the spirit materialized the whole room immediately started filling with smoke. The women in the room started yelling as soon as it happened. Between all that, I didn't think it would be possible for him to not know that something was going down.

Sentinemodo

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« Reply #411 on: <07-28-12/1500:28> »
P.S. It will be interesting to see what Jerry comes up with to get outta this one!

pumping up the baloon of expectations, are we? :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

farothel

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« Reply #412 on: <07-28-12/1508:58> »
quick question: does my vision enhancement rating 2 counter the -2 penalty on attacks?
« Last Edit: <07-28-12/1517:28> by farothel »
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

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« Reply #413 on: <07-28-12/1539:14> »
quick question: does my vision enhancement rating 2 counter the -2 penalty on attacks?

nope, though it will effectively cancel out the -2 penalty for Perception checks

Eleven

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« Reply #414 on: <07-28-12/1652:37> »
Thermo - How does this Rifle differ statistically from the one in the books?

Thermo

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« Reply #415 on: <07-28-12/1659:12> »
Thermo - How does this Rifle differ statistically from the one in the books?

for all intensive purposes the rifle is the same as the Ares Thunderstruck, but with a smartlink instead of the laser sight.

By the way, I *am* using the rule from the errata that all armor is halved when using a gauss rifle.

Eleven

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« Reply #416 on: <07-29-12/1728:00> »
Senti - how far away are we?  I don't think range will matter at least as far as hitting the buildings goes, because Doc has vision magnification and can take aim as a free action.  However once moving vehicles, or worse, running people enter the picture Doc will have a very difficult time hitting anything, much less anything at range.   Agility 7, non proficiency penalty -1, Smartlink 2, and range of -3 means he'll be rolling 5 dice to hit at extreme range.  Even at short range he'll only have 8 dice to hit trained mercenaries. 

My guess is that he'll be able to take out the tower, and maybe the first car, but after that it'll be easier just to light up the buildings of the DAWGS from range rather than try and fight using the Gauss rifle. 

Thoughts?

Thermo

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« Reply #417 on: <07-29-12/1852:55> »
Team 2:

Be sure to tell me exactly what you're doing;

Doc, are you going to be in the bed of the truck? on foot? taking cover as you shoot, or just pounding away without a care in the world? Do you have any other weapons at the ready in case you need them?

Jerry, are you going to drive the truck anywhere? are you launching any drones, and if so, what are they armed with and what programs are active? what's your plan for using your Macguyvered "screamer"?

Sentinemodo

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« Reply #418 on: <07-30-12/0552:00> »
Thermo,
Are there any buildings between our location and dawgs compound or this is a barren field it look like on the sat view?
More precisely where are the 'better places to hide the truck closer to the hq'

Secondary how long will it take to unmount the gun from doberman weapon mount?

Lastly. Is the antenna on the dawgs IT center visible?

11, if you don't have the skill we might need to use the drone. I'll be able to hit a fly on the car's rear tire using the drone targeting systems. The problem is, that I'll be in the open unmounting it, so there would be no easy retreat plan.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #419 on: <07-30-12/0737:37> »
Thermo,
Are there any buildings between our location and dawgs compound or this is a barren field it look like on the sat view?
More precisely where are the 'better places to hide the truck closer to the hq'

Secondary how long will it take to unmount the gun from doberman weapon mount?

Lastly. Is the antenna on the dawgs IT center visible?

11, if you don't have the skill we might need to use the drone. I'll be able to hit a fly on the car's rear tire using the drone targeting systems. The problem is, that I'll be in the open unmounting it, so there would be no easy retreat plan.

There aren't any structures in between the airport fence and the Shrapnel Dawgs' base. However, on the E-W road that runs halfway between the fence and the base, there's a berm on the south side of the road. It should be high enough to hide most of your vehicle's profile as well as to provide some cover.

When you mount a weapon to a drone, you're not really mounting it directly. There's a standard quick-connect adapter plate that you mount to the weapon, which in turn couples to the weapon mount on the drone. It's similar to how you'd mount a camera to a tripod. If you need to remove the weapon in a hurry, it's no more than a single Complex Action to unmount it, but it takes a minute or two to unmount the adapter plate from the weapon. If you ditch the adapter plate, you can get a replacement for around 150 nuyen.

The antenna is partially visible above the tops of the outermost shipping containers

 

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