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[OOC] Dawn of the Artifacts: Dusk

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Sentinemodo

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« Reply #420 on: <07-30-12/0820:02> »
I'll post the update in IC, butto summarise, changes.
the truck will be placed behind the corner (hidden from view and car node also hidden)
the gauss will be mounted on the doberman drone (node hidden)
I'll be by the truck (few meters from the drone) hidden, jacked into the drone.

We need to be in open (on the berm (whatever it is - I assume it is a pile of dirt)), daring the world without care for anything, because they won't attack us otherwise.

After few shots (at the airpoirt, tower, then at the car), I'll unmount the gauss. slow if possible (depending on the time barghest will need to run 1 km), bruteforce otherwise.

11, comments?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Eleven

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« Reply #421 on: <07-31-12/0343:48> »
Senti - As far as easy retreat, Doc can drive the hunk o'Macguivered junk we're rolling in.  Prob not as well as Jerry, but well enough to get away (provided you don't mind leaving some paint behind on various walls,etc..)  I like this plan a lot better.  Doc can cover the two of us quite well with His 950, even at significant range.  Any Barghests that break towards us will be in for a rough time. 
 
Can you set one or more of your fly spy drones to cover our "6"?

Sentinemodo

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« Reply #422 on: <07-31-12/0356:07> »
Paint is not a problem

I'm a little affraid of deploying more drones. They got an IT centre, that means they got a least one hacker. Rigging/escaping is one thing, but trying to defend multiple nodes at the same time will put us at more disadvantage then bonus. If I deploy flying drone, and loose it close to us, they'll get a perfect view on our location. And so far we got clear line of sight to shoot from cover anything that goes our way.

Once we do get away, I will stash the doberman and I could launch an aerial support and this time, if you'll be driving I'll be able to scout backward and do some straffing runs if needed.

I hope though, that once S&K VTOL start landing everyobody forgets about us, so none of that will be needed.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Eleven

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« Reply #423 on: <08-02-12/1359:45> »
Senti - that works for me -

Edited IC post to show Doc changed comm status to Hidden, that Doc does not have Thermographic vision accessory, and to show infiltration roll to stay hidden on berm
« Last Edit: <08-02-12/1459:11> by Eleven »

Eleven

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« Reply #424 on: <08-06-12/0139:54> »
Senti - If you take out the buyers cars and the drones Doc will try to get the snipers and the barghest teams (in that order).  What do you think?

Sentinemodo

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« Reply #425 on: <08-06-12/0643:25> »
Hmm, on that picture things appear a little closer that I've imagined. I was hoping to use that range. Guass

Is there a reason, they've moved ahead in our direction? Before my shooting? They should be on opposite ends of the compund.

What's the distance between us and the Barghest teams?
How far they are from the HQ?
How fast they are moving?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #426 on: <08-06-12/0727:48> »
The distance between you and the Dawgs' base is approximately 650m (this range applies to the base and all its inhabitants). The shapes are not drawn to scale (the truck and the base aren't that big, it just makes them easier to see.) The two barghest teams are both approximately 600m away and are running towards you (again, drawn to give an idea of position and movement, not an ABSOLUTE position).

This was the most logical place you found, since it provided you some cover. I figured that you wanted to get within Long range with the gauss rifle (which is up to 750m) while staying out of range of anyone with assault rifles or such (or grenade launchers, for that matter).

Eleven

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« Reply #427 on: <08-12-12/1505:05> »
@thermo - are you waiting for me to declare my action?  I don't know the other initiative scores, so am leery about posting as someone besides Jerry may be faster than Doc.

Thermo

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« Reply #428 on: <08-12-12/2108:14> »
no worries, I owe all of you an update. It's been a really busy week but things are calming down, should be able to get all the updates in by tomorrow.

farothel

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« Reply #429 on: <08-14-12/0142:30> »
I'm waiting for Eight to reply and then get the hell out of dodge.

PS: I will be off next week from the 23rd to the 28th for the bi-annual Discworld convention.  While there is internet in the hotel, I won't have the time to check (In fact, some days it will even be difficult to eat  :( )
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Eleven

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« Reply #430 on: <08-20-12/2022:01> »
Gents - Fair Warning:  I'm gettin' hitched over labor day weekend (8/31-9/3), and am immediately thereafter going on a honeymoon for a few days. I'll be extremely busy both the week before and after the weekend, so I invite Thermo or anyone else to drone Doc while I'm away. 

Thermo

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« Reply #431 on: <08-20-12/2132:13> »
Sorry it's been a bit slow lately, RL keeps getting in the way. I plan on doing a nice big update for both teams but just haven't had time before/after work. Unfortunately I can't post during the work day (even on a slow day) since, well, I work in a DOD facility and they kinda frown on that stuff. And it's blocked with a Rating 10 firewall.  :)

farothel

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« Reply #432 on: <08-22-12/1406:00> »
I'll be out from tomorrow until next Tuesday without internet access (I can have access, but I won't have time for it).
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sentinemodo

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« Reply #433 on: <08-22-12/1622:44> »
don't worry... nothings happening
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #434 on: <08-26-12/1155:33> »
Hyena:

here's the paragraphs I'm using for the First Aid test:

Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempt- ing to heal. Each net hit over the threshold reduces 1 box of damage.
A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly.
The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed.
First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The game- master sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored.

medkits and autodocs:
The capabilities of modern medkits (p. 337) and autodoc drones (p. 350) rival those of trained paramedics. They can serve as a valuable aid to a medtech’s diagnoses or applied healing, or they can simply be hooked up to the patient and set to apply medical care automatically.
If a trained medtech uses a medkit/autodoc when healing a character, she receives a dice pool modifier equal to the device’s First Aid or Medicine autosoft rating. If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her skill. If the device is hooked up to a patient and left unattended, simply roll the device’s rating for any tests. Note that medkits and autodocs can be accessed and controlled remotely via the Matrix/wireless link.

There's also a table on the same page (SR4a pg. 253) that has a bunch of modifiers to the healing roll

SO... I'm taking that to mean that the first aid kit's skill replaces your own for the purposes of determining the maximum number of hits. Where that rule really comes into play is if you were trying to apply first aid in the field without a first aid kit and were relying on your skill alone (without the help of the first aid kit's dog brain computer)

 

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