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[IC] Dawn of the Artifacts: Dusk

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Thermo

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« Reply #135 on: <03-30-12/0741:53> »
Just saw that Hyena and Jerry rolled their initiative in the OOC thread. I missed it, my bad, sorry for the wait. If you guys wouldn't mind please repost your initiative rolls in the IC thread so it's easier to keep track of. We'll be doing the first round of real combat over the weekend, I'll have a map sent out soon.

Thermo

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« Reply #136 on: <03-31-12/1727:14> »
Here's the scene right as Iceblade transforms into the dragon.

Hyena: red
Jerry: green
Jane: yellow

Thermo

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« Reply #137 on: <03-31-12/1831:15> »
I'm going to say that the "turn 0" actions include Jerry crouching, pulling his pistol, and getting his Fly Spy launched (basically just tossed it into the air), Hyena launches herself over the boxes and is standing to the right of the security door, Iceblade drops the illusion spell and summons a water spirit which immediately possesses him, and Jane runs out of sight behind the crowd.

The Igbo crowd split into two groups, one group running around the far side of the crates while unlimbering their weapons, the other group too stunned to think that fast, standing goggle-eyed in front of Iceblade.

We'll treat them as two groups for the purpose of initiative.

Running Igbo (group 1) initiative: (6d6.hits(5)=3) = 9
Standing Igbo (group 2) initiative: (6d6.hits(5)=2) = 8

Thermo

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« Reply #138 on: <03-31-12/2157:14> »
Here's the sketch for Turn 1. We've resolved initiative, so if everyone can make sure they've said what they plan to do this pass I'll write up the narrative. I will let you know if you need to roll for any tests, for now just let me know the intent and we'll work out the details as we need to. I'll be updating the sketches once per Turn unless something significant happens during that Turn.

Thermo

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« Reply #139 on: <03-31-12/2200:07> »
I forgot to mention, the folks with commlinks that need to be stopped are highlighted in purple. And Iceblade is in blue. And yes,

HE HAS A SHARK'S HEAD


farothel

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« Reply #140 on: <04-01-12/0513:16> »
my first IP action is to take my vibroknife and to cut the camera wire.  Shouldn't require a roll I would say.

OOC: recap: I have two IP and init 14.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sentinemodo

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« Reply #141 on: <04-01-12/0903:39> »
I'll delay for Iceblade before acting.

OOC: recap - init 15, three passess
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Mirikon

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« Reply #142 on: <04-01-12/0941:46> »
Iceblade darted forward towards the nearest of the Igbo forces, his blade slashing down, clearly meaning to cut the man in two. There was not even the slightest hint of pity or mercy upon his face. He followed Shark, and Shark's path was the path of Death. The blood began to flow, and Shark was hungry. "Time to feed Shark."

Attacking the closest baddy. 7 hits on the attack. 11P+1/net hit Cold damage. AP -half versus Impact armor.
17d6.hits(5)=7

And I don't go into a frenzy.
8d6.hits(5)=3

Roll for potential crazy fun:
1d6=4
Greataxe - Apply directly to source of problem, repeat as needed.

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Thermo

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« Reply #143 on: <04-02-12/0746:25> »
Iceblade attacks the unfortunate Igbo with a series of brutal chops and slashes. He holds his sword in both hands, thrashing back and forth like a shark with prey in its maw. Not having his knife out yet, he has no choice but to try and dodge the flurry of attacks.

Friends in Melee Combat would normally confer a +4 bonus to the defender but does not affect this IP since they had no idea they were actually IN combat

Igbo: Full Defense: Reaction(3)+Dodge(4)+Dodge(4) (11d6.hits(5)=4)

Igbo: Damage Resist: Bod(8)+Impact Armor/2(2) (10d6.hits(5)=3)

(anyone know how to turn off emoticons?)

11 damage total

The Igbo is unable to dodge all but the first of the vicious blows, and is hacked limb from limb. His body parts fall to the ground one at a time, each cauterized by a layer of bloody ice. The other Igbo look on at the massacre, utterly horrified.

Sentinemodo

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« Reply #144 on: <04-06-12/0406:41> »
Jerry looked all around for a way to stop the possible camera holders. Water sprinklers, no use... Maybe the hangar doors, no not even McGuyver could have closed them... Shooting them from half a hangar no sense at all, they'll cover behind others ... damn....

Sharkman will manage badguys probably ...

Let's do it the hardway then ... AR gloved hand started to twitch with impossible speed as he darted through the options, menus, selctions, and operations....

AR visual overylaid the view ... filter out all nodes except the three marked out ... single out commlink nodes ... hack in ...


target first commlink, hack on the fly
Hacking(4) + Specialization(2) + Exploit (5) -> 11d6.hits(5)=4 hits

Treshold is target firewall +3 (going for security account), assuming 3+3 -> 6
If they are having analyze, they get firewall + analyze against treshold of 5 (my stealth)

I should be in on next IP.


Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #145 on: <04-06-12/1335:18> »
@Jerry: You furiously try all your basic hacking tricks, trying to find backdoors, exploits, un-patched security holes, etc. You have found a weakness in the target's auto-upgrade software for a weather-monitoring AR overlay and you think you're almost there.

[Roll to determine the target's software suite - 1-3: Basic User; 4-5: Basic+; 6: Pro User]

Witness #1's Program Suite: (1d6=1)

Ha ha, you think to yourself.. why even bother??

Witness #1 roll to detect: Firewall(3)+Analyze(2) (5d6.hits(5)=1)

Thermo

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« Reply #146 on: <04-06-12/1346:33> »
@Hyena: You draw your vibroknife and quickly scythe it forward, severing the camera's cable wire and leaving a nasty gouge in the metal wall behind it. You turn your head and see several of the Igbo running around the far end of the crates, still trying to get their AK-97's off the shoulder slings. The lighting isn't good and with some luck you might be able to avoid detection for at least another few seconds.

Roll an infiltration test

Thermo

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« Reply #147 on: <04-08-12/1319:04> »
@Iceblade: The 4 remaining Igbo pull their wicked-looking knives and attack you. The blades look filthy but appear to be high-quality and razor sharp, probably left over from some corporate conflict from years back. Judging from the scarred faces of the warriors, these knives have seen action in their day.

OOC: I don't usually require a quick-draw roll for melee attacks since they take a Complex Action and it's assumed that they're able to pull their weapon within that IP. I do, however, require it for pistols and such since they can fire twice in one IP and therefore there's not as much "slack" built into the timing. If a character is switching from ranged attack to melee I might require it depending on the circumstance.

Igbo attack: Agi(5)+Blades(3)+Specialization.Knife(2)+Reach(-1)+Friends in Melee(3) (12d6.hits(5)=6, 12d6.hits(5)=4, 12d6.hits(5)=1, 12d6.hits(5)=2)

Decide how you want to defend and roll your defense. The attackers do 5P + net hits with their knives. Since you've got the first action on the second IP you can counterattack once you defend and roll to resist damage if necessary.

Mirikon

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« Reply #148 on: <04-09-12/1649:46> »
Some mages it was a good idea, perhaps even the best idea, to try and attack them in melee. Iceblade was not one of those mages. He was a combat mage, of a warrior tradition, and the spirits of his line were well versed in the art of the blade. The spirit within him deftly parried the incoming blades, turning each one as though it were nothing. It was a rather impressive display, to be sure.

And then, the spirit of the ancient warrior did what all swordsmen did best. Taking the momentum of his last parry, Iceblade turned, and sliced upward with a savage blow, aiming at the first of the Igbo who had struck at him. There was no hint of mercy. Shark had no pity for the weak. They were simply to be cut down, so that the fittest would survive.

Doing a regular parry against the attacks. Taking off the -1 per attack defended against as normal, rolling in the same order you did.

Reaction 9 + Blades 5 + Focus 2 + Personalized Grip 1 = 17
17d6.hits(5)=6, 16d6.hits(5)=7, 15d6.hits(5)=5, 14d6.hits(5)=3

I believe they all miss. Even if one of them hits, any nonmagical attack that deals 10 DV or less simply bounces off. Also, any of them that successfully hit have to resist 4P Cold, -half AP.

Attacking another Igbo. 11P+1/net hit, -half AP. Cold damage.
17d6.hits(5)=7

And roll for random fun. I believe a 6 means good things happen?
1d6=6

Roll for Frenzy. No Frenzy.
8d6.hits(5)=3
Greataxe - Apply directly to source of problem, repeat as needed.

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Thermo

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« Reply #149 on: <04-09-12/2151:42> »
@All: The crowd begins to push toward the hangar door, trying to flee the chaos brewing inside. Though the doorway is 2 meters wide, some of its width is taken up by the jammed doors, which unfortunately for the fleeing civilians did not jam in a 100% open position. People are crowding through the doorway and its slowing them down. The three civilians with the potential recordings are at the back of the crowd. It's going to take them another 10 seconds to get through.

@Iceblade: You savagely swing your sword in an upward arc like a killer whale leaping out of the water.

Igbo full parry: Rea(3)+Blades[Knives](5)*2 (13d6.hits(5)=4)

The Igbo manages to get his knife into position to parry the blow but only succeeds in slowing it down. The massive power of the attack is enough to blast through his defense. [damage = 11+3=14P]

Igbo: Damage Resist: Bod(8)+Impact Armor/2(2) (10d6.hits(5)=5)

Total damage is 9P

The Igbo is split up the front from his crotch to his sternum in a shower of ice crystals. The wound is instantly cauterized by the cold, leaving a brownish-red streak up the lower half of his torso. He shrieks and clutches his wound. It wasn't quite fatal, but he'll likely bleed out once the wound thaws. As the iced blade makes contact with the Igbo, a *SNAP* sound is heard like a small-caliber rifle shot. There is a 3cm thick layer of ice on the ground, covering the feet of the Igbo all the way up to their knees. It's shiny and perfectly clear, the pure elemental ice of the spirit world. The hacked up body parts of the first Igbo to fall are similarly covered in the ice, the pieces scattered on the floor among the remaining Igbo.