NEWS

[IC] Dawn of the Artifacts: Dusk

  • 345 Replies
  • 95882 Views

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #150 on: <04-11-12/1427:06> »


since they have 10 seconds at least to reach exits and I got 3 IP per three seconds of combat turn, it means I have at least 10 IPs of actions before they exit.
I'll make the opposing rolls until I'll get detected or something.

CT #1, IP2

target first commlink, hack on the fly
Hacking(4) + Specialization(2) + Exploit (5) -> 11d6.hits(5)=2
total 6 hits, logged in on security account
commlink get a second detection attempt
Firewall(3) + Analyze(2) -> 5d6.hits(5)=2 total 3 hits,

CLEAN ENTRY

CT #1, IP 3
inside first commlink, simple action, delete all stored files. simple action shut the cybereyes off if present.


The firewall was backed up with passive IC, but it was still really loosy. Under two seconds, without even need to dropping into VR the dwarf hacked his way inot security priviledge account. Once inside th AR overlay listed simple file structure with a link to peripherals. Leaving sniffing around until later Jerry quickly snapped command to trash all the files and issued command to turn off the cybereyes.

EDITED: moved further to maintain continuity
« Last Edit: <04-22-12/1628:43> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #151 on: <04-11-12/2320:13> »
OOC: you can keep your second Turn action if you want to, but I'd suggest putting it on hold until you know whats happening with Hyena and the 5 AK-97 wielding Igbos about to come around that corner   :)

farothel

  • *
  • Prime Runner
  • *****
  • Posts: 3859
« Reply #152 on: <04-15-12/1226:44> »
OOC: you can keep your second Turn action if you want to, but I'd suggest putting it on hold until you know whats happening with Hyena and the 5 AK-97 wielding Igbos about to come around that corner   :)

agility 7 (8 -1 defaulting) (7d6.hits(5)=4)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #153 on: <04-15-12/1937:10> »
@Hyena:

[OOC: Welcome back!]

You see the group of Igbo as they come around the corner and you try to melt into the background. You look at the crates and try to visualize the pattern of the wood slats, and as you press against them you try to angle yourself in a manner to match the horizontal lines as much as possible so as to appear invisible. The Igbo are distracted and fortunately aren't looking directly at you as they round the corner.

[All five have the potential to see you so I'm giving them a +4 for the group as a whole. They are orks and therefore the lighting conditions don't matter since they have lowlight vision. They're distracted so they have -2 to their group roll]

Perception(3)+Int(3)+Group(4)+Distracted(-2)+Visibility(0) (8d6.hits(5)=4)

Their eyes sweep across your crouching form as they run frantically for cover. That was close!!! You see all five of them unlimber their AK-97's. Several of them slide various goggles and sets of glasses into place, probably so they can use the built-in smartlinks on the powerful but fairly inaccurate assault rifles.

[OOC: Each of the Igbo has a 1 in 3 chance to have a working set of smartgoggles that they managed to steal from some unwitting tourist or that they scavenged from a fallen combatant]

Roll to see if Igbo has smartgoggles (1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1)

[Three of them slide goggles into place]


They're not in a good firing position to shoot at Iceblade quite yet, having just made it around the corner of the boxes.

They don't see you, YET. Since you tied them with your Infiltration roll they'll see you the moment you move.

Your turn for your second IP, Hyena

farothel

  • *
  • Prime Runner
  • *****
  • Posts: 3859
« Reply #154 on: <04-16-12/0504:49> »
She wondered about the sanity of using riffles to attack a dragon, if that's what they had seen.  But then again, Igbo had never been all that well endowed in the brain department.  She would have to do something about it, as she knew Iceblade wasn't a dragon and therefore wouldn't be able to take five AK-97's on full auto.  And even if he could, the rest of the team couldn't.  She couldn't either, but if she could stay close to them, they would be at a disadvantage.  The long barrels of the assault riffles were not made to be used in close quarter combat.  So she jumped from her hiding spot and attacked the nearest equiped with goggles, assuming they would be the most accurate of the five,  using the vibroknife she still had in her hand.

"Watch out, ambush," she said over the comm to the team, hoping they would hear it.  Otherwise they would find out soon enough.


attack (complex action):
agility 8 + blades 2 =10 (10d6.hits(5)=4)
That's a total of 7P damage (4P basic + 3 net hits) unless they manage to dodge.  AP -2
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #155 on: <04-16-12/0603:47> »
[OOC: The damage from your vibroknife should be 5P, right? With your adept-boosted strength you have Str:5 and damage is Str/2+2. You have 4 hits, so the damage could be as high as 9P depending on the Igbo's defense roll]

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #156 on: <04-16-12/1920:19> »
@Hyena:

[OOC: Here's how we're going to handle Surprise in this situation: You'll roll your initiative dice and Igbo #1 will roll his and we'll count hits. If you get more hits, then you've surprised him and he can't even defend against your attack. If he ties or gets more hits then he can defend as normal. Since you're popping out of nowhere and surprising the whole group, Igbo #2-5 will roll initiative at the beginning of Turn 2 and compare their score against your original roll. If they roll lower, they can't respond directly to your presence in Turn 2. Igbo #2-5 will get +3 to their surprise roll since it's assumed that they'll be alerted in some way when you attack Igbo #1.

We're going to refresh initiative rolls every 3 Turns. That way we aren't waiting just to see who gets to go first.]


Igbo #1 surprise roll (6d6.hits(5)=1)

farothel

  • *
  • Prime Runner
  • *****
  • Posts: 3859
« Reply #157 on: <04-17-12/1225:09> »
@Hyena:

[OOC: Here's how we're going to handle Surprise in this situation: You'll roll your initiative dice and Igbo #1 will roll his and we'll count hits. If you get more hits, then you've surprised him and he can't even defend against your attack. If he ties or gets more hits then he can defend as normal. Since you're popping out of nowhere and surprising the whole group, Igbo #2-5 will roll initiative at the beginning of Turn 2 and compare their score against your original roll. If they roll lower, they can't respond directly to your presence in Turn 2. Igbo #2-5 will get +3 to their surprise roll since it's assumed that they'll be alerted in some way when you attack Igbo #1.

We're going to refresh initiative rolls every 3 Turns. That way we aren't waiting just to see who gets to go first.]


Igbo #1 surprise roll (6d6.hits(5)=1)

initiative 10 (10d6.hits(5)=5)

I think he's quite surprised, and probably the others as well.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #158 on: <04-17-12/1850:00> »
@Hyena:

[Since you got 4 hits more than your opponent, that's a Critical Success! The other 4 Igbo don't get the +3 to their surprise rolls! They never saw you coming! I'm also giving you back the point of Edge you spent jumping over the boxes.]

You deftly perform a stealth combat roll into the crowd of Igbo. Their attention is so focused on getting into defensive positions that they are completely shocked by your appearance. You slash the first Igbo squarely in the stomach with your vibroknife before he has a chance to do anything more than open his eyes wide in surprise.

Damage Resist: Bod(8)+Armored Vest(4)+Vibroknife AP(-2)+Toughness(1) (11d6.hits(5)=4) Damage = 9P - 4 = 5P

Your blade slices cleanly through the armored vest and leaves a gaping wound which pours blood all over the Igbo's legs. It isn't a fatal wound but it'll certainly slow him down.

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #159 on: <04-17-12/1857:27> »
Turn 2

The Igbo fighting Iceblade use Edge to go first this turn!

@Iceblade: If you want to go first you'll need to spend Edge to counter theirs. Your call.

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #160 on: <04-18-12/0112:30> »
<OOC> They can go first.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #161 on: <04-18-12/0708:44> »
@All:

The gravely wounded Igbo, barely standing after the crotch to sternum strike handed out by the possessed Iceblade, pulls a large hand grenade from a pocket on his vest. You see the red light on top, indicating that it's armed, but it's not blinking, and therefore you can assume that his hand is still clenching the safety bar. He stares at Iceblade with bugged out eyes and yells "STOP" in English.

The other three Igbo surrounding Iceblade, obviously not expecting this turn of events, wait for the outcome before taking their actions. They would probably have made a break for it but the ice encapsulating their lower legs looks quite strong and is holding them securely in place.

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #162 on: <04-18-12/1025:23> »
Iceblade's possessed form does not even seem to recognize the grenade. The spirit may be in control, but its master has succumbed to the frenzy of blood in the water that all those who follow Shark must endure. "Master says, 'No.'" And then he struck out once more with the blade, meaning to cleave the man with the grenade in two. The visage of Shark overlaying his features had its jaws moving now, in the unending search for prey. He had long ago given himself over to the way of the Shark. Shark kills without mercy, without compassion, without hatred. Shark kills because that is what he was put on the Earth to do. He was the Destroyer, the one who claimed the sick and the old, the injured and dying. The one who took the weak so they would not hinder the strong. That was Shark's purpose. And these weaklings would not see another day.

Roll to not go into frenzy: 8d6.hits(5)=2
I'm in a frenzy for this turn.

Attacking the injured Igbo again. 11P, -half AP.
18d6.hits(5)=7

Random fun.
1d6=2
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #163 on: <04-18-12/2332:05> »
@Iceblade: The Igbo's eyes widen even further as you call his bluff. You swiftly raise your sword and chop downwards at the man's head. He attempts to dodge your blow, but with his feet encased in ice he doesn't stand much of a chance.

Igbo dodge: Rea(3)+Dodge(4)+Movement Restricted(-2)+Injury Modifier(-3) (2d6.hits(5)=0) - Critical Glitch

Damage resist: Bod(8)+Armor/2(3)+Toughness(1) (12d6.hits(5)=1) Damage = 17P [OOC: Ouch.]

Your sword hits the Igbo squarely on top of his head and chops his head, neck, and torso cleanly in half. The strike connects with the previous wound and the Igbo is cut completely in half, the two sides of his body falling in opposite directions like a log split under a woodsman's ax. The grenade falls straight to the floor, where it lands with a simple "click" sound. [OOC: The critical glitch means that the grenade falls squarely at his feet without any scatter, only a meter away from the remaining Igbo.]

The other three Igbo shriek in horror as they see the grenade at their frozen feet, the small red light on top flashing insistently. They immediately try to break free from the ice so they can dive out of the way.

[Igbo are about to roll a Strength test with a threshold of 3 to break free from the ice at their feet. If they are unsuccessful, they need to roll an Agility test with a threshold of 2 to not end up falling and taking 3P damage as their knees wrench out of place]

Roll to break free from ice: (7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=2)

Roll to avoid falling: (5d6.hits(5)=3)

Two of the Igbo are able to break free of the ice and dive in either direction to escape the grenade at their feet, scrabbling over the ground with hands and frozen boots in an effort to escape certain death. The third Igbo pulls his feet against the ice in vain, stuck firmly to the ground. He manages to avoid falling, but the expression on his face makes it clear that he doesn't consider this to be his lucky day.

Thermo

  • *
  • Omae
  • ***
  • Posts: 883
« Reply #164 on: <04-19-12/2155:14> »
[Jerry, it's your turn; you can use your previously declared action or you can react to the new situation if you'd like. I'd like to have you make a Perception roll as well.]

 

SMF spam blocked by CleanTalk