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[IC] Dawn of the Artifacts: Dusk

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Sentinemodo

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« Reply #165 on: <04-20-12/0524:19> »
OOC: perception roll
Intuition(5) + Perception(1) + Visual Enhancement(3) - Distracted by AR operations(2) -> 7d6.hits(5)=3

Am I in range of explosion?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #166 on: <04-20-12/0733:41> »
[OOC: Good thing for you that you made your Perception roll, you have the spatial awareness to get exact distances!]

You're approximately 12m away from the grenade

You FlySpy drone, however, is only 7m away. It's moved approximately 20 meters since you released it. It is currently moving due north at its top speed of 5 m/s.

Thermo

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« Reply #167 on: <04-21-12/1138:37> »
Here's the visual layout for Turn 2. These images show Turn 2 immediately after Iceblade chops the second Igbo in half and the remaining Igbo try to scramble for cover before the grenade goes off.

Mirikon

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« Reply #168 on: <04-22-12/1502:22> »
Still in the blood frenzy, Iceblade darted to his right, meaning to chase after the Igbo heading for the safety of the crates. His attack was less sure this time, the acts of a shark in the midst of the blood frenzy it was a gruesome sight to behold, truth be told. There was none of his usual finesse when slashing with his blade, none of the flowing style and explosive power that characterized his actions normally. The swordsman here now was almost rabid in his approach to the battle.


Attacking the Igbo. 3 hits. 11P, -half AP.
18d6.hits(5)=3

Random Fun
1d6=2
Greataxe - Apply directly to source of problem, repeat as needed.

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Thermo

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« Reply #169 on: <04-22-12/1621:33> »
[OOC: Hang on one sec, you'll need to wait for Jerry, Hyena, and the second Igbo group to go before your second IP.]

Sentinemodo

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« Reply #170 on: <04-22-12/1632:08> »
Jerry noticed the grenade going off in a second and a FlySpy in the explosion range but there wasn't much he would do and also there was no time to waste before the tourist walk out of the hangar. Other commlinks might have carried better software and he wasn't yet upgraded his software to the point he wanted it to be. Leaving the open connection in the link he already hacked, he send a simple fly route change to get the flyspy higher into the air and turned his attention to second commlink.


CT #2, IP1
free action: change flyspy flying route

complex action: hacking second commlink
11d6.hits(5)=2 hits, out of 6 required.

1d6=3 -> Basic user, assumming same set of Firewall(3) + Analyze(2)
hacking detect -> 5d6.hits(5)=0 -> that's critical glitch on the wittness part,, I'll hold on for you to resolve
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #171 on: <04-22-12/1710:51> »
@Jerry:

You send a quick instruction to the FlySpy to fly at a higher altitude until it gets into closer range of the targets. Your amazing mechanical aptitude allows you to angle the thrusters to a more optimal angle and you give them a quick burst of energy, propelling the small craft higher without losing forward velocity. You know that it used a ton of the drone's energy to do this, but it's unlikely that you'll need it to use its full charge before returning to you for a recharge from the larger battery in your commlink.

As you hack the second tourist's commlink, you find an exploit that allows you to get into the root directory and you begin searching for the security logs. You can't get to any of the encrypted data from here but it tells you which security programs are currently installed so you can defeat them more easily.

While you cycle rapidly through the list of programs and their active subroutines, you notice that the user's Analyze program has crashed and is non-responsive! That'll make it one heck of a lot easier to break in undetected. [+2 to future hacking rolls since you can brute force it]

farothel

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« Reply #172 on: <04-25-12/0405:37> »
With the Igbo being an Ork, he wasn't dead with one hit, so Heyna hit him again.  She also tried to put that one between her and the others, so bullets would have to go through him first.  She had seen Igbo shoot before


complex action: hit the Igbo
agility 8 + blades 2 =10 (10d6.hits(5)=2)
so without dodge that means 7P damage
free action: move a bit to the side so he's between her and the others.  As run is a free action, this should also be possible.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Thermo

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« Reply #173 on: <04-25-12/0933:42> »
@Hyena:

[Trying to maneuver the Igbo into a specific place while in melee combat is the equivalent of a Called Shot, so I'm giving you -2 dice on your attack roll. Performing a Called Shot uses your Free Action this Turn. Fortunately, after looking at your roll on Invisible Castle, the deduct doesn't affect your number of Hits.]

The Igbo, still reeling from your sneak attack a second earlier, tries to duck and escape a second slash from your deadly vibroknife.

[Igbo: Full Dodge: Rea(3)+Dodge(4)+Dodge(4)+Wounded(-2) (9d6.hits(5)=3)]

The Igbo manages to duck and twist, avoiding your attack.

[The rest of the Igbo need to roll for surprise to see if they are able to react to your presence this round]

Igbo: Roll for Surprise: Init(6) (6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=1) [None of the Igbo are able to react to you this Turn]


Thermo

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« Reply #174 on: <04-26-12/2007:12> »
@Iceblade:

As you stand, reveling in the victory over yet another weak opponent who was to be culled from the ranks of the strong, the second group of Igbo get into position and fire their machine-guns at you. COWARDS!!

[3 of the Igbo are firing on your from the position near Hyena with their AK-97's. One of them has smartlinked goggles. Each Igbo will fire two short narrow bursts with the exception of the one with the smartlink, who will fire full auto]

Igbo 1: short burst 1: Automatics(3)+Agi(5)+Recoil(-2)+Recoil Reduction(1)+Range(0) (7d6.hits(5)=0)
Igbo 1: short burst 2: Automatics(3)+Agi(5)+Recoil(-3)+Recoil Reduction(1)+Range(0) (6d6.hits(5)=2)

Igbo 2: short burst 1: Automatics(3)+Agi(5)+Recoil(-2)+Recoil Reduction(1)+Range(0) (7d6.hits(5)=1)
Igbo 2: short burst 2: Automatics(3)+Agi(5)+Recoil(-3)+Recoil Reduction(1)+Range(0) (6d6.hits(5)=3)

Igbo 3: full auto: Automatics(3)+Agi(5)+Smartlink(2)+Recoil(-9)+Recoil Reduction(1)+Range(0) (2d6.hits(5)=1)

The first Igbo misses completely with his first 3-round burst, but tracks his muzzle back onto target for the second burst. [DV=10S, -1AP, damage is below threshold of armor+spirit armor (16)]

The second Igbo manages to spray you with bullets with both bursts. The first burst hits you squarely in the chest, but the bullets bounce harmlessly off the spirit's incredibly resilient form. [DV=9, -1AP] The second burst penetrates a little deeper, getting past the spirit's normally bullet-proof form, but still able to do little more than cause bruises. [DV=11S, -1AP]

The third Igbo manages to train the barking automatic rifle onto target as he holds down the trigger. [DV=16P, -1AP] He gets lucky and shoots a number of the deadly rounds directly at your upper torso.

Mirikon

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« Reply #175 on: <04-26-12/2042:30> »
What followed was an impressive (and likely terrifying) display of what happens when a spirit rides a mage. Iceblade managed to duck, turn, and bend enough to avoid the bursts that were a threat to him.


Rolling Reaction versus the three ones that I have to bother with.
Igbo 1, burst 2. 0 net hits, no damage.
9d6.hits(5)=2
Igbo 2, burst 2. 0 net hits, no damage.
8d6.hits(5)=5
Igbo 3. 0 net hits, no damage.
7d6.hits(5)=1
Greataxe - Apply directly to source of problem, repeat as needed.

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Thermo

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« Reply #176 on: <04-27-12/2234:02> »
@All:

You watch as the Igbo fire their AK-97's into Iceblade's spirit-possessed body. At the first short bursts, he turns and gives the shooters a feral glare. "KILL IT KILL IT KILL IT!!!" The bullets hit the spirit, and it's obvious that even though they aren't penetrating they are causing serious bruises to the elf magician. The third Igbo opens up with a barrage of gunfire, the bullets slamming into Iceblade's head, neck, and upper torso. Everywhere a bullet hits it leaves a huge reddish purple mark on the flesh underneath the nearly impermeable spirit. Iceblade is racked by small impacts but still manages to keep his feet. As the final bullets hit, the elf makes a pained sigh and his eyes roll up in his head to expose the whites. As he falls unconscious, the spirit returns to the metaplanes in a cloud of snowflakes.

Iceblade wobbles on his feet and falls flat on his face, his magic sword clattering by his side. He falls squarely on the grenade, which would be extremely painful were he awake to feel it. A second later, there is a muffled THUMP. A small amount of gore shoots from Iceblade's back and pieces fall to the ground around his prone body with wet plopping sounds. The size of the exit wound makes it obvious that Iceblade will not be continuing on the journey to find Samriel and the mysterious Artifact.

Iceblade, your journey ends here.

farothel

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« Reply #177 on: <05-01-12/0835:22> »
"Oh crap," Hyena said as she saw Iceblade go down.  She would have to solve the issue by herself then, as Jerry wasn't all that good in combat.  At least he had taken some of the Igbo with him.  She felt her strength and speed leave her, so time to up it again.


second IP, put my strength ang agility back up, as it will stop after this turn. Both take one simple action, so I don't do much more this IP
boost:
magic 5 + boost 1 (1=agility, 2=strength) =6 (6d6.hits(5)=0, 6d6.hits(5)=1)
luckily no glitch
use edge to roll agility boost again (use of edge to reroll a failure):
magic 5 + boost 1 =6 (6d6.hits(5) =5)
much better

drain 1 for both:
willpower 3 + body 5 =8 (1=agility, 2=strenght) (8d6.hits(5) =2, 8d6.hits(5) =3)
no drain

result:
agility=9 for 10 rounds
strength=4 for 2 rounds
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sentinemodo

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« Reply #178 on: <05-01-12/0903:49> »
Oh fuck, where did those bullets came from? Wasn't Hyena over there?

Jerry watched how Igbos behave, but was more focused on breaking that firewall while his analyzing software was down.
And here ... standard password for matrix receiver, stupid bimbo ....override to gain user account ... denied, what the ... aaahh, got it  ... forced memory error, overwrite new entry in security users table ... almost ... I need to only refresh the firewall access table and I am done with this moron ... Oh fuck that firewall is red hot chilli now ... and ... INSIDE .. who's the boss fragger?

OOC:
CT #2 IP3
Hacking roll (taking +2 to the roll): 13d6.hits(5)=3 5 out of 6 hits required, using edge to reroll missess 10d6.hits(5)=8 OMG, why could I roll like this two IP ago? that totals to 13 hits out of 6 required, critical success by my read, but I'm logged in anyway
Hacking detection: 5d6.hits(5)=3 4 out of 5 required.
clean entry security priviledge
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #179 on: <05-08-12/1946:44> »
@Hyena: You flex your muscles and feel them fill with a fluid energy. They feel like a river of lava; fluid, hot, and bursting with energy. Everyone else's movements look clumsy and awkward as your body moves with micro-smooth precision.

@Jerry: You watch the lines of code speed past your display. You've logged in with Security privileges and the failed Analyze program is finishing its reboot cycle. The fragging tourist doesn't have a clue that you're squatting in his commlink with access to his whole life. Fool.

[you have one more IP this turn as well as your free action if you want to take it]

[Once Jerry finishes this Turn we'll have everyone roll for new initiative due to the addition of our two new players!]

@ Doc & Eugene:

You're standing outside the hangar just as you were supposed to. Mrs. Johnson (Or Jane.. or whatever her name is) called you as the plane was landing and told you both to be ready to meet your new team. You've had a chance to scout the immediate area but frankly it's been tough to get your bearings in this crazy city, so you decided that the best way to spend the 12 hours you've been here was to secure the perimeter. You watched with trepidation as the Igbo sauntered into the hangar, obviously looking to shake down any well-heeled corp-types.

As you begin walking towards the northern hangar door, you hear a huge ruckus coming from inside. You see an enormous shadow towards the middle of the hangar which looks like a fragging dragon! It soon disappears, and you hear more screams and the ringing sound of a sword slicing through metal and bone. There are tourists crowding the doorway and you have to push in order to get past them. You hear the riiippppp of automatic weapons, and see someone being pelted with bullets. He falls to the ground and his back explodes in a shower of pulpy gore.

Drek, let me guess, that's team #2.

As soon as you get past the EMF field that you learned about while scouting the area, Jane's message comes through loud and clear: "TEAM 1, WE ARE UNDER ATTACK. We need to get the team out of here!!"

 

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