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[IC] Dawn of the Artifacts: Dusk

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Thermo

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« Reply #195 on: <05-13-12/1155:35> »
@ Jane: Hey Ms Johnson, am I seeing things or was there just a dragon in here? Should we assume keeping a low profile is no longer a priority?

Eugene calls his bound beast spirit from the metaplanes, just in case some muscle is needed. He then takes a moment to look around the hangar and see what exactly is going on.

Initiative: Int(4) + Rea(4) -> 8d6.hits(5)=3 Total 11
Perception test (observe in detail action--in particular trying to see how many people are involved in combat):
Int(4) + Perception(3) + Owl(2) + Vision Enhancement(3) -> 12d6.hits(5)=3


@Eugene:

You call upon your Beast spirit, who comes forth from the metaplanes to astrally wait at your side. With a quick glance in astral space you see it appear like a flickering florescent light that finally comes to full brightness.

You quickly scan the room, your keen vision helping you pick out targets as easily as if you had a tacnet. You see a dwarf kneeling around a pile of frozen dead bodies, whom you can only assume is the team's rigger. There's a sound of gunfire and screams behind some crates along the left-hand wall. You look back over and see the dwarf chuckle. Doc T is to your right and is firing controlled bursts into one of the Igbo near the dwarf. Jane is nowhere to be seen, and neither is the Ork girl called Hyena. In addition to the Igbo that Doc is firing at, there is an Igbo frozen to the ground between you and the dwarf, and one more to the left on his hands and knees scrambling to regain his footing. Finally, there are some tourists fiddling with their commlinks, one of which is thrashing around as though blinded, even though his eyes are wide open and staring.

Jane replies to your questions via her commlink: "No dragon, just a fool who scared the locals. This needs to end before it escalates further. We'll need to dive back into the shadows the moment we get clear of this place."

Thermo

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« Reply #196 on: <05-13-12/1644:37> »
Igbo Group 1:

The still-frozen Igbo is tugging his legs against the frozen ground, trying to free himself once again. He has a panicked look after seeing his comrades get cut to pieces by the crazed swordsman, who subsequently exploded. Enough action for one day!

Str(3) test to break free: (7d6.hits(5)=1)

Roll to avoid falling Agi(2): (5d6.hits(5)=4)

The Igbo fails to break free but again manages to avoid falling and sustaining injury

The wounded Igbo that Doc T just shot is making a break for the far southern exit, running along the wall farthest away from the crates where Hyena is fighting.

The remaining Igbo, still on his hands and knees from the leap away from the grenade, pulls out a grenade of his own and awkwardly throws it towards Jerry!

[Jerry, roll Perception(2) to tell what kind of grenade it is]

Igbo throwing grenade: Agi(5)+Defaulting(-1)+Prone(-2) (2d6.hits(5)=1)

Scatter Direction: (1d6=5)
Scatter Distance: (1d6=6)

The Igbo throws the grenade squarely at Jerry, hitting him in the heel. It bounces off and goes 5 meters away before finally rolling to a stop.

Thermo

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« Reply #197 on: <05-13-12/1647:19> »
Updated maps for Turn 3:

Red = Hyena
Green = Jerry (and Fly Spy drone)
Yellow = Jane
Purple = Tourists w/ commlinks
Orange = Doc T
White = Eugene (and beast spirit)
Grey = Grenade

Thermo

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« Reply #198 on: <05-13-12/1648:13> »
More updated maps for Turn 3. As always, if you want to see an area in more detail just ask.

Sentinemodo

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« Reply #199 on: <05-13-12/1657:32> »
[Jerry, roll Perception(2) to tell what kind of grenade it is]

OOC:
Intuition(5) + Perception(1) + Vision Magnification(3) - AR usage(2) -> 7d6.hits(5)=2

by the way, that throw was glitched. If I could suggest anything, could the glitch mean scatter back in his direction? (same distance as you rolled)
« Last Edit: <05-13-12/1659:58> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Thermo

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« Reply #200 on: <05-13-12/1707:01> »
actually, it DID roll back towards him - the Igbo who threw it was the one towards your north-east

[to your point, I'll try to think of something for the glitch. The glitch system breaks down when you've got a really small dice pool (with only two dice, the chance of a glitch is 1 in 3!)]

You are able to tell that the grenade is a flash-bang

Thermo

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« Reply #201 on: <05-13-12/1817:40> »
@Jerry:

The last tourist with a functional commlink is starting his shutdown.

[Roll to determine the target's software suite - 1-3: Basic User; 4-5: Basic+; 6: Pro User]

Witness #3's Program Suite: (1d6=2) Basic User

[Extended Test: System+Response (10), 1 Combat Turn]

Witness #3's Commlink Shut-down: System(3)+Response(3) (6d6.hits(5)=2) 8 hits needed to complete shutdown

Sentinemodo

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« Reply #202 on: <05-15-12/0923:40> »
And this one came from which hole? Jerry started to run toward the closest wall. Flash-bang? They need oxygen to flare, and concussion need an air for wave travel also... McGee would have sucked it somehow ... hmm maybe blowing out a hole in the hangar side or burn a flare on his owne to consume the oxygene.... no time ...what was the range? oh yeah 10 meters...

Running from the grenade blasting range (easy to measure the current distance when you operate on cyber enhanced senses with radar rangefinder, math spu smartlinked to the googles) ending with a cinematic jump and less cinematic FUUUUUCK as he plumbed on the wall propelled by the explosion of a grenade behind him. Explosion of rapidly igniting particles, raced toward a wide eyed Igbo, but luckily ended short before smoldering Jerry's external circuits.

OOC:
free action running (-2 modifier), 20 meters movement rate, meaning I am able to move 6 meters away, with 5 already do I should be able to get out of the range, that is a kind of close - far enough to not be affected. As I understand

I'll delay the complex action if possible.
technically the explosion if it wasn't rigged in non-standard way, should take place at next init pass on his initiative score, and Hyena or other would have an option to act before it, but I don't think there is a need to wait with it.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

farothel

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« Reply #203 on: <05-17-12/1751:59> »
Now she was between some crates, Hyena thought it was best to end things as quickly as possible.  So she dropped the knife for now, grabbed her Ares Predator and fired a shot into the Igbo that had obliged her by shooting his comrades.  Now was the time to do something about him before he could do something to her.


free action: drop knife
simple action: ready weapon
simple action: fire weapon
agility 9 + firearms 4 + smartlink 2 - 2 firing from cover = 13 (13d6.hits(5)=4)
Damage: 5P + net hits, -1AP (I use regular ammo).
I've put in a -2 modifier since I'm between the crates (firing from cover, SR4A p150).  From what I can see on the pictures, I'm not in the blast radius of the grenade and even if I am, it's at the end and I'm protected by the crates.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Eleven

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« Reply #204 on: <05-18-12/2245:52> »
BTW my late response to your question may have affected your IC action, you can adjust things if you want to (i.e. take a shot at the Igbo). I'll do Jerry's and Hyena's actions first and will wait for your say-so before doing Doc's.

I'll take you up on that option.  For posterity's sake original actions here:

The dampers installed in Doc's ears slightly muted the unmistakeable sound of an AK-97 burning through an entire magazine.  Doc continued circling to the right.  He couldn't see the shooter, and two of the three Igbo he could see were out of the fight, one frozen the other running.  The third however just threw a grenade at the strangely calm and collected dwarf, so he would be a natural target, but there were too many civilians in the line of fire.  I've got to end this before it gets any more out of hand, Doc thought.  Attempting to summon the voice of his first Sgt. Major on the parade grounds, he called out first in English, then in Igbo and finally in Yoruba  - "SURRENDER! DROP YOUR WEAPONS!"


Free Action:  Speak phrase (English)
Simple Action - substitute with free action: speak phrase (Igbo)
Simple action - substitute with free action: speak phrase (Yoruba)

[/spoiler]

Two of the three Igbo Doc T could see were out of the fight, one frozen the other running.  The third however just threw a grenade at the strangely calm and collected dwarf ... a natural target -  but there were too many civilians in the line of fire. Just as Doc was trying to figure out how to help the Dwarf, the dampers installed in his ears kicked in muffling the unmistakeable sound of an AK-97 on autofire.  Without forming a conscious thought Doc T's training brought his M23 to bear on the new threat.  After a split second to confirm his target he fired two bursts at the partially covered Igbo shooter.



Simple action - Short tight burst at the Igbo that shot at Hyena

Agility(7) + Automatics(4) + Reflex Recorder(1) + Smartlink(2) - Recoil (0) [short burst recoil(-2) + Recoil Compensation (6)] - Range (0) [range probably 41-120m(-1)+ Hawkeye (reduces range modifier one band)] = 14d6 (14d6.hits(5)=5)
damage is 6p+1p(ex-ex) + 2p burst + net hits, AP -2

2nd Simple Action - Short tight burst at same target

Agility(7) + Automatics(4) + Reflex Recorder(1) + Smartlink(2) - Recoil (0) [short burst recoil(-2) + 2nd short burst recoil (-3) + Recoil Compensation (6)] - Range (0) [range probably 41-120m(-1)+ Hawkeye (reduces range modifier one band)] = 14d6  (14d6.hits(5)=8)  :D (critical success?)
damage is 6p+1p(ex-ex) +2p burst + net hits, AP -2



As his target disappeared behind  the crates, Doc decided to see if he could get the remainder to give up before he had to kill any more.  Attempting to channel the voice of his first Sgt. Major on the parade grounds, he summoned his best command voice and called out in Igbo - "SURRENDER! DROP YOUR WEAPONS!"


Free Action:  Speak phrase  (Igbo)

Status of Equipment:
M23: 31 EX-EX rounds remaining in clip.  1 spare clip loaded with EX-EX, 5 spare clips loaded with regular
Manhunter:  16+1 rounds EX-EX, 1 spare clip with EX-EX, 2 spare clips loaded with regular
Taser: 4 darts
Elan: 5+1 regular, 1 spare clip with regular
Slivergun: 30 flechette, 2 spare clips with flechette
950: 5 rounds EX-EX (Eugene has 950)
« Last Edit: <05-20-12/0330:23> by Eleven »

Thermo

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« Reply #205 on: <05-19-12/2058:54> »
@Jerry:

Your reaction-enhanced nerves don't hesitate for a moment. As soon as your commlink pipes the data on the grenade to your goggles, you turn with startling speed and rise from your crouch into a full sprint towards the western wall. The Igbo to your north doesn't react to your presence besides to stumble/crawl even faster towards the north-west to get away from you. As your short dwarf legs propel you away from the grenade, a shudder fills your immediate area and hits you in the back like a base note from a jet-core rock concert. You feel yourself pushed even faster, too fast, and you are barely able to keep your face from slamming into the corrugated metal hangar wall.

The wounded Igbo throws his arms over his eyes, apparently too stupid to look away from the blast as the stun grenade went off. Idiot.

@Hyena:

You pull yourself into a shooters crouch and slam your knife into a nearby box in one swift motion. The vibroblade stops humming the moment it senses your fingers letting go of the pressure pads, a safety feature which prevents the knife from cutting its sheath to pieces. You pull your pistol from its holster in a well-practised maneuver, take aim at center mass, and fire at the Ibgo who is still staring at his machine-gun trying to figure out what happened to make it go off like that.

Igbo dodge: Rea(3) (3d6.hits(5)=1)

Igbo Damage Resist: Bod(8)+Ballistic(6)+AP(-1)+Toughness(1) (14d6.hits(5)=7)

You shoot the Igbo squarely in the chest, but unfortunately for you he's tough enough to shrug it off without any injury.

Thermo

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« Reply #206 on: <05-20-12/2200:09> »
@Doc T:

You shoot the Igbo with your assault rifle, using the tight, controlled bursts you were trained to use at boot camp; this not only conserves ammo but limits the amount of collateral damage when fighting in tight, urban environments. You fire two bursts, feeling particularly good about the second one.

Igbo Dodge: Rea(3)+Good Cover(4)+Already Defended(-1) (6d6.hits(5)=1) [net hits = 4]
Igbo Dodge: Rea(3)+Good Cover(4)+Already Defended(-2) (5d6.hits(5)=2) [net hits = 6]

Both bursts hit. Hard.

Igbo Damage Resist: Bod(8)+Ballistic(6)+AP(-2)+Toughness(1) (13d6.hits(5)=5, 13d6.hits(5)=2) [Damage = 8P+13P]

The first rounds dance across his collarbones and neck, penetrating the vest with ease. The exploding rounds leave giant bloody pockmarks in the durakevlar material. The Igbo winces and looks towards the shooter, trying to find his assailant. The second burst catches him square in the face, the exploding rounds blowing the back of his skull completely apart. The lifeless body falls flat on its back, not even twitching.

Thermo

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« Reply #207 on: <06-09-12/1916:26> »
@All:

Suddenly, you hear the roar of a badly-tuned engine at the far north end of the hangar. The crowd leaps out of the way, and Doc T and Eugene are forced to deal with a swarm of pedestrians that are suddenly surrounding them, jostling to get clear. A rusty off-road vehicle lurches into the hangar through the doorway. It's covered in a mixture of rust, dirt, and soot, and has Igbo hanging all over it. A quick glance reveals 5 Igbo, including the gunner in the back manning the massive heavy machinegun. He pivots the weapon as far up as he can and begins to spray gunfire over the heads of the crowd, shooting bullets into the ceiling and far wall. The sound is deafening, and the crowd quickly hits the floor. The Igbo in the front passenger seat steps out and assesses the situation. He's much more heavily armored than the other Igbo and it is immediately apparent that his rank is at least a chief, maybe higher. He raises his hand and whistles, followed by a series of guttural clicks and grunts. The remaining Igbo immediately begin to retreat. The wounded are helped to the north end of the hangar, and the dead are left where they lay. The chief makes eye contact with Jerry, showing that while the group certainly gained the respect of the Igbo, they also gained notoriety.

The group disappears into the street outside the hangar, and the crowd quickly disperses. Jerry manages to crash the last commlink before the tourist is able to shut it down, ensuring that the footage is gone forever.

You see Jane towards the south end of the hangar, and she waves you over.

"Let's try to keep things on track in the future, all right? No more getting into drek unless absolutely necessary."

You all wait for the crowd to go back to their normal routine. It's astounding how quickly the hangar returns to business as usual. It's apparent that they see this kind of stuff ALL THE TIME in Lagos, and that anyone who is fazed for more than 5 minutes is fresh off the boat.

Going to be an interesting place to do a run, no?

[OOC: KARMA TIME!]

Eleven

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« Reply #208 on: <06-10-12/0459:45> »
Not sure if this is IC or OOC - but...

Doc grabs Iceblade's corpse, knowing what happens to dead bodies this close to Ghoul territory.  They may never have been introduced properly, but assuring a proper burial for a team mate is the least that can be done.  No one is left behind - ever.

Ever.

eighth circuit

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« Reply #209 on: <06-10-12/1711:36> »
Eugene heads over with Doc T to help him carry the body--partly because Doc seems to be a guy who knows what he's doing, but also because he's intrigued by the dead mage's unique tradition. He scopes out the astral surroundings to see if he can spot anything interesting.

Assensing test, 2 hits 8d6.hits(5)=2

"Geez", he mutters to himself, "barely started and already a see-thru body. Well, this is Lagos."

 

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