@Jerry:
As you floor the truck, you feel the motor humming as it revs up to red-line RPM's. It feels good; you can feel the carbon buildups on the cylinder walls begin to get polished smooth, and you can smell the exhaust's composition as though it was the smell of meat roasting on a spit. The truck zooms forward, and as the door opens BAM!! you feel something soft and yielding get thrown to the side. You turn to the right and see another glowing red thermal blob and aim right for it. You steer accurately and WHAM!!! you hit it. You slow down enough for Doc T to scramble into the back, and you notice that there are two more of organic blobs showing up on your thermal camera to your left. You begin to tense as they come streaking closer, and floor it to try and get away.
[OOC: You hit the first ghoul automatically since he was surprised and had no chance to get out of the way. The second ghoul sees you coming and tries to dodge. I'm using your previous roll for the right-hand turn as your attack roll against the second ghoul.]
Ghoul 2 Dodge: Rea(5)+Dodge(0) (5d6.hits(5)=2)Speed at straightaway = 30 m/s (90 m/turn)
Speed at turn = 15 m/s (45 m/turn)
vehicle is considered to have a ram plate, which raises the damage category by 1 (from SR4a pg 169)
damage to ghoul 1 = body*3 = 42P (holy crap!)
damage to ghoul 2 = body*2 = 28P (holy crap!)
Both ghouls are
completely splattered.
Your truck now has to roll against the ramming damage (half of the base pre-ramplate damage done to the ghouls):
damage from ghoul 1 = (body*2)/2 = 14P
damage from ghoul 2 = (body)/2 = 7P
armor helps against this damage, so each roll will be resisted by armor(10)+body(14) = 24 dice
I'm ruling that the ramplate adds 33% to your vehicle's base damage boxes for the purposes of ramming only. Therefore your vehicle has 15 damage boxes for normal damage and an extra 5 for ramming. Once the ramplate has run out of damage boxes, it's still attached but it's pushed up so far against the frame that it no longer adds any additional protection.
Truck damage resist 1: (24d6.hits(5)=11) = 3 damage [you got lucky here]
Truck damage resist 2: (24d6.hits(5)=5) = 2 damage
The ramplate absorbed the damage but is now mangled and useless.
Beginning of Turn 1: Jerry, roll initiative