NEWS

Ranged Combat! The rules... it burns!

  • 56 Replies
  • 22299 Views

Tsuzua

  • *
  • Omae
  • ***
  • Posts: 633
« Reply #15 on: <01-06-12/1335:01> »
OK it makes a bit more sense now. Thank you for breaking it down like that
But 10 completely looses me...
10. If the recoil modifier is greater than zero, subtract it from your pool.

A good rule of thumb is that the recoil penalty is equal to rounds fired so far in this phase* (including the shot you're now taking) -1.  Or, the first bullet is "free" but every other bullet fired costs you a die. 

Let's say I'm firing two short 3 round bursts on my phase.  The first 3 round burst has a -2 recoil penalty (3 bullets fired so far -1 for 2).  The second 3 round burst has a -5 recoil penalty (6 bullets, 3 from the first burst, -1 for 5).

You can negate the recoil penalty by using recoil compensation.  A sample thing that reduces recoil is installing gas vents on your firearm.  The recoil compensation reduces the penalty you suffer from recoil.  In effect, you get more free bullets before you start to suffer from recoil penalties.

Let's look at the previous example of me firing two short 3 round bursts.  This time, I have Gas Vent 3 on my firearm.  Gas Vent 3 provides three points of recoil compensation.  So my recoil penalty is now Number of Rounds fired this phase - 4 (-1 base -3 from the Gas Vents) with a minimum of 0.  My first burst now has -0 recoil penalty (3 rounds -1 base -3 Gas Vent 3= -1 which is raised to 0).  My second burst has a -2 recoil penalty (6 rounds - 4 = 2).

Weapons in the Heavy weapons (such as machine guns and grenade launchers) have worse recoil modifiers than this.  Once you calculate the recoil penalty, you double it.

Let's say that the firearm I've been firing is a Light Machine Gun with gas vent 3.  Now, on my first three round burst, the recoil penalty is still 0 (3 bullets fired - 1 base -3 Gas Vents = -1 raise to 0, 0 times 2 equals 0).  On my second three round burst, the recoil penalty is now -4 (6 bullets fired -1 base -3 Gas Vents = 2, 2 times 2 equals 4). 

*- A phase is basically your actions in a pass.  You get 1 free action and either 2 simple or 1 complex action per phase.

Ravenspoe

  • *
  • Catalyst Demo Team
  • Newb
  • ***
  • Posts: 14
  • Matrix Drama Monkey
« Reply #16 on: <01-06-12/1416:39> »
Defense = Reaction 4d6.hits(5) → [2,4,3,5] = (1)

Now my turn to fire back right?

Test subject 1
Ready weapon (Simple action)
Fire a gun at Ravenspoe (Simple action)
Agility(4)+Pistols(4)+Smartgun(2)-Extreme range(6) (Partial light doesnt matter for the Low light vision so we can leave this out. Only one shot in this IP, so no recoil modifier) (4d6.hits(5)=1)
1 hit



Rev. James Carpio - Freelance Writer & Game Designer
Chapter 13 Press : Creators of Pulp Era, Spookybeans!, Tales from the Funk!
Tales for the Fallen Empire: A sword and sorcery setting coming soon!
Hear me rant at "Quoth the Raven"

Zilfer

  • *
  • Ace Runner
  • ****
  • Posts: 1326
« Reply #17 on: <01-06-12/1442:37> »
You dodge as the bullet goes whizzing past your cheek, and indeed it is your turn. :D
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #18 on: <01-06-12/1552:31> »
That is indeed, well look at the situation. You still got that -6 penalty for extreme range. you may return fire or use your actions otherwise...to find cover behind some of those garbage can etc. Go on :)

Ravenspoe

  • *
  • Catalyst Demo Team
  • Newb
  • ***
  • Posts: 14
  • Matrix Drama Monkey
« Reply #19 on: <01-06-12/1625:16> »
You dodge as the bullet goes whizzing past your cheek, and indeed it is your turn. :D

Not too sure how far I can move in a turn, so I am going to say 10 Meters, kneel behind a trash can for cover (Free Action) Take Aim (Standard 1) Fire off a Shot (Standard 2). Using the same modifiers as you 5d6.hits(5) → [6,6,1,3,5] = (3) 3 hits on you
Rev. James Carpio - Freelance Writer & Game Designer
Chapter 13 Press : Creators of Pulp Era, Spookybeans!, Tales from the Funk!
Tales for the Fallen Empire: A sword and sorcery setting coming soon!
Hear me rant at "Quoth the Raven"

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #20 on: <01-06-12/1632:34> »
To take aim you need to use Call shot (free action) first
BTW
Your weapon is still the holstered ;)
For a movement rate see rules, it is 10/25 for ork, so possible
Firing from cover is another -2 modifier

Not that simple ;)

Ravenspoe

  • *
  • Catalyst Demo Team
  • Newb
  • ***
  • Posts: 14
  • Matrix Drama Monkey
« Reply #21 on: <01-06-12/1707:47> »
So re-do on my action:
Move 10 meters
Call Shot (free action)
Change Position <drop to knee behind trash can> (Standard 1)
Quick Draw and Fire (Standard 2)
I am minus 2 dice for firing from cover, I cannot find what quick draw penalty is so 2 dice
2d6.hits(5) → [1,5] = (1)
Looks like I glitch
Rev. James Carpio - Freelance Writer & Game Designer
Chapter 13 Press : Creators of Pulp Era, Spookybeans!, Tales from the Funk!
Tales for the Fallen Empire: A sword and sorcery setting coming soon!
Hear me rant at "Quoth the Raven"

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #22 on: <01-06-12/1717:02> »
Quickdraw is a test:
Pistols+Reaction test with thresshold (3) If you make it, imo there is no more penalty
also
Call shot means that you kind of focus on shoting, IMO you cannot call shot for quickdraw well I may be wrong here? Others have an option? So it would be:
Movement to cover (Simple)
Quickdraw and fire (Simple) (roll quickdraw and if sucessfull roll shooting)
- Free action left

Zilfer

  • *
  • Ace Runner
  • ****
  • Posts: 1326
« Reply #23 on: <01-06-12/1817:39> »
Quickdraw is a test:
Pistols+Reaction test with thresshold (3) If you make it, imo there is no more penalty
also
Call shot means that you kind of focus on shoting, IMO you cannot call shot for quickdraw well I may be wrong here? Others have an option? So it would be:
Movement to cover (Simple)
Quickdraw and fire (Simple) (roll quickdraw and if sucessfull roll shooting)
- Free action left

I actually think he was doing a "Take Aim" Action which adds 1 dice to your dice pool when you fire, a called shot would - 1 to 4 dice in replace for 1 to 4 DV. Also a Called shot is a free action. Isn't movement a free action as well? And you can have as many free actions in a round as a DM will let you right?

So unforunately as far as i know you can't take a "Take Aim" action before drawing out his weapon, so he can't do a quick draw without firing so yeah he can't "take aim" unless he's saving that extra dice for the next round's shot.


Anyways from cover quick drawing you'd roll your eight dice (4 reaction + 4 Pistol skill) and you need 3 hits to be able to draw the gun and fire it in the same simple action. (if you suceed you just got a 2 for 1 deal if not then you simply have pulled your gun out.) (Note: you can reduce the threshold if you have a quick draw holster to only needing 2 hits which is very perferable btw) Anyways if you suceed you roll like you just did if your firing from cover. :D
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #24 on: <01-06-12/1826:16> »
true, my fault, I thought you have to call shot to be able to take Aim. Well it is oposite, if you call shot, you must follow with take aim or fire, so this not apply for this situation. Sorry :)
you see Raven...its easy, we just need a little practice :D

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #25 on: <01-07-12/0739:27> »
Otherwise
Subject 1 defense:
RE(4) (4d6.hits(5)=1)

That would be miss (@Ravenspoe: Lets consider that you draw your weapon in the first Simple action, during the movement)

New initiative:
RE(4)+INT(4) (8d6.hits(5)=4)

Distance: 40 m
Ravenspoe: Good cover
Test subject 1: No cover, Init 12
« Last Edit: <01-07-12/1245:35> by Sichr »

Zilfer

  • *
  • Ace Runner
  • ****
  • Posts: 1326
« Reply #26 on: <01-07-12/1212:11> »
Test subject's going to die out in the open it seems.... xD damn ganger's firing their pistol's sideways and missing!
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #27 on: <01-07-12/1220:48> »
Test subject's going to die out in the open it seems.... xD damn ganger's firing their pistol's sideways and missing!

IMO he is far from it :) lets see and wait...

EDIT: I mean wait and see :O

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #28 on: <01-07-12/1238:01> »
Test subject's going to die out in the open it seems.... xD damn ganger's firing their pistol's sideways and missing!
Si vis pacem, para bellum

#ThisTaserGoesTo11

Zilfer

  • *
  • Ace Runner
  • ****
  • Posts: 1326
« Reply #29 on: <01-07-12/1249:11> »
Haha! +1
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man