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Margin Calls
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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Core Critter Rulebook
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Shadowrun
Shadowrun Play
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[OOC] On The Run
NEWS
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[OOC] On The Run
472 Replies
111386 Views
cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #405 on:
<02-05-12/1459:54> »
I think the only person left to roll is Pyro, so we'll wait a bit more before we just make him go last.
Logged
Pyromaster13
Omae
Posts: 312
Re: [OOC] On The Run
«
Reply #406 on:
<02-05-12/1722:41> »
Sorry all for the delay.
12d6.hits(5)=4
4 hits+12= 16 initiative. 3 passes.
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #407 on:
<02-05-12/1928:56> »
righty-o then.
Order
Init Pass 1
Pyro - 16
Vinn - 15
Ninja - 14
Human Lt. - 13
Ork Mage - 12
Human Grunts - 11
Cato - 10
Mirikon - 8
Init Pass 2 & 3
Pyro
Vinn
Ninja
Human Lt.
Init Pass 4
Vinn.
Logged
RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #408 on:
<02-06-12/1722:50> »
We're still waiting for Pyro/Kris to go first, right?
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #409 on:
<02-07-12/0030:34> »
ya, but if he doesn't, we'll move to Vinn, who already made his move.
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Pyromaster13
Omae
Posts: 312
Re: [OOC] On The Run
«
Reply #410 on:
<02-07-12/0039:16> »
I'll go ahead and hold my action. Everyone else can make a move. I'll interrupt if needed.
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #411 on:
<02-07-12/0049:14> »
well, go ahead and let us know IC.
Logged
cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #412 on:
<02-07-12/1508:17> »
well, since Pyro is delaying his turn, Ninja, you're up next.
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RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #413 on:
<02-07-12/1723:20> »
I'm not hopeful about shooting that guy with just 2 hits. But just in case, I should still have the APDS ammo in it.
«
Last Edit: <02-07-12/1732:51> by RainyDayNinja
»
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #414 on:
<02-08-12/2147:06> »
so this doesn't take forever, you each get a day to make your move. if Cato doesn't go by tomorrow, we'll move on.
Logged
Cato
Omae
Posts: 264
Re: [OOC] On The Run
«
Reply #415 on:
<02-08-12/2153:20> »
Didn't realize I was up
Went with the always handy lightning bolt. Took some damage though.
«
Last Edit: <02-08-12/2212:30> by Cato
»
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All4BigGuns
Prime Runner
Posts: 7531
Re: [OOC] On The Run
«
Reply #416 on:
<02-08-12/2240:31> »
Quote from: Cato on <02-08-12/2153:20>
Didn't realize I was up
Went with the always handy lightning bolt. Took some damage though.
Looked at your results in the IC thread. Ouch, 12P damage after your hits. Da pain boss, da pain!
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(SR5) Homebrew Archetypes
Tangled Currents (Persistent): 33 Karma, 60,000 nuyen
RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #417 on:
<02-09-12/0626:07> »
So we've just got Wyrmtongue left on this IP before we go back to the top, right?
When it's my turn, I'll see if I can't outdo that damage with an unarmed attack
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Mirikon
Prime Runner
Posts: 8986
"Everybody lies." --House
Re: [OOC] On The Run
«
Reply #418 on:
<02-09-12/1826:35> »
Cabo, one thing. As an indirect combat spell, Lightning bolt is Reaction(+Counterspelling) to evade (+Dodge if full defense), and Body+half Impact armor+nonconductivity to resist.
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #419 on:
<02-09-12/1930:48> »
oh,whoops. I'll correct my roll now.
Logged
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