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Margin Calls
Plot Book
Cinders of War
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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Wild Life
Core Critter Rulebook
CRITTERS CALL
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Shadowrun
Shadowrun Play
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[OOC] On The Run
NEWS
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[OOC] On The Run
472 Replies
111446 Views
Cato
Omae
Posts: 264
Re: [OOC] On The Run
«
Reply #420 on:
<02-10-12/2337:57> »
IP2, here's hoping for better luck
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RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #421 on:
<02-11-12/0954:22> »
Yeah, I guess we're waiting on Pyro right now
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #422 on:
<02-11-12/1646:58> »
not anymore. Vinn, you're up. He had a full day.
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vinnmun
Omae
Posts: 599
Re: [OOC] On The Run
«
Reply #423 on:
<02-12-12/0249:25> »
Posting....sorry wasnt reading ooc. lol
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H0llister - Demo Team
Red: Matrix
Blue: Speech
Green: Thought
Mirikon
Prime Runner
Posts: 8986
"Everybody lies." --House
Re: [OOC] On The Run
«
Reply #424 on:
<02-12-12/0721:09> »
*idly wonders why people are wasting their time on the helpless foes, instead of dealing with the mage who is still active.*
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Greataxe - Apply directly to source of problem, repeat as needed.
My Characters
RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #425 on:
<02-12-12/1454:15> »
So now there are flaming bits of the mage raining down on the crowd, I think.
Also, was that the Lieutenant that got sliced in half? Are we waiting on him to go, or are we starting the new IP?
«
Last Edit: <02-12-12/1514:29> by RainyDayNinja
»
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #426 on:
<02-12-12/1549:53> »
twas the lieutenant indeed what was sliced in twain. So now it's time for the final IP before turn 2.
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vinnmun
Omae
Posts: 599
Re: [OOC] On The Run
«
Reply #427 on:
<02-12-12/2109:18> »
I have 4 passes fyi
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H0llister - Demo Team
Red: Matrix
Blue: Speech
Green: Thought
All4BigGuns
Prime Runner
Posts: 7531
Re: [OOC] On The Run
«
Reply #428 on:
<02-12-12/2117:54> »
Since they're all "playing with themselves" you might as well go out of combat turns and just cinematically have them slaughtered.
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(SR5) Homebrew Archetypes
Tangled Currents (Persistent): 33 Karma, 60,000 nuyen
RainyDayNinja
Newb
Posts: 54
Re: [OOC] On The Run
«
Reply #429 on:
<02-12-12/2123:00> »
Or just run away, since they're covered with the exploded bits of the mage and their leader.
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #430 on:
<02-12-12/2139:01> »
I'll do whatever you guys want. At this point, it's given that you've won. Do you want to just have them all die and loot them, or let them go?
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Mirikon
Prime Runner
Posts: 8986
"Everybody lies." --House
Re: [OOC] On The Run
«
Reply #431 on:
<02-13-12/0046:44> »
We could always loot them and then throw them outdoors buck naked without any gear...
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Greataxe - Apply directly to source of problem, repeat as needed.
My Characters
All4BigGuns
Prime Runner
Posts: 7531
Re: [OOC] On The Run
«
Reply #432 on:
<02-13-12/0121:27> »
Quote from: Mirikon on <02-13-12/0046:44>
We could always loot them and then throw them outdoors buck naked without any gear...
Or knock 'em out, strip 'em and dump their arses in Glow City.
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(SR5) Homebrew Archetypes
Tangled Currents (Persistent): 33 Karma, 60,000 nuyen
Cato
Omae
Posts: 264
Re: [OOC] On The Run
«
Reply #433 on:
<02-13-12/2157:50> »
That's the best idea of em all
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cabo_setek
Omae
Posts: 323
Re: [OOC] On The Run
«
Reply #434 on:
<02-16-12/1804:19> »
ahem. . . anyone gonna do anything?
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