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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #180 on: <01-26-12/1140:15> »
I am not sure magic rules are still foreign language to me, BUT I think that once you spend you complex action to summon the spirit (or simple to call it from astral). it will act on the NEXT initiative pass, and it's first complex would be to materialize (though you have written something about it manifesting not materializing, so not sure about that)
true, spirrit called in the 1st ip will only get actions in the second.
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AalithHUN

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« Reply #181 on: <01-26-12/1213:03> »
I think that's the case with summoning. But it's a binded spirit, so I just called him through the metaplanar shortcut, that's why it's a simple action. I think there's a rule somewhere that in these situations, spirits act on the summoners INI. I'm gonna check the books, if it's that complex, I'm doing something else.

Kouryuu

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« Reply #182 on: <01-26-12/1227:13> »
I think that's the case with summoning. But it's a binded spirit, so I just called him through the metaplanar shortcut, that's why it's a simple action. I think there's a rule somewhere that in these situations, spirits act on the summoners INI. I'm gonna check the books, if it's that complex, I'm doing something else.
calling is simple or even free, but the spirit will not be able to materilize in the same ip as called
Will reread that too, nut had a lot of mages in my day.
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AalithHUN

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« Reply #183 on: <01-26-12/1240:13> »
Tell me if you find anything. Calling a spirit is a simple action for me, not the spirit. And then he appears and ready to go. I didn't find anything in the books or the net, but here's how I imagine it:

Summoning: you take your complex action, which usually costs you a combat turn, and when you are finished, the spirit appears. At the end of the turn, so he doesn't just stand blindly there with mouth open.

Calling: you snap your fingers and the spirit, which was waiting, appears. He's ready to take action with your initiative score (I swear I read this somewhere).

Example: guard goes to the bathroom. Fighting erupts while he is in there. Anderson and Rafa acts, then the guard (with 2 IP) opens the door (takes a surprise test - success) and jumps into the fight. Now he may roll INI, but if he rolls greater then Rafa, can he act before him? No, because he just now joined the fight. Does the guard needs to stand there with his 2 IP-s, watching us running around, with no chance to act before the Mob does, even if he has augmented reactions?

And spirits have 3 IP-s while in astral, meaning they are 3 times faster to react then a person.

Sentinemodo

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« Reply #184 on: <01-26-12/1322:37> »
Tell me if you find anything. Calling a spirit is a simple action for me, not the spirit. And then he appears and ready to go. I didn't find anything in the books or the net, but here's how I imagine it:

Summoning: you take your complex action, which usually costs you a combat turn, and when you are finished, the spirit appears. At the end of the turn, so he doesn't just stand blindly there with mouth open.

Calling: you snap your fingers and the spirit, which was waiting, appears. He's ready to take action with your initiative score (I swear I read this somewhere).

Example: guard goes to the bathroom. Fighting erupts while he is in there. Anderson and Rafa acts, then the guard (with 2 IP) opens the door (takes a surprise test - success) and jumps into the fight. Now he may roll INI, but if he rolls greater then Rafa, can he act before him? No, because he just now joined the fight. Does the guard needs to stand there with his 2 IP-s, watching us running around, with no chance to act before the Mob does, even if he has augmented reactions?

And spirits have 3 IP-s while in astral, meaning they are 3 times faster to react then a person.

If the guard sucess in the surprise than he rolls ini and can act before Rafa. it is normal combat. If he appear mid combat turn (eg after first IP, which usually is a case with summonned spirits/sprites) he would act on next IP, but there is no need to roll surprise then.

as for the snapping finger case - this would assume that the spirit is with you (only in astral, not materialized) he rolls his init normally (using his own attribute) and delay if he rolls more than you. as soon as you use your action on simple(to call him) or free (to tell him) or even without (if he was ordered to defend you, and recognize a threat) he acts. But if he is sent away and need to appear, than he will spend his action on the appearance, and can materialize on his next IP. At least that is how I understand it. 
Sorry for a small delay ;)

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Xzylvador

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« Reply #185 on: <01-26-12/1335:16> »
Calling a spirit is a simple action for the mage... And then the mage will probably use a second simple action to give it a command.
Anything after that is up to the spirit afaik, on the spirit's initiative.

So it rolls initiative and in the next IP can manifest (simple action) or materialize to the physical plane (complex action), or immediately do something in the astral if there's something to do there.
It still has a free action in the pass it materializes, but it can't do other actions yet.

That's how I understand it anyway.

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AalithHUN

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« Reply #186 on: <01-26-12/1421:48> »
I've meant the guard steps into the fight after two persons already acted. Then what? he just stays there and cannot act until the next IP? What if someone from the slower characters decide to shoot at him? He cannot shoot back, only in the next IP? And he needs to make a surprise test to react because then he just freezes from the sudden scene of violence if he sees it :)

Anyway, I'm cool with the spirit acting next IP, if everyone sees it this way, but then my IC is useless (the spirit appearing after the mob moved), so I'm going to modify it.

AalithHUN

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« Reply #187 on: <01-26-12/1429:42> »
Modified, on the next IP Professor will cast Increased Reflexes on me then sustain it until I say otherwise.

Kouryuu

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« Reply #188 on: <01-26-12/1503:58> »
I've meant the guard steps into the fight after two persons already acted. Then what? he just stays there and cannot act until the next IP? What if someone from the slower characters decide to shoot at him? He cannot shoot back, only in the next IP? And he needs to make a surprise test to react because then he just freezes from the sudden scene of violence if he sees it :)

Anyway, I'm cool with the spirit acting next IP, if everyone sees it this way, but then my IC is useless (the spirit appearing after the mob moved), so I'm going to modify it.
in this example of the guard i would say he uses his first IP to appear, movement at least, opening the door looking around that's a full IP in my book, just as the spirit coming from his plane, plane change is complex action just like materialization, no?
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AalithHUN

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« Reply #189 on: <01-26-12/1519:28> »
That's where the book is vague. It says that you can put a spirit to "stand by" (the book uses this term) and call them with a simple action. And the spirit just appears...magically. It's like saying when you summon a spirit, is it a complex action for him to appear? I think, the magician "pays" for the action - otherwise a simple "come here and do this" through their shared link would be enough (free action) you wouldn't have to waste two simple action - one calling the spirit, one commanding it. So if the spirit uses up an action just to appear when I call it, then I'd like to call it without sacrificing a simple action :)

Kouryuu

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« Reply #190 on: <01-26-12/1545:48> »
That's where the book is vague. It says that you can put a spirit to "stand by" (the book uses this term) and call them with a simple action. And the spirit just appears...magically. It's like saying when you summon a spirit, is it a complex action for him to appear? I think, the magician "pays" for the action - otherwise a simple "come here and do this" through their shared link would be enough (free action) you wouldn't have to waste two simple action - one calling the spirit, one commanding it. So if the spirit uses up an action just to appear when I call it, then I'd like to call it without sacrificing a simple action :)
RL example of my logic
if you say something over the phone, the person on the other end has to listen to it, the time you both have the phone at your ear is the same thou the peron only listens to you.
the spirit must hear the call before deciding to come.
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AalithHUN

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« Reply #191 on: <01-26-12/1631:44> »
It's okay, I've accepted it, so two simple actions spent, end of turn for me. Now there's nothing I can do, but wait for prof to cast.

Sentinemodo

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« Reply #192 on: <01-26-12/2025:49> »
I hope you aren't mad at me? I am GMing a game on my own, with a real magic combat yet to come, but I had a magic users; I've witnessed a combat with spirits in a game with Kontact as a GM (and I believe that he knows the rules as  throughoutly as inhumanly possible - this guy a goddamn rule machine) -> and after all of this I am still guessing, and trying to understand....
Sorry for a small delay ;)

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Caramelle

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« Reply #193 on: <01-27-12/0244:58> »
As to this part from IC:
"Pandora was frightened by the display of brute force by the fans. the term crazy Fan got a whole new meaning for her it seems, "What the hell?" rolls over her lips while making a few steps back, closely followed by "Watch out!" but it is too late from the Mob two stun button swings are coming, one toward Freya the other to Mr Anderson.
Spoiler (hover to show)
Freya Roll meele Dodge to beat attack on Freya(1)"

http://invisiblecastle.com/roller/view/3345733/ - seems to me that Freya survived this time :)
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Kouryuu

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« Reply #194 on: <01-27-12/0330:39> »
Freya Roll meele Dodge to beat attack on Freya(1)"

http://invisiblecastle.com/roller/view/3345733/ - seems to me that Freya survived this time :)
yep she did
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