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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #210 on: <01-27-12/1607:50> »
Counterspelling doesn't take up an action, not even a Free one.
nope the counterspelling itself does not, but the declariation does.

Quote from: SRA 185
A magician can use Counterspelling to defend herself and others
against a spell being cast. To do this, the magician must spend a Free
Action and declare who she is protecting. If Counterspelling was not
declared in advance, it may not be used to defend others, unless the
magician has delayed her action
(see Delayed Actions, p. 145). A protected
character must also stay within the magician’s line of sight in
order for Counterspelling to be used. Note that a magician can always
use Counterspelling to defend herself, unless surprised.

Now we can argue that Someone was expecting a spell to be thrown any time prior to the mob or he himself was the spell-slinger so he new, but the point is, it was not announced.  :P
Be happy, Freya can still move, her Agility is 5, Mr Anderson has Agility of 8 and strength 3;
Panther is the only one affected that might get hold down as her strength is 2 and Agility 4,
The spell Caretaker cast is a good one, you are holding the mob at bay with it.
« Last Edit: <01-27-12/1611:05> by Kouryuu »
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AalithHUN

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« Reply #211 on: <01-27-12/1626:04> »
When's the next IP going to start? And since Eddy is looking at the armors, can he see the snitches coming through the opened door?

Kouryuu

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« Reply #212 on: <01-27-12/1632:32> »
When's the next IP going to start? And since Eddy is looking at the armors, can he see the snitches coming through the opened door?
Nope, they are around the corner, Rafa sees them because of his positioning, but just barely.
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Pyromaster13

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« Reply #213 on: <01-27-12/1644:38> »
My AGI was lowered by 1, so I'm AGI 7, but going full defense so it's not a problem.  It was mentioned that the mobs devotion seems a little supernatural, did anyone assense the mob for any existing spells?  I'd rather the spell be countered and done with than take down 11 people.

Kouryuu

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« Reply #214 on: <01-27-12/1655:40> »
My AGI was lowered by 1, so I'm AGI 7, but going full defense so it's not a problem.  It was mentioned that the mobs devotion seems a little supernatural, did anyone assense the mob for any existing spells?  I'd rather the spell be countered and done with than take down 11 people.
the mob itself is not the bigges problem you face, as people have guessed it's only a distraction, but a effective one, would you not say?
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AalithHUN

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« Reply #215 on: <01-27-12/1720:19> »
Thanks!
« Last Edit: <01-27-12/1729:15> by AalithHUN »

Kouryuu

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« Reply #216 on: <01-27-12/1734:19> »
Thanks!
thanks for reminding, could have gotten ugly  :-[
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Xzylvador

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« Reply #217 on: <01-28-12/0609:36> »
Two questions:
1. Does Rafa see Eddy approach?
2. Is it too late to tell him not to come closer and back away?
(Since he's only moved 1/3rd of the distance he can walk in a turn, but already spent his actions, can he still "redirect" his movement?)

*anxiously awaiting his turn*

Kouryuu

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« Reply #218 on: <01-28-12/0637:33> »
Two questions:
1. Does Rafa see Eddy approach?
2. Is it too late to tell him not to come closer and back away?
(Since he's only moved 1/3rd of the distance he can walk in a turn, but already spent his actions, can he still "redirect" his movement?)

*anxiously awaiting his turn*
he did not move, he indicated the he would, by turning, but all his actions were spent on other things.
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Xzylvador

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« Reply #219 on: <01-28-12/0833:36> »
Okay then, great!
Just one thing though: movement isn't an action.
You can walk while doing your free and 2 simple/1 complex action.
Running takes a free action.
Sprinting takes up a simple action.

Kouryuu

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« Reply #220 on: <01-28-12/0856:05> »
Okay then, great!
Just one thing though: movement isn't an action.
You can walk while doing your free and 2 simple/1 complex action.
Running takes a free action.
Sprinting takes up a simple action.
got me, i thought that they both are free action, but guess i was wrong,
so we have to ask Aalith if he went that way?
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AalithHUN

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« Reply #221 on: <01-28-12/1256:58> »
I know that walking isn't an action and originally planned to walk to the armors, but since "operation: flaming pyramid" failed, I'm now waiting for professor to make me fast. From my position, I can see both the mob and the armors, and that's good enough for me until I get more IP.

Kouryuu

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« Reply #222 on: <01-28-12/1824:53> »
sorry to say that Freya did not see anything new, you may go on posting

"Professor! I need time! Make it so, then go back to the ward and wait there!
not really sure how to interpret this command.

Aalith giving you a advice, your command to the spirit is somwhat interesting, i as a spirit would not understand what do you need from me, actually having that problem as a gm  :-\
How should a spirit give you time?
you can still edit it, while i have not done anything but delay the action.

i see the spirit as a NPC, so i follow your command, and some time try
« Last Edit: <01-29-12/0621:55> by Kouryuu »
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Kouryuu

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« Reply #223 on: <01-29-12/0821:13> »
I think this does not apply to this, but just in case it does, pleas voice your opinion.
Quote
Multiple Targets (SRA page 152)
If a character attacks multiple targets within a single Action Phase, he
takes a –2 dice pool modifier per additional target. For example, if a
character engages two targets with burst fire, he receives a –2 modifier
for the second target.

And roll surprise as well, but they are expecting resistance so they will roll with a +3

And starting next IP will give you extra Recoil
as your stance cant really be stable sitting on a 20-30 cm support and firing a rifle in SA
what do you say?
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Xzylvador

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« Reply #224 on: <01-29-12/1050:03> »
It applies, but for some reason I thought it was only -1. (See n comments in invisible castle)
The second roll was: 14d6.hits(5) → [5,5,3,2,4,2,4,4,1,2,6,1,3,6] = (4). I removed the last die, so mentioned only 3 hits instead of 4. Removing the 2 last dice still gives 3 hits on the second attack.

Surprise roll: Surprise: Init 10 + Surprise 6 (16d6.hits(5)=7)

Extra recoil: Sure, no problem, how much? (And feel free to withdraw them from these shots too, you're the GM, you get to decide on modifiers :) )
To be honest, Rafa's concept is pretty much a character who doesn't really see much difference between horizontal, vertical or upside down, high or low, wide or narrow. (I forgot 2 dice on his climbing test last time, he'd normally roll 21 dice for climbing I think, balancing maybe a few less, but still enough to shrug at anything performed in Cirque Du Soleil.)
Maybe a Balance test vs. some threshold (depending on the situation) every hit below the threshold giving a -1 to all physical actions? Though that might be me being cheesy again :p He can probably buy 4-5 hits in most conditions, so unless hanging upside down on a slippery smooth surface in bad weather, it won't matter much....
So yeah, how much recoil are we talking about? If it's real bad, he'll just jump down and fight on the ground.
« Last Edit: <01-29-12/1107:49> by Xzylvador »