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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #225 on: <01-29-12/1251:31> »
It applies, but for some reason I thought it was only -1. (See n comments in invisible castle)
The second roll was: 14d6.hits(5) → [5,5,3,2,4,2,4,4,1,2,6,1,3,6] = (4). I removed the last die, so mentioned only 3 hits instead of 4. Removing the 2 last dice still gives 3 hits on the second attack.

Surprise roll: Surprise: Init 10 + Surprise 6 (16d6.hits(5)=7)

Extra recoil: Sure, no problem, how much? (And feel free to withdraw them from these shots too, you're the GM, you get to decide on modifiers :) )
To be honest, Rafa's concept is pretty much a character who doesn't really see much difference between horizontal, vertical or upside down, high or low, wide or narrow. (I forgot 2 dice on his climbing test last time, he'd normally roll 21 dice for climbing I think, balancing maybe a few less, but still enough to shrug at anything performed in Cirque Du Soleil.)
Maybe a Balance test vs. some threshold (depending on the situation) every hit below the threshold giving a -1 to all physical actions? Though that might be me being cheesy again :p He can probably buy 4-5 hits in most conditions, so unless hanging upside down on a slippery smooth surface in bad weather, it won't matter much....
So yeah, how much recoil are we talking about? If it's real bad, he'll just jump down and fight on the ground.
+2 recoil, not too much, even considering your grip feet i will lower it to +1
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Xzylvador

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« Reply #226 on: <01-29-12/1259:55> »
He's got 1 Recoil Compensation from the gun and 1 from strength... Or do you just want to make it a dice pool modification (uncomfortable position) so it doesn't get RC?
If if can be compensated, the attacks were 7 and 3 hits.
If it can't be compensated, it's 6 and 3 hits.
« Last Edit: <01-29-12/1321:46> by Xzylvador »

Caramelle

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« Reply #227 on: <01-29-12/1552:09> »
Freya wants to shoot at the one who tries to attack Mr.Anderson as she hasn' t noticed anything suspicious among the mob.

Attacked 3 hits

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farothel

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« Reply #228 on: <01-29-12/1613:41> »
I've already posted my action, even though Rafa's isn't resolved yet.  Mine and his actions are not interfering with each other and that way things move a bit faster.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Kouryuu

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« Reply #229 on: <01-29-12/1624:08> »
I've already posted my action, even though Rafa's isn't resolved yet.  Mine and his actions are not interfering with each other and that way things move a bit faster.
resolve coming as soon as I get home
and good thinking
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AalithHUN

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« Reply #230 on: <01-30-12/0304:36> »
sorry to say that Freya did not see anything new, you may go on posting

"Professor! I need time! Make it so, then go back to the ward and wait there!
not really sure how to interpret this command.

Aalith giving you a advice, your command to the spirit is somwhat interesting, i as a spirit would not understand what do you need from me, actually having that problem as a gm  :-\
How should a spirit give you time?
you can still edit it, while i have not done anything but delay the action.

i see the spirit as a NPC, so i follow your command, and some time try

Since they know each other with the Professor well and since the mind link between them enables word, thought, emotional transfer, I assume Professor knows what to do. I automatically thought I was playing with him (can I) so it wasn't a problem, just it's kinda lame saying "Professor, cast Increased Reflexes on me then..."

I wanted to write "Time seems to slow down when the Professor touches Eddy, as his reflexes kick into overdrive..."

I think the spirit must materialize before he can cast a physical spell on me, so Complex action now, and in the next IP, cast Reflexes (please insert him into the next IP round as well)

Kouryuu

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« Reply #231 on: <01-30-12/0912:14> »
sorry to say that Freya did not see anything new, you may go on posting

"Professor! I need time! Make it so, then go back to the ward and wait there!
not really sure how to interpret this command.

Aalith giving you a advice, your command to the spirit is somwhat interesting, i as a spirit would not understand what do you need from me, actually having that problem as a gm  :-\
How should a spirit give you time?
you can still edit it, while i have not done anything but delay the action.

i see the spirit as a NPC, so i follow your command, and some time try

Since they know each other with the Professor well and since the mind link between them enables word, thought, emotional transfer, I assume Professor knows what to do. I automatically thought I was playing with him (can I) so it wasn't a problem, just it's kinda lame saying "Professor, cast Increased Reflexes on me then..."

I wanted to write "Time seems to slow down when the Professor touches Eddy, as his reflexes kick into overdrive..."

I think the spirit must materialize before he can cast a physical spell on me, so Complex action now, and in the next IP, cast Reflexes (please insert him into the next IP round as well)
just this is the problem, I see service = command, if you command him to cast a Reflex spell on you you lose one service, but if you command for example him to help you win this combat, he can increase your reflexes, assense the situation geek the mage, basicaly anything. I just want to cut the problem at the stem where players command the spirit to stop the crowd and then say that the best way to do it would be if he cast reflexes on the mage, wasting a whole IP, away from it's task.
it is tempting to coordinate spirit and Character, but the spirit is NPC, as are drones, when the rigger is not jumped in, you can still roll for them if you like but they are sentient so they decide what to do themselves, the best approach to full-fill his orders.

So
You can describe what are your feelings what are your thoughts, and how do you put the command to the spirit. But the command has to be something more then {Abstract} use this service for this and that and that.

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AalithHUN

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« Reply #232 on: <01-30-12/0922:15> »
Kour! I'm hurt! I would never do something like that :) I play by the rules, sometimes I can be a little literal, but still...

So let's say in IC I say what I say, in OOC, I tell you, his actions in order:

This IP: Complex - Materialize
               Free-held
Next IP: Cast I. Refelxes on me and sustain until said otherwise

Then his IP-s for this combat turn is done.
Next turn: back to astral and fly back to hotel room ward.

Kouryuu

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« Reply #233 on: <01-30-12/1015:22> »
Kour! I'm hurt! I would never do something like that :) I play by the rules, sometimes I can be a little literal, but still...

So let's say in IC I say what I say, in OOC, I tell you, his actions in order:

This IP: Complex - Materialize
               Free-held
Next IP: Cast I. Refelxes on me and sustain until said otherwise

Then his IP-s for this combat turn is done.
Next turn: back to astral and fly back to hotel room ward.

leplaying Spirits and Services
Gamemasters and players are encouraged to treat spirits like actual
NPCs, rather than just tools with no personality of their own. The
exact relationship between a spirit and magician will depend largely
upon the character’s tradition. Hermetic mages typically view their
elementals as servants to be commanded and ordered about, whereas
shamans typically treat spirits as equals—if not gods or venerated
elders—and so implore them for assistance or strike bargains for their
aid (returning the favor with such tasks as ecological cleanup, gardening,
animal tending, worship, and so on). A spirit’s personality should
be appropriate to the summoner’s tradition, and may range from that
of semi-intelligent beast or a distinctly nonhuman outlook to a very
human personality (perhaps based on someone the summoner knows,
or a reflection of the summoner herself ).

The thing is i would like to treat the spirit as a NPC, meaning he is following your command, but not in a way you would like -  not your OOC IP descriptions.
Comand Examples
Help ME protect the armours - Spirit would be more support then actual combatant and would assist Eddy by increasing reflexes  casting armour and so on.
Protect the armours - He would act with no big regards to any of the PC's even Eddy, and would probably start by checking the situation assensing the danger then eliminating it.

P.s. Not accusing you, more myself in that regard, but you know it better. Right "PT"?
Prepare for the worst, hope for the best and expect nothing!
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Xzylvador

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« Reply #234 on: <01-30-12/1109:23> »
Kour, while you're right that the spirit is his own personality and all that, and that it'll make its own decisions on how to carry out its orders; you should also keep in mind the close bond between the two (often, a spirit takes over some personality traits of the one who summoned it, good or bad) and the fact that a spirit has intelligence equal to its force, so quite often is actually smarter than most humans. (except for watchers, who are basically dog-brained).

AalithHUN

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« Reply #235 on: <01-30-12/1143:05> »
OK, I'm not sure I see the problem here. Kour, you're giving me more than I even asked for!
I wanted only one spell cast at me and sustained, in exchange of one service. But I can do more?
So if I say "Help me protect the armors", he'll cast the spell on me, fight for protecting the armors for one service as long as the mission goes (we are protecting the armor for a few days)?

And you are explaining to me this why? Should I do something? Modify IC, OOC or something else?

Damnit, give me orders! :)

Kouryuu

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« Reply #236 on: <01-30-12/1146:35> »
OK, I'm not sure I see the problem here. Kour, you're giving me more than I even asked for!
I wanted only one spell cast at me and sustained, in exchange of one service. But I can do more?
So if I say , he'll cast the spell on me, fight for protecting the armors for one service as long as the mission goes (we are protecting the armor for a few days)?

And you are explaining to me this why? Should I do something? Modify IC, OOC or something else?

Damnit, give me orders! :)
that was the idea, that you make the order a bit precise and can even make it broader, you are free to RP the spirit, but when combat breaks out i am in charge.
OK "Help me protect the armours" it is, support role.  ;)

you are free to edit the Post where you give the order, but it is already so far back that there is no pint i think. will finish the Char for your game and then make the IC in this. been to long already in both.  :(
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AalithHUN

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« Reply #237 on: <01-30-12/1203:18> »
Both is appreciated :)
And I think too, that the best is to leave things as they were. I told him to make me fast and then go home. It's simple and straight enough for my first command. Next time, I'll try to be more precise with what I want from my spirits.

farothel

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« Reply #238 on: <01-30-12/1213:20> »
So if I say "Help me protect the armors", he'll cast the spell on me, fight for protecting the armors for one service as long as the mission goes (we are protecting the armor for a few days)?

you can't because non-bound spirits dissapear at sunset or sunrise, no matter how many services you still have.  With bound spirits you can do this (I don't remember if he's bound or not, and too lazy to look it up).  :)
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"I will not yield to evil, unless she's cute"

AalithHUN

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« Reply #239 on: <01-30-12/1214:30> »
He's bound, I have a section where I keep notes on all my spirits.