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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #360 on: <02-15-12/1637:54> »
How about a wanted criminal *innocent whistle*?
either smuggled/ a good fake sin and a lot of luck/ big bribe/ combination of the few.

p.s. Freya has a 5/3 contact, he might come in handy.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kouryuu

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« Reply #361 on: <02-16-12/0219:31> »

Sorry to keep bothering you, but I'd like to know a couple of things, so I can make one large post.
-What's the interval for me to go through the commlinks (AR and VR, so I can choose whichever is the most efficient).
-What will it cost to have my gear smuggled into LA (a shotgun, a couple of smaller drones and some small stuff).  Most other things can pass through security (programs on a commlink don't give off any alert and I have a medical licence for my wired reflexes).  I have a loyalty 3 smuggler contact.

Also, if other people want some gear smuggled in, I can arrange this.  Probably not entire cars, but weapons and stuff should be doable.
Probing system
If you have the time to properly case your target, your hacking attempt is more likely to be successful and unnoticed. Using this method, you discreetly probe your target over an extended time frame, identifying system flaws that can be exploited for access.

Probing is a Hacking + Exploit Extended Test with a threshold equal to the target’s System + Firewall. The interval of the test is 1 hour if done in VR, 1 day if done by AR. Once you reach the threshold, you have found a crack in the system’s defenses that you can exploit to gain access. You do not automatically gain access; you have found the chink in the armor, but have not used it yet. These exploits do not remain forever, and can be removed if found by the node’s security or if the node is rebooted. As long as it remains in the node, you may use a Log On action to use your hacked account. This process grants you a user account. If you want a security account, increase the threshold by +3; for an admin account increase it by +6.

The target node gets one free Analyze + Firewall (hacker’s Stealth) Test when you first log on with the hacked account. If the node detects you, an alert is triggered (Alerts, p. 238).

Hacking

So VR interval is 1h and AR is 1 day the treshhold to reach is
System +Firewall = 10 +0(user) or+3(security) or +6(Admin)

On logon
Sanchez com analyze (4) if it finds you his come treshhold is set to increased by 4
Sanchez com analyze (1)

Smuggling

Gear only is cheap - if you use a mule to get it across you risk a 10% chance he gets cought but it will cost you 200 $ you can pay a smuggler to get it across and it will cost 1k one way
Smuggling you across is rather more difficult - By T-Bird/Plane it would be around 2k one way, by ship 1k, but you would have to leave 1 day earlier.

« Last Edit: <02-16-12/0245:19> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Caramelle

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« Reply #362 on: <02-16-12/0227:54> »
Freya's updates:
- dodge from 1 to 2
- perception from 1 to 2
- pistols from 1 to 2

12 karma spent, 8 karma I'm keeping for later.

As to money, suppose to keep it for later as well. But will see, maybe Freya will go for a shopping and get some new clothes :P
You can get much farther with a kind word and a gun than you can with a kind word alone. /Al Capone/

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AalithHUN

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« Reply #363 on: <02-16-12/0526:42> »
Before I jump in, I have questions.

1, Indirect combat spells are dodged by reaction (+counterspelling)? The book says so, I'm just curious if there is a rule that you can go full defense against them and roll reaction + dodge + cs? Because that would suck and I'd never learn an indirect spell :)

2, How are we feeling about emp? It can short out non-hardened electronics, or just old, non-optic ones (like 20th century stuff) ? What does it do with 'links and drones? (it's controversial, because you can burn out RFID tags with the T. Eraser and it mentions that it cannot be used on fine electronics like 'links because it would bur out them too.)

-Can I initiate someplace in the adventure?

farothel

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« Reply #364 on: <02-16-12/1432:28> »
I have a smuggler contact (L3/C4), so anybody who needs some gear (within reason, we're not going to smuggle large combat drones across the border) to LA without security being aware, you can come to me.  I'll offer this to the group.  We get a group package and everybody who put gear in it pays an equal share.  That way we can pay a bit more in total to have it done quickly and above all, safely.

Kouryuu: OK with this?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Kouryuu

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« Reply #365 on: <02-16-12/1452:57> »
I have a smuggler contact (L3/C4), so anybody who needs some gear (within reason, we're not going to smuggle large combat drones across the border) to LA without security being aware, you can come to me.  I'll offer this to the group.  We get a group package and everybody who put gear in it pays an equal share.  That way we can pay a bit more in total to have it done quickly and above all, safely.

Kouryuu: OK with this?
OK
Group Deal - 2k/paricipants the more you are the cheaper it gets.
Prepare for the worst, hope for the best and expect nothing!
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Kouryuu

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« Reply #366 on: <02-16-12/1501:29> »
My perception today is about -5, sorry for the late answear.
Before I jump in, I have questions.

1, Indirect combat spells are dodged by reaction (+counterspelling)? The book says so, I'm just curious if there is a rule that you can go full defense against them and roll reaction + dodge + cs? Because that would suck and I'd never learn an indirect spell :)
yes you roll Reaction+Dodge - it's just a projectile made up from ice fire or anything else

2, How are we feeling about emp? It can short out non-hardened electronics, or just old, non-optic ones (like 20th century stuff) ? What does it do with 'links and drones? (it's controversial, because you can burn out RFID tags with the T. Eraser and it mentions that it cannot be used on fine electronics like 'links because it would bur out them too.)
It must be a very strong field, so if you do not bring with you a 200kg generator to produce one, i will rule it to weak to have a range greater then a few meters, jamming is much more useful - jamming on the fly or smart jammer.
-Can I initiate someplace in the adventure?
Doubt i will allow it, at least not until we are back. and what happen then is up to me.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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AalithHUN

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« Reply #367 on: <02-16-12/1515:58> »
So no, no and no? Man, that's cold. I was thinking the Pulse spell, but if it's completely useless and cannot short out anything but the most outdated electronics, then it's got no use for me. I just don't know then, why an EMP grenade is 16F?

 h   ough most electronics in 2070 are optical based,
an EMP blast can still af  ect power supplies, anything linked to an
antenna or electric cable, or older/cheaper devices with integrated
circuits, transistors, inductors, or silicon chips. Most cyberware is
also unaf ected; RFID chips, however, are extremely vulnerable
to EMP attacks.
h  e gamemaster determines what devices are af ected. Each
af   ected device within a 10-meter radius makes a Device Rating x
2 (3) Test; reduce the threshold by 1 for 2 meters outside of that
radius. Items that fail the test burn out, have their data erased, and
may even catch on i re or explode from the power surge. At the
gamemaster’s discretion, even optical devices like commlinks will
lose 3 points of Signal rating as their antennae are af ected

I'll look for something else :)

Kouryuu

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« Reply #368 on: <02-16-12/1521:37> »
So no, no and no? Man, that's cold. I was thinking the Pulse spell, but if it's completely useless and cannot short out anything but the most outdated electronics, then it's got no use for me. I just don't know then, why an EMP grenade is 16F?

 h   ough most electronics in 2070 are optical based,
an EMP blast can still af  ect power supplies, anything linked to an
antenna or electric cable, or older/cheaper devices with integrated
circuits, transistors, inductors, or silicon chips. Most cyberware is
also unaf ected; RFID chips, however, are extremely vulnerable
to EMP attacks.
h  e gamemaster determines what devices are af ected. Each
af   ected device within a 10-meter radius makes a Device Rating x
2 (3) Test; reduce the threshold by 1 for 2 meters outside of that
radius. Items that fail the test burn out, have their data erased, and
may even catch on i re or explode from the power surge. At the
gamemaster’s discretion, even optical devices like commlinks will
lose 3 points of Signal rating as their antennae are af ected

I'll look for something else :)
i would say they push the com's to reboot, but nothing more, no damage if their rating is above 3
meaning no advantages from gear like smart-gun vision magnification and commanding drones for 1 CT
nothing more - will read up and maybe change something, but for now do not expect it.

Quote from: UW page 105
EMP
An electromagnetic pulse (EMP) is detrimental, if not destructive,
to the operation of electronics. An EMP erases standard
RFID tags but not optical-based storage media like datachips. Any
non-optical and non-hardened electronic circuits within the area of
effect will also be disrupted or damaged. Most “electronics” in 2070
are optical-based, but interfaces, power systems, and the like may still
be vulnerable, especially on archaic systems. Affected systems may
suffer data loss, power outages, or burn out entirely at the gamemaster’s
discretion. Wireless reception and radio communication will
also be disrupted for a brief instant, which affects any wireless-only
nodes, commlinks, and technomancers in the area.
EMPs have a rating that determines their intensity and area of effect.
To determine the damage to a specific device, make an Opposed
Test between the EMP’s rating and the Device rating (see Device
Rating, p. 213, SR4) of the vulnerable electronic device. If a character
is aiming the EMP at a specific device, add the character’s Electronic
Warfare skill to the EMP’s rating when making the Opposed Test.
Use the number of hits garnered to gauge the damage done to the
device. Compare the EMP’s rating to the Signal Rating Table on p.
212 of SR4 to determine the area of effect. Flying drones and vehicles
affected by an EMP may also crash (see Crashing, p. 161, SR4).
The moment of wireless disruption is not sufficient to drop an
icon from the Matrix; it lasts less than a second in real-time. However,
the affected icons cannot act (or be affected) during the Combat Turn
that the pulse hits. Many older cyberware implants and vehicles are
vulnerable to EMPs and should test for damage. Individuals and devices
within a Faraday cage (a metal box or wire mesh that completely
surrounds the character or device) are completely protected from an
electromagnetic pulse; a cyborg’s CCU is thus completely protected,
but the drone body it drives may not be. If an individual or device is
in a volume surrounded by wireless-inhibiting paint or wallpaper, add
dice equal to their rating to the Device rating on the Opposed Test.
using these rules !!!
« Last Edit: <02-16-12/1532:45> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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AalithHUN

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« Reply #369 on: <02-16-12/1538:24> »
Changes so far (if allowed):

-bargaining spec
-gymnastics - jumping spec (to jump out of harms way...and bullets :)
-first aid - awakened spec
- spell - reinforce

Total: 11K 9 remaining. Planning to learn 1 more spell, just not finding a good one.

I'm fretting over Elemental Wall. I noticed that it uses Force, but the spellcasting test has no meaning? 1 hit is as good as 6? Or it's increasing the damage? Can I use the spell offensively? Casting the wall ON somebody, or a dome AROUND sby, capturing them? It's LOS, so I can cast it where I can see, and if I can see an enemy.....? Is that where you can use a spellcasting test? Cred for creativity?

AalithHUN

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« Reply #370 on: <02-16-12/1601:20> »
Hmm, so Pulse can disrupt wireless, crash flying drones and vehicles, damage power sources and halt hackers...interesting. And 1 CT without smartgun or visual aids like that can go long ways...What would I use instead of E. Warfare? Spellcasting test?

Kouryuu

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« Reply #371 on: <02-16-12/1607:03> »
Changes so far (if allowed):

-bargaining spec
-gymnastics - jumping spec (to jump out of harms way...and bullets :)
-first aid - awakened spec
- spell - reinforce

Total: 11K 9 remaining. Planning to learn 1 more spell, just not finding a good one.

I'm fretting over Elemental Wall. I noticed that it uses Force, but the spellcasting test has no meaning? 1 hit is as good as 6? Or it's increasing the damage? Can I use the spell offensively? Casting the wall ON somebody, or a dome AROUND sby, capturing them? It's LOS, so I can cast it where I can see, and if I can see an enemy.....? Is that where you can use a spellcasting test? Cred for creativity?
you can use it offensively, and the net hits will increase the damage but it's sustained so if you want a pure offensive spell you can get one with no -2 one every roll.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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AalithHUN

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« Reply #372 on: <02-16-12/1726:11> »
Well, it's more versatile, but it has a drawback. I take it! -5 Karma. Can I get the formula from my contact? Also, for Sen?

Kouryuu

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« Reply #373 on: <02-17-12/0246:41> »
Hmm, so Pulse can disrupt wireless, crash flying drones and vehicles, damage power sources and halt hackers...interesting. And 1 CT without smartgun or visual aids like that can go long ways...What would I use instead of E. Warfare? Spellcasting test?
it's both teams and you still add Electronic Warfare to the pulse spell - you have to know how the pulse works to use it properly.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

AalithHUN

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« Reply #374 on: <02-17-12/0337:00> »
Then it's good I've chosen Elemental Wall, Electricity :) How about the formula for the spells? Sen had two I think and I have two + some binding materials. Can I get those through Georgy?

And Material Purchases:

6 spare clip
30 ex-ex rounds (SMG)
10 tracer (SMG)
10 SnS (SMG)
40 SnS (machine pistols)

+ formula and binding materials through Georgy if allowed.
« Last Edit: <02-17-12/0350:05> by AalithHUN »