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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #960 on: <03-03-13/1709:33> »
you did see  a antenna on the roof, but you never investigated it. not even what direction it's pointing :)

taking the gun from shoulder is a normal ready weapon action.

And Yes Care taker just painted himself a big target on the back :)

also the spell affects everybody in the room, Care taker can provide counter-spelling to you all downstairs, but you still will have to roll willpower to resist. of course he will not command you,as he can make up groups as he likes, but if you sucome to the spell he still has control over you :D
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Sentinemodo

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« Reply #961 on: <03-03-13/1731:12> »
how?
was anybody at all looking at me in the dark bar full of naked girls, with guards busy with their commlinks?
Sorry for a small delay ;)

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Kouryuu

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« Reply #962 on: <03-03-13/1820:05> »
how?
was anybody at all looking at me in the dark bar full of naked girls, with guards busy with their commlinks?
Quote from: SRA page 179
Noticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magic’s Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).
this means that i roll perception -2 for distracted and my threshold is (1) to notice you casting a spell.
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Sentinemodo

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« Reply #963 on: <03-04-13/0353:25> »
Yikes ... I knew those fluff stories would kill me someday.
Force 1 spell would just as effective, since there is no counterpelling around, there was no need for higher magic.

I was going under impression that unless you take some kind of geas to have to shout your spelling it is not noticable ...
Sorry for a small delay ;)

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Kouryuu

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« Reply #964 on: <03-04-13/0356:35> »
Yikes ... I knew those fluff stories would kill me someday.
Force 1 spell would just as effective, since there is no counterpelling around, there was no need for higher magic.

I was going under impression that unless you take some kind of geas to have to shout your spelling it is not noticable ...

you can lover the force if you like :)

giving you this one off, next time you will be surrendered by a group of guards who are quit angry that you cursed their mate. :)

on the other hand they still have to resist your spell and i doubt many will :)
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Sentinemodo

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« Reply #965 on: <03-04-13/0405:50> »
edited, thanks.

that's what I got for having almost no mages in my games and a year break in rules.
Sorry for a small delay ;)

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Kouryuu

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« Reply #966 on: <03-04-13/0422:46> »
edited, thanks.

that's what I got for having almost no mages in my games and a year break in rules.

I know how you feel, i know that matrix is a dark room for me, i have found a good material for it, but still i do not think i can do magic like you do Matrix.

If you ever have any Magic related questions just shoot, i will get back to you ASAP, had my share of mages in my games so i know a thing or two :)

Edit: Now they only need 1 hit to resist :D, Force is limiting your roll to max 1 hit :) this is the way it works for spells like mob mind.
For combat spells force is base damage. will get the paragraphing one min.
« Last Edit: <03-04-13/0427:48> by Kouryuu »
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Kouryuu

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« Reply #967 on: <03-04-13/0432:02> »
Quote from: SRA page 182
A spell’s Force limits the number of hits (not net hits) that can be
achieved on the Spellcasting Test. So if you cast a Force 3 spell and get
5 hits, only 3 of those hits count. In other words, Force has a limiting
effect on spells—the more oomph you put into the spell, the better
you can succeed with it. This limitation does not apply to Edge dice
that are used to boost a spell.

Just FYI, half of them will probably not be affected, if you are lucky that is
 :)
one more "One off", as it seems that you really have not been casting anything for a while, and it's my fault.
« Last Edit: <03-04-13/0434:08> by Kouryuu »
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Sentinemodo

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« Reply #968 on: <03-04-13/0438:14> »
that should be enough to start a bar fight, and I might capture few guards as well.
Sorry for a small delay ;)

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Xzylvador

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« Reply #969 on: <03-04-13/0545:13> »
F2 would still have threshold 4, so pretty hard to see with  the penalties for perception. (Which should be more than -2 distracted... I'm guessing the strip joint isn't really that brightly lit.)

Sentinemodo

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« Reply #970 on: <03-04-13/0546:50> »
plus it's not obvious sign, partial cover etc. but I really don't want to be found out.
Sorry for a small delay ;)

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Xzylvador

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« Reply #971 on: <03-04-13/0549:27> »
Awwww, I was hoping Rafa'd finally have an excuse to gas you all and then blame you for still not having gasmasks with you.

Ah well, the moment will come. Those guard still are pretty darned tough.


Oh, repeat question again:
1. Do flash grenades have chunky salsa effect?
1b. If they do (I think they do), would you houserule in something preventing it from being lethal? Seems kind of silly otherwise.
« Last Edit: <03-04-13/0551:29> by Xzylvador »

Kouryuu

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« Reply #972 on: <03-04-13/0701:45> »
@ sent, they will have other modifier as well,but that was from the top of my head to point out that it would be easy

@Xzy not sure what effect you speak off, but they will definitively be dizzy and disoriented for a CT or two. if they fail to resist it :)
and gas and flash bangs will not cause overflow or will cause stun overflow that never turns in physical. there will be exclusions like gassing some one into a coma for the rest of his life, but i regard this stun overflow only for bulldogging damage not confusion.

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Xzylvador

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« Reply #973 on: <03-04-13/0736:52> »
No, no, no. Chunky salsa's the name for the effect of using grenades or other area weapons in confined spaces: the blast bounces off of walls repeatedly, increasing damage.
In case of a flashbang exploding in a 2m wide hallway, the damage would be, uhm, I think about 38S, -3AP.... So yeah, good to know they won't overflow to physical... (And that's ignoring bouncing from the ceiling.)

But we still have to see how this all turns out, could be it won't even come up.

« Last Edit: <03-04-13/0745:13> by Xzylvador »

farothel

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« Reply #974 on: <03-04-13/0742:15> »
I doubt flash-bangs have chunky salsa as they have hardly any explosion.  Chunky salsa is because fragments ricochet of the walls back into people, but flash bangs have no fragments (or very few) as it's just a flash and a loud noise.  So for me there is no chunky salsa, but that's just my opinion.
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