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[OOC] Horizon AFOC: Lights! Camera! Action!

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farothel

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« Reply #1005 on: <04-01-13/1222:35> »
So if I'm still on the guards' net, what do I have to roll to put a feedback loop on that thing (you know, the beeping tone you sometimes get when someone is talking into a microphone and standing in front of the sound system).
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Kouryuu

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« Reply #1006 on: <04-01-13/1259:39> »
So if I'm still on the guards' net, what do I have to roll to put a feedback loop on that thing (you know, the beeping tone you sometimes get when someone is talking into a microphone and standing in front of the sound system).
hacking and edit roll :)
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Xzylvador

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« Reply #1007 on: <04-04-13/0445:48> »
Sooo..... Caretaker's up, right?

Kouryuu

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« Reply #1008 on: <04-04-13/0517:01> »
Sooo..... Caretaker's up, right?
and a dodge from you :P
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Xzylvador

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« Reply #1009 on: <04-04-13/0914:19> »
He's charging from one end of the hallway to the other end in a single IP? Can't see the map now, but ain't that kinda fast?
Also, afaik, if he's breaking away from melee with Ougoun , it gets a free attack, if it hits, the guard can't get away.

Kouryuu

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« Reply #1010 on: <04-04-13/0939:10> »
He's charging from one end of the hallway to the other end in a single IP? Can't see the map now, but ain't that kinda fast?
Also, afaik, if he's breaking away from melee with Ougoun , it gets a free attack, if it hits, the guard can't get away.
yep that all is coming up,i think he can make the 20 m in one IP running running. Do you mean a attack of opportunity? Like in Pathfinder? I am not sure there is one if there is please point me to a reference as on a quick look i did not see one, will check it back home once more though. and if there is Oughoun will defiantly get one free attack.
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Xzylvador

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« Reply #1011 on: <04-04-13/1010:34> »
Quote from: SR4A pg161
Interception
If movement takes a character within one meter of an opponent, and the character attempts to pass by without attacking the opponent, that opponent can spend a Free Action to take a free melee attack. This rule also applies to characters who are attempting to move out of melee combat. If the opponent has a weapon ready, he uses his normal melee weapon skill rating; otherwise, he uses Unarmed Combat skill. This attack follows all of the normal rules for melee combat (see p. 156). If the character attempting to pass takes damage, he is intercepted and cannot continue his movement.

And I'm certain he can do the 20m in one CT... but in one IP for Rafa?
Normal movement rate for normal humans while walking = 10m/CT, running 25m/CT.
Now if the guy's got one 1IP/CT, he can make it in one IP... for him. Assuming the speed of 25m/CT and 4IPs, the guard runs at 6.25m/IP. He should reach Rafa by IP4. By that time, Rafa's had 2 more IP's.

Kouryuu

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« Reply #1012 on: <04-04-13/1016:08> »
Quote from: SR4A pg161
Interception
If movement takes a character within one meter of an opponent, and the character attempts to pass by without attacking the opponent, that opponent can spend a Free Action to take a free melee attack. This rule also applies to characters who are attempting to move out of melee combat. If the opponent has a weapon ready, he uses his normal melee weapon skill rating; otherwise, he uses Unarmed Combat skill. This attack follows all of the normal rules for melee combat (see p. 156). If the character attempting to pass takes damage, he is intercepted and cannot continue his movement.

And I'm certain he can do the 20m in one CT... but in one IP for Rafa?
Normal movement rate for normal humans while walking = 10m/CT, running 25m/CT.
Now if the guy's got one 1IP/CT, he can make it in one IP... for him. Assuming the speed of 25m/CT and 4IPs, the guard runs at 6.25m/IP. He should reach Rafa by IP4. By that time, Rafa's had 2 more IP's.
true so he will attack as the last one, as he has 2 IP's but still has all his actions left

and thanks for the quote.  ;D missed it somehow cheking up on charge and melee combat
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Kouryuu

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« Reply #1013 on: <04-08-13/1925:34> »
Sentinemodo is up.
sorry for the delay, :(
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Sentinemodo

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« Reply #1014 on: <04-09-13/0444:16> »
yeah, it's me. I'll get to it asap (which doesn't tell when unfortunatelly, but soon)

sorry about the delay.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1015 on: <04-09-13/0455:29> »
yeah, it's me. I'll get to it asap (which doesn't tell when unfortunatelly, but soon)

sorry about the delay.
No need to apologise, it's me too,
the king of slow GMing  :(
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Xzylvador

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« Reply #1016 on: <04-16-13/0308:56> »
So, I say we either play this game or end this game.
Tired of this fucking purgatory status.

Kouryuu

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« Reply #1017 on: <04-16-13/1551:04> »
Back from Germany, will post tomorrow.  and i will try to get it rolling in a consistent way again as it was when i started it. So it's fun not torture. :(
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Kouryuu

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« Reply #1018 on: <04-19-13/1420:35> »
Rafa is up

from now on we are in CT only on the 2nd floor to cut the waiting down and as soon as it changes we roll ini.
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Xzylvador

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« Reply #1019 on: <04-22-13/1800:29> »
As the group starts to move downstairs the fight keep on getting more out of hand as only 2 guards are not enough to get the crowd under control. then you hear a loud roar from the backstage direction and some customers start to scream as Over-sized muscle packed Doberman with Black fur appear on stage.

Less then 30 sec after the Loop was started by Panther it is disabled, there is no doubt that there is some spider in the node of the club. the

Gangers are still too busy kicking each other in the gut to call up Bacchus.

In astral there are still no sign of spirits or astrally projecting mages.

Quote from: OOC
What do you do?

Wow, Kour, unless this is really happening in a couple of seconds, not so fast please. Still got actions to do and plan to do it way faster.
« Last Edit: <04-22-13/1805:47> by Xzylvador »