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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #1050 on: <05-10-13/1137:31> »
I think I gave you enough time to say what and how you search the 2nd floor. :)

As far as I got it Panther is searching the office and our bodyguard is helping. A also asume panther is the first one to open. the door to the office. And caretacker is letting some steam out for being out voted on the action plan.

Last few hours  before the next IC push. :)
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Xzylvador

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« Reply #1051 on: <05-12-13/0737:12> »
Rafa actually wanted to prevent any security people from leaving. When the smoke pops, he activates his chameleon coating, waits for the gas to take effect, then drops his hostage and shoots/beats down any security staff.

Kouryuu

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« Reply #1052 on: <05-12-13/0833:02> »
Rafa actually wanted to prevent any security people from leaving. When the smoke pops, he activates his chameleon coating, waits for the gas to take effect, then drops his hostage and shoots/beats down any security staff.
ok, do you have a way to down them in a crowd of escaping people?

Tell me how did you imagine it, i will think if its doable, as pre smoke they will not see you attack, but will you see them, as the crowd is one big blob on thermal and you nee# to score 4 to percieve them with UWB. But knowing you, you might think of a way. :)
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« Reply #1053 on: <05-12-13/1430:45> »
Well, in a couple seconds, they went from being in control and superior numbers and position, to being blind and having their lungs burned out by gas.
I kind of imagined they'd at least be a bit surprised, confused and disoriented (and coughing their lungs out). Not that they'd all orderly and immediately find the most orderly and effective way towards the exit, especially with a terrified and/or angry crowd stumbling in the way.
Assuming they soak 2 points (average roll for 6 body), they're at a -6 penalty just for pain&suffering and another -4 for the smoke. So to even stand a small chance of distinguishing anything of their surroundings, they'd need a perception dicepool of more than 10.
Meanwhile, Rafa is prepared and pretty much unhindered, taking a -2 at most while using a thermal and/or ultrasound vision (not a UWB scanner) to engage an enemy that's pretty much crippled to uselessness...

Could be I imagined it wrong, though... So tell IC what it does look like and I'll see what Rafa can do about it.

Kouryuu

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« Reply #1054 on: <05-12-13/1618:23> »
they are in the middle in the crowd who storms out while the weakest fall on the floor. there is general confusion.

you definitively get the surprise attack here, the question is if you can hit them in the middle of the crowd.

let's do it like a skill check, if you score 4 hits at -2 you down them, make 4 rolls for the 4 guards
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« Reply #1055 on: <05-13-13/0555:49> »
What skill?
And 4 hits? That's quite a lot for hitting defenseless people! They have 18 dice ranged defense?
What am I rolling, what's this mean, what are you trying to accomplish? I honestly don't get it.
Would it be easier if I just toss a flashbang towards the exit and do some more stun damage and drop the entire room instead?
How and what are the dogs doing, by the way?

Kouryuu

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« Reply #1056 on: <05-13-13/0631:59> »
What skill?
And 4 hits? That's quite a lot for hitting defenseless people! They have 18 dice ranged defense?
What am I rolling, what's this mean, what are you trying to accomplish? I honestly don't get it.
Would it be easier if I just toss a flashbang towards the exit and do some more stun damage and drop the entire room instead?
How and what are the dogs doing, by the way?

this is hitting the guards without hitting the other people, normal attack roll with all your bonuses and -2, you might get 4 shots off before most people get out of the doors, and you have 4 guards to down.

simply put - imagine hitting 4 exact targets in the middle of a 30 man inside a few sec, it's a chaos but because of the chaos its difficult to take the shots and hit what you want to hit.

it's the way i see it. i do not know, if you have a different view on the situation please explain your view. and we will come to a middle ground. :)
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« Reply #1057 on: <05-13-13/0709:13> »
My view is that 2 seconds is the amount of time most people will simply stand perplexed at what's happening. And then the suffocating begins...
Yet here, with no visibility whatsoever and stumbling over collapsed or into panicked people the whole establishment is evacuated in 2 seconds?
That's just what I have trouble believing.
But you're the GM... If you say they did fire drills with full smoke effects and audience every day and the whole being gassed and causing chaos thing doesn't slow them down... Okay then.

4 shots normally take Rafa 2 seconds.
Okay, I can get that you say "well, there's a lot of chaos, so taking aim on those shots takes a bit longer". But then that should be taken into account, no? Then those shots are carefully aimed shots instead of snapshots, no?

Anyhow:
8 Agi, 4 Skill, +2 smartgun, -2 visibility (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=3, 12d6.hits(5)=2)
Though to be clear, Rafa's original "plan" was based on simple RAW, where he'd be shooting 12 dice and the guards would be at 0 dice defense...
Since this is different now, if there's a way Rafa sees an opportunity to stop them with more reliability, like standing near the exit and just hitting on the head of every guard-looking guy trying to squeeze past, that seems easier. Heck, he'd get those attacks as free actions.

Kouryuu

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« Reply #1058 on: <05-13-13/0713:38> »
My view is that 2 seconds is the amount of time most people will simply stand perplexed at what's happening. And then the suffocating begins...
Yet here, with no visibility whatsoever and stumbling over collapsed or into panicked people the whole establishment is evacuated in 2 seconds?
That's just what I have trouble believing.
But you're the GM... If you say they did fire drills with full smoke effects and audience every day and the whole being gassed and causing chaos thing doesn't slow them down... Okay then.

4 shots normally take Rafa 2 seconds.
Okay, I can get that you say "well, there's a lot of chaos, so taking aim on those shots takes a bit longer". But then that should be taken into account, no? Then those shots are carefully aimed shots instead of snapshots, no?

Anyhow:
8 Agi, 4 Skill, +2 smartgun, -2 visibility (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=3, 12d6.hits(5)=2)
Though to be clear, Rafa's original "plan" was based on simple RAW, where he'd be shooting 12 dice and the guards would be at 0 dice defense...
Since this is different now, if there's a way Rafa sees an opportunity to stop them with more reliability, like standing near the exit and just hitting on the head of every guard-looking guy trying to squeeze past, that seems easier. Heck, he'd get those attacks as free actions.

i might disagree with the 2 sec. 4 shots SR RAW is 4 simple actions, 2 CT's =6 sec. :)

but ......

ok i think i get where we have a small difference :)

i thought you wait for your team to get up and then start shooting when both grenades are already few sec ongoing. My mistake, if you shoot while your team goes upstairs, you have clear shots. :) that's why i asked how you see it, as because of me we have long gaps between posts and ideas get twisted :(
sorry

so assuming you got 2 shots as surprise round, and default for them, you got 2 down,then using the fiorst 2 rolls with the chaos, you get the other 2,

will this work for you?
« Last Edit: <05-13-13/0718:49> by Kouryuu »
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« Reply #1059 on: <05-13-13/0849:35> »
Sorry, I think you're mistaken for the time thing:
1 CT is 3 seconds.
Rafa gets 3 IP's per CT.
Per IP you can fire 2 shots (simple actions) at Semi-Auto.
So that's 6 rounds in 3 seconds, or 2 per second.

How I see it/what I thought happened:
Rafa watches the team moving. When they were a few seconds from reaching the stairs, he starts the countdown on the grenades.
Team reaches stairs and are out of smoke/gas range, grenades go *poof* in the middle of the club, catching all guards with their pants down and Rafa standing smack in the middle, armed and ready to take 'em down while their crippled.
How are the dogs doing?

Kouryuu

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« Reply #1060 on: <05-13-13/0855:54> »
Sorry, I think you're mistaken for the time thing:
1 CT is 3 seconds.
Rafa gets 3 IP's per CT.
Per IP you can fire 2 shots (simple actions) at Semi-Auto.
So that's 6 rounds in 3 seconds, or 2 per second.

How I see it/what I thought happened:
Rafa watches the team moving. When they were a few seconds from reaching the stairs, he starts the countdown on the grenades.
Team reaches stairs and are out of smoke/gas range, grenades go *poof* in the middle of the club, catching all guards with their pants down and Rafa standing smack in the middle, armed and ready to take 'em down while their crippled.
How are the dogs doing?

OK math checks out :D,
and you are good to go :)

in this order you can take them easily, also the dogs are on the stage, they rolled badly because of their smell affinity and would go down from gas more rapid, but it would take longer then 3 sec, so you are free to help them as well :)
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Kouryuu

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« Reply #1061 on: <05-19-13/0725:37> »
Still Your move ...
 ;D

Be warned, now that there has been an attack on a public space, PuebSec will be notified.
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farothel

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« Reply #1062 on: <05-19-13/1043:56> »
If I have to roll something, let me know.
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Xzylvador

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« Reply #1063 on: <05-19-13/1605:25> »
So, what's the situation downstairs?

Kouryuu

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« Reply #1064 on: <05-19-13/1842:44> »
If I have to roll something, let me know.
perception with Actively looking.
to find a way to open the door.

So, what's the situation downstairs?

Most people fled the area, some who were not so lucky did not make it as far and collapsed inside.
at the moment only sound is coming from the people outside, some of them crying, some yelling, some just discussing what just happened.
« Last Edit: <05-19-13/1850:52> by Kouryuu »
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