(Whoops, had this in the wrong forum! Re-posting it here.)
So, I'm thinking about my current team, who only can't be described as Pink Mohawk because they're playing as Corp-Sec doing officially sanctioned stuff, and so don't have to hide their traces. This has had the (not inappropriate, given they're S-K) side effect of giving them more than a bit of swagger in their tactics... for example, beating down a bar full of Halloweeners, interrogating them, and then doping everyone in the bar with Laes before moving on. (They've got a mega-corp supply budget, so I'm pretty much saying it's "open bar" for things like ammo and chemicals... more power just means bigger challenges, after all.)
I do, however, want to throw a couple hurdles in the path of the Mage, who has been having it all her own way on the Astral side. The problem is that, except for the one Mage, who is not practicing an "optimal" setup for character reasons, none of the group can do the Astral gig. I don't want to neutralize her completely (aka, have her stuck fending off enemy Spirits the whole fight) but I want to throw in some things to trip her up.\
That said, anyone got suggestions on how to give a Mage a hassle without taking her out of the Mundane fight completely?