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Alternative Campaign Themes / Seeds

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crisses

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« Reply #15 on: <03-23-12/1148:52> »
"You all meet in a bar."  "Typical."  "And wake up in Maximum Security on an uncharted island in the middle of the Pacific."  "Whoa, wait..."  "Those draft really had a nasty kick to them."

...#1 on the top 101 reasons not to mix business & alcohol.... 

Makki

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« Reply #16 on: <03-23-12/1320:51> »
  • All the players pick the same non-standard character type, like Shapeshifters, Naga, Pixies, Centaurs, AIs, or Free Spirits. The important part is that they're all weird in the same way, making them even weirder together.
'been having a similar idea for a while. All PCs are Pixies, uneducated and rural as they are. They are most likely a group of friends. And for a yet to determine reason they wander off to the big city, they heard so much about.

All4BigGuns

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« Reply #17 on: <03-23-12/1326:12> »
  • All the players pick the same non-standard character type, like Shapeshifters, Naga, Pixies, Centaurs, AIs, or Free Spirits. The important part is that they're all weird in the same way, making them even weirder together.
'been having a similar idea for a while. All PCs are Pixies, uneducated and rural as they are. They are most likely a group of friends. And for a yet to determine reason they wander off to the big city, they heard so much about.

Only two of the types would I not really go for. AIs are a bit too complicated for my tastes (though I have been tempted to give it a shot), and Free Spirits just cost too many BP just to be one for me.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

JustADude

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« Reply #18 on: <03-23-12/2322:39> »
'been having a similar idea for a while. All PCs are Pixies, uneducated and rural as they are. They are most likely a group of friends. And for a yet to determine reason they wander off to the big city, they heard so much about.
Could always have them get abducted for the black market and, by the time they break free, they're in the Big City.

In a related note, you ever see where it says what a Pixie lifespan is? I can't seem to nail it down anywhere.

Only two of the types would I not really go for. AIs are a bit too complicated for my tastes (though I have been tempted to give it a shot), and Free Spirits just cost too many BP just to be one for me.

Well, since everyone is being a Free Spirit, for this idea, you just throw in some extra BP to sweeten the pot and make it more worth-while. ;)
“What is right is not always popular and what is popular is not always right.”
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"Being average just means that half of everyone you meet is better than you."
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All4BigGuns

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« Reply #19 on: <03-23-12/2326:05> »
Only two of the types would I not really go for. AIs are a bit too complicated for my tastes (though I have been tempted to give it a shot), and Free Spirits just cost too many BP just to be one for me.

Well, since everyone is being a Free Spirit, for this idea, you just throw in some extra BP to sweeten the pot and make it more worth-while. ;)

That would be about the only way I could think of. Half your BP on "race" just hurts too much.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Makki

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« Reply #20 on: <03-24-12/0248:45> »
Only two of the types would I not really go for. AIs are a bit too complicated for my tastes (though I have been tempted to give it a shot), and Free Spirits just cost too many BP just to be one for me.

Well, since everyone is being a Free Spirit, for this idea, you just throw in some extra BP to sweeten the pot and make it more worth-while. ;)
a powerful magician with [size of group] force 6 bound spirits dies and they all go free together. First run, avenge the death of their former master. next run, take on the world.

The Big Peat

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« Reply #21 on: <03-24-12/0357:45> »
An idea I've only just come up with, so it might be a little shaky...

Viva le Revolution!{/b]

As the war smoulders and flickers and grinds on like an out of control train down in Amazonia, someone decides it needs a bit more control. A bit more oomph, bit more thrust... and a lot more direction. Someone on hand to propel things.

Someone like you.

You and your buddies have been sent down to conduct a counter-insurgency. Win the locals' trust, then get them killing Azzies - and do plenty of that yourselves, when you're not spying on them, or stealing their latest drones - or killing off rival leaders, sabotaging other interests, and anything else your sponsor tells you.Today's friend could be tomorrow's enemy after all - how far are you willing to go?

Note: Could work in a lot of other locations.

Wolfboy

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« Reply #22 on: <03-25-12/2043:23> »
to go with WAR:
Play it Dirty:

Amazonia is ready to push back and try and push Aztecknology back from Bogota, the PC's are hired anywhere and provided a sub to drop them on the coast on the Azzie side of the border. the mission is to blow the depots in three different towns along the road from Cartagena to Bogota.

Bridge over the river Kwai:

A CAS senator's son has ended up in an Azzie prisoner camp in the Darien swamp along the old Columbia/Panama border. The prisoners are being used as forced labor to build a causeway through the swamp under extremely harsh conditions. Cargo sub is available for in/exfiltration if group can reach international waters.
May god grant me the serenity to accept the things I cannot change, to change the things I can, and the firepower to make the difference.

Suicide is never the answer, now homicide on the other hand, that has posibilities.

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Crash_00

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« Reply #23 on: <03-27-12/1320:06> »
Well to preface, this one takes place in a modern setting, but works wonderfully with the Shadowrun rules. To get maximum effect from it you need to have a group that trusts you enough to make characters for a game without knowing the true nature it will take:

Heavy Metal
Everyone make a normal mundane guy from modern or near modern times. We're talking around 2012-2025 here. First session, bombs fall from the sky and the players try to survive the initial mass panic following the end of the world. At the end of the session cue up the Terminator theme song and give them a nice long summary of the last thirteen years, fighting the machines for survival until they are selected for a special mission to go back in time and "insert campaign objective here".

Just have the T-888s act like borgs with around 20 points of hardened armor. T-1000s have complete immunity to normal weapons. Gotta get creative there. And of course, like any good Terminator story, all that crap from Terminator 3 just doesn't even exist (there is a reason the TV show had them time jump over that piece of crap movie).

JustADude

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« Reply #24 on: <03-29-12/0915:26> »
Zombie Apocalypse
That's right, Zombies. No, not Shedim. Actual Zombies... though the Shedim may be involved. At this point, no one knows for sure. They just know that some kind of Awakened Virus (not a HMHVV strain, though) has been causing the dead to rise almost as soon as they hit the ground and start attacking anything alive with a mindless fury that makes a feral Ghoul look positively civil by comparison. They're missing the Ghouls' limitations, though... like the ability to suffer from hunger, pain, or fatigue... since these Zombies actually are dead (aka, treat them as nonliving organic objects for Stun damage and any other tests). Fortunately, though, they are bloody stupid and rather less contagious than Ghouls, but the disease runs its course much faster (stats as Ghoul, but Injection vector through their bite only; deals 1P, unresistable, every <Body> minutes until dead. Becomes a Zombie <Body> minutes after death. The disease can be cured, but only via magical means... including the natural immune functions of individuals with a Magic attribute).

The plague hit a few weeks ago, and since then the entire district has been locked off like another Bug City until a cure can be found. The Virus and the chaos and death have created a Mana Warp that has rendered most Magic useless in the area (possibly with an exception for Voodoo mages ;)), and nobody is willing to destroy that much property with a conventional assault. Needless to say, though, this isn't happening in the Barrens; the zombies wouldn't stand a chance against the animals that live there. The sheep in this neighborhood, though, have fallen in droves; less than one person in a thousand is still alive.

Your players have been hired as disposable assets to get in there to try to scout out what's going on, identify and rescue survivors, find the source of the Virus and, if needed, eliminate it... on a per-objective "bounty" basis, of course. On the up side, you've got a Megacorp backing you with regular supply drops (at least at first) and no cops to come after you. On the downside, you've got a zombie horde and whatever is behind it to worry about, you'll be swarmed with a sea of Zed-Heads if you get spotted, you're supposed to avoid property damage as much as possible... oh, yes, and it's a one-way trip until/unless the plague is ended.

How will you deal with the survivors that don't trust you? How far will you risk your neck for information? Once you have the info, will you go for the bonus payday and take it out on your own or call in the Corp soldiers to deal with it?

System
Be a bit generous, since noobs wouldn't get a job like this; I'd go with errata'd Karmagen (w/ free Knowledge ala BPgen) using a nice hefty 1050 Karma build that has most of the CGen stat caps taken off... effectively, 750 BP characters that have reached the 150 Karma mark, with an extra 150 Karma to represent material gains and favors gathered during that time... and Mages will need the extra Initiation to be able to do anything effective through the BGC. Also, relax the availability for starting gear (say a blanket 20 or 24, with no Restricted Gear quality), since not only would they have their previous gear but their corporate "sponsor" will be paying their down-payment in military-grade equipment and normally-forbidden software.

Lifestyles won't be used, since the team isn't exactly in a place where Nuyen matters much. They get their means of survival via support drops in the form of food, medical supplies, and extra ammo (regular and flechette only), as well as any specialty gear or ammo the team decides to buy using the balance earned from rescues, info gathering, and other sub-objectives. Needless to say, though, things requiring surgery aren't gonna happen unless you find a functional Cyberclinic in the middle of all the mess. Depending on how things go the drops may or may not continue through the whole campaign, which would require constant Survival checks... though I'd allow the PCs to buy the hits if they had the forethought to get their pools high enough to do it.
« Last Edit: <03-29-12/1000:47> by JustADude »
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me