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The Gory Days [OOC]

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Mirikon

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« Reply #15 on: <01-29-12/1909:37> »
Well, I have five drones armed with LMGs, which means I can lay down some serious fire support. On the down side, it isn't exactly what you might call 'subtle'.
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Gamma12

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« Reply #16 on: <01-29-12/2137:00> »
Hey guys this is actually my first time GMing over forums, so if there is anything i can do for ya let me know.
It ain't fun without a gun!

Lethe

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« Reply #17 on: <01-30-12/0448:41> »
Two drones with heavy arsenals....would make anyone drop their weapons.....unless they are on kamikaze....
or they are somehow controlled
or they know, if they drop their weapons, they would be dead anyway...


Hey guys this is actually my first time GMing over forums, so if there is anything i can do for ya let me know.
since you are asking... ;-)
if i may say, i like it so far, but i have some suggestions:

be a little more responsive to individual actions. we are not always at the same place and your storytelling so far was very general. sure we are a group, but we are also five individuals. if something is only addressed to a few characters, designate it in a first line:

ie. in the first post something like this
Code: [Select]
@Dataminer,Smith:
the bar is grungy...  look, feel, smell....[description]
@Ellie:
still outside, its getting cold,... traffic, pedestrians...inside you see...
@Akuma:
5min on the way to the bar a yak colleague called you back to give you following information....
you are angry it took so long and are thinking about teaching him a lesson next time you see him...
@all:
nothing can be found on the target, the bar is at... district/street...
you could access online menu to preorder stuff already...
owner is called zed, else nothing special about it

sure this might lead sometimes to similar or repetitive description, but our actions also changes stuff, so we need updates.

when i write a nice fluffy text, its to describe what other people could see, hear, or what my character thinks. the intentions of what i exactly want, is not always in it. that's why i write in every post extra ooc in spoiler tags, to clarify my intentions, so its for you easier to react to it.

if someone is looking for something in particular. ie. when ellie overheard the killing thing, she wanted to run away or hide somewhere. that's why i asked for a map of the bar and how many bouncers are at the exit. to see what chances i would have to just run out there quickly. so far it could be anything from 2 to 10+ ;) the more details you give, the easier it is for us to make (correct/logical) decisions that fit into the story. maps are important for that, even if it only is a quick sketch in paint ;)

also you as the GM have of course the power to interrupt any of our descriptions at any point. sometimes we describe longer, continuous actions. if they dont fit into your story, because something for us unexpected happens in between, just react to a specific point and advise us(in an ooc text) to delete the last part of our message to readjust for it.

i hope you are not killing me for that, just thought it might help.
also read some of the other IC threads to get an idea about pbp.
Here is a nice post from mirikon.
« Last Edit: <01-30-12/0508:02> by Lethe »

Wretch

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« Reply #18 on: <01-30-12/0856:40> »
Guys this is my first PbP, and if at anytime I violate etiquette or you have suggestions regarding post formatting or content, I am open to advise.

Also I have been away from SR for several versions so if I misinterpret rules please don't hesitate to let me know.  I tried to choose a character type that would be pretty straight forward in order to slowly acclimate myself to the system but assistance is always welcome.
Winter: Broken Eggs, Smith: Gory Days

Lethe

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« Reply #19 on: <01-30-12/0930:37> »
its my first pbp too. dont worry too much about it and go with the flow ;-)
i only made some suggestions(if someone is unsure), but everyone has his own style...

Kouryuu

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« Reply #20 on: <01-30-12/0936:38> »
its my first pbp too. dont worry too much about it and go with the flow ;-)
i only made some suggestions(if someone is unsure), but everyone has his own style...
bit more expierence here, but at the moment i too am trying my hand at GMing, so i know your pain with players some time.


Akuma
{Health: 0 / 13P and 0 / 10S damage, NO Wound penalty, NO Stun penalty} | {Edge: 0/ 5} {Defense: 10; Initiative: 12; IP's: 3} |
{Ballistic Armor: 22; Impact Armor: 19 ; Mods : Nonconductivity (6); Carbon-Boron; Death Mask; Delta-Amyloid; Fire Resistance 2; Gel Packs; Kevlar-Threading; SecureTech Leg and Arm Casings; SecureTech Vitals Protector; Shock Frills} |
should i take out the ones that only increase the armour worth?

Ini 12+INI-Roll=5=17

p.s. Map would really benefit the combat, as i have no clue if i can reach Zed and the Orks in a Pass or not, and i will defiantly try to do so.
« Last Edit: <01-30-12/1130:37> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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vinnmun

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« Reply #21 on: <01-30-12/1241:03> »
Maps are amazing especially if you can't describe what you want. What lethe suggested with individual responses and as much detail as possible. Think it like you are writing a novel is my suggestion. How I approached things in openepg games and people love that kind of stuff. Just my 2 cents.
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Lethe

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« Reply #22 on: <01-30-12/1450:03> »
I move my init here too.. if there is no fluff to it, its too much break in the ic  ;-)

Initiative (10d6.hits(5)=2) makes 12
{Health: 0/10 P and 0/12 S, no Wound penalty, -2 Sustaining penalty}
{Defense: 5; Initiative: 10; IP's: 2} | {Ballistic Armor: 20; Impact Armor: 15} | {Edge: 1/1}
{Power Focus: (on)} | {Spirits: F2FireSpirit(2Services,unbound)} | {Sustained spellsF5PhysicalMask(7hits)}
Eeeks, forgot sustain modifier again: but this time it doesnt change anything: init 12

Kouryuu

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« Reply #23 on: <01-31-12/0835:37> »
The Bouncers look at the two drones. They slowly put there guns up to the drones and fire off a round of burst fire into each drone, in an almost mechanical way. As they do so, Zed and the other Orc come out of the back guns ready. Roll Initiative.
We waiting for someone?
Prepare for the worst, hope for the best and expect nothing!
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Wretch

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« Reply #24 on: <01-31-12/0932:17> »
I think everyone has rolled initiative.
Winter: Broken Eggs, Smith: Gory Days

Gamma12

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« Reply #25 on: <01-31-12/1008:26> »
Sorry its taking so long everybody ive been busy lately with work and school, so around 3PM today i will be able to move foward on the main campaign. My school blocked the Main page. Bastards. :'( But i will try to make it more involving for all i got myself a binder for yall and each person has a section. So, ill be more organized. And once again sorry!!!
It ain't fun without a gun!

Kouryuu

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« Reply #26 on: <01-31-12/1042:43> »
Sorry its taking so long everybody ive been busy lately with work and school, so around 3PM today i will be able to move foward on the main campaign. My school blocked the Main page. Bastards. :'( But i will try to make it more involving for all i got myself a binder for yall and each person has a section. So, ill be more organized. And once again sorry!!!
no worries, i understand your pain.  ;)
Prepare for the worst, hope for the best and expect nothing!
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Gamma12

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« Reply #27 on: <01-31-12/1212:21> »
This a pdf of the bar as of right now.
It ain't fun without a gun!

Kouryuu

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« Reply #28 on: <01-31-12/1353:43> »
Quote from: Initiative
Initiative CT1 IP1
[Akuma 17][Tachikoma 15][Smith 12][Ellie 12][DataMiner 9]
INI so far, if i have forgotens someone say so.

GM has only to give us the Ork INI score or say we are up. then we can start to act.


@Gamma - Hope you do not mind me compiling this, you can format ithem any way you like
Prepare for the worst, hope for the best and expect nothing!
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Gamma12

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« Reply #29 on: <02-01-12/1852:14> »
Alright I have posted up the initiative scores on the main thread so let the battle commence. Starting with Akuma. Once again sorry for the delay.
It ain't fun without a gun!

 

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