Two drones with heavy arsenals....would make anyone drop their weapons.....unless they are on kamikaze....
or they are somehow controlled
or they know, if they drop their weapons, they would be dead anyway...
Hey guys this is actually my first time GMing over forums, so if there is anything i can do for ya let me know.
since you are asking... ;-)
if i may say, i like it so far, but i have some suggestions:
be a little more responsive to individual actions. we are not always at the same place and your storytelling so far was very general. sure we are a group, but we are also five individuals. if something is only addressed to a few characters, designate it in a first line:
ie. in the first post something like this
@Dataminer,Smith:
the bar is grungy... look, feel, smell....[description]
@Ellie:
still outside, its getting cold,... traffic, pedestrians...inside you see...
@Akuma:
5min on the way to the bar a yak colleague called you back to give you following information....
you are angry it took so long and are thinking about teaching him a lesson next time you see him...
@all:
nothing can be found on the target, the bar is at... district/street...
you could access online menu to preorder stuff already...
owner is called zed, else nothing special about it
sure this might lead sometimes to similar or repetitive description, but our actions also changes stuff, so we need updates.
when i write a nice fluffy text, its to describe what other people could see, hear, or what my character thinks. the intentions of what i exactly want, is not always in it. that's why i write in every post extra ooc in spoiler tags, to clarify my intentions, so its for you easier to react to it.
if someone is looking for something in particular. ie. when ellie overheard the killing thing, she wanted to run away or hide somewhere. that's why i asked for a map of the bar and how many bouncers are at the exit. to see what chances i would have to just run out there quickly. so far it could be anything from 2 to 10+

the more details you give, the easier it is for us to make (correct/logical) decisions that fit into the story. maps are important for that, even if it only is a quick sketch in paint

also you as the GM have of course the power to interrupt any of our descriptions at any point. sometimes we describe longer, continuous actions. if they dont fit into your story, because something for us unexpected happens in between, just react to a specific point and advise us(in an ooc text) to delete the last part of our message to readjust for it.
i hope you are not killing me for that, just thought it might help.
also read some of the other IC threads to get an idea about pbp.
Here is a nice
post from mirikon.