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[IC] War in heavens - A ghost in the Operahouse

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Lethe

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« Reply #15 on: <07-09-12/1236:29> »
Procel grasped for power and cast a mighty stunbolt against the shaman. No time to waste on the rubbish, we are on a mission!
Quote from: ooc
F7 Stunbolt against the shaman. 6 Magic + 5 Spellcasting Resist Drain 2P: 5 Willpower + 5 Intuition (11d6.hits(5)=1, 10d6.hits(5)=2), no glitches, no drain
Distracted by the unnatural beauty of the McCaw Hall and the background count nearby, Procel almost fizzled his spell. Damnit, i really have to focus more.

Sentinemodo

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« Reply #16 on: <07-09-12/1535:09> »
Quote from: ooc
Willpower(4) + Counterspelling(3) -> 7d6.hits(5)=1 barely but enough, spell resisted

Powerful or not, the energy of the spell dissolves without effect upon hitting the shaman's projected aura.
Wolf reaches Alex and tries to rip him apart or at least rip of his etheral head from the rest of his etheral body.

Quote from: ooc
Willpower(4) + Astral Combat(4) + Charge(2) -> 10d6.hits(5)=3
Damage Value = 4P + net hits
EDIT: should be Damage Value = 2P + net hits
« Last Edit: <07-11-12/1415:58> by Sentinemodo »
Sorry for a small delay ;)

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Netzgeist

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« Reply #17 on: <07-09-12/1614:14> »
Alex is surprised by the sudden attack of the Wolf Spirit.

Quote from: Defense roll
4 (Willpower) = 2 hits, no glitch.
Wolf net hits = 1
DV = 5P
Damage Resistance Test:
4 (Willpower) = 0 hits, no glitch
So, it's 5P damage... Alex is suffering -1 due to the wounds...

Alex moved out of the way, but the only thing he managed was to put his metaphysical head out of direct danger. His presence was still damaged, and he felt his astral coherence diminishing.

Alex never feels great about being violent, but the spirit attacked him first; without a moment's thought, he replies with a stunbolt.

Quote from: Spellcasting test
Casting Stunbolt at Force 9 (overcasting the hell out of it) at the wolf spirit
5 (Magic) + 5 (Spellcasting) - 1 (Wound modifier) = 9 dice = 6 hits, no glitch
Drain Value = F/2-1 + net hits = 3P + net hits
So, first Alex would need to know how well does the wolf spirit go on his Resistance test. Anyway, if he achieves any net hit, he will keep at least one of them; so Alex will roll to resist 4P drain
4 (Willpower) + 5 (Charisma) = 9 dice = 3 hits, no glitc
One more Physical damage to Alex, it seems like.

Sentinemodo

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« Reply #18 on: <07-11-12/1434:11> »
Casting Stunbolt at Force 9 (overcasting the hell out of it) at the wolf spirit
5 (Magic) + 5 (Spellcasting) - 1 (Wound modifier) = 9 dice = 6 hits, no glitch
Drain Value = F/2-1 + net hits = 3P + net hits
So, first Alex would need to know how well does the wolf spirit go on his Resistance test. Anyway, if he achieves any net hit, he will keep at least one of them; so Alex will roll to resist 4P drain
4 (Willpower) + 5 (Charisma) = 9 dice = 3 hits, no glitc
One more Physical damage to Alex, it seems like.

Quote from: ooc
Spirit spell resistance
Willpower(4) + Counterspelling(3) -> 7d6.hits(5)=1
Edge reroll missess -> 6d6.hits(5)=2 total 3 hits, 3 net hits.
Damage Value at least 10S, possibly 10S and 2P
The spirit of the Wolf freezes and slumps as if the backbone has been taken out of it.

Apage deamone! By the force of Wolf, and Earth, by the force of all that oppose evil be purged and never return.

Quote from: ooc
banishment ritual against Procel
Magic(5) + Banishment(2) + Specialization(2) -> 9d6.hits(5)=2
resisted with Force/Magic+Edge and each net hit reduce Edge by one.
« Last Edit: <07-11-12/1609:12> by Sentinemodo »
Sorry for a small delay ;)

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Sentinemodo

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« Reply #19 on: <07-12-12/0741:43> »
Quote from: ooc
CT #1, IP #2
[Procel 14][Wolf Spirit 14, stunned][Alex 10][shaman 10]

you are up
pending rolls - Procel banishment resistance

visibility modifier -2
Sorry for a small delay ;)

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Lethe

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« Reply #20 on: <07-12-12/1651:24> »
Quote from: ooc
Banishment resistance: 6 Force; 5 Edge (6d6.hits(5)=3, 5d6.hits(5)=2), no glitches
Nice, with Force alone 3 hits(2 more from edge if you take that). The shaman has to resist my hits x2 drain. Physical since my Force is higher than his magic.
The fury about his failed attack before raged through Procels astral body and gave him the strength to shake away the feeble attempt of banishing him.
He laughed at the shaman. Procel spreads his arms afar to summon the energy needed to finish this shaman off, but the demons of the nine hells refuse him the success he desires.
Quote from: ooc
Stunbolt Force 5: Magic 6 + Spellcasting 5 - Visibility 2; Resist Drain 1S + net hits: Willpower 5 + Intuition 5 (9d6.hits(5)=1, 10d6.hits(5)=3), no glitches
Again only one hit, but definitely no drain ;-)
« Last Edit: <07-12-12/1652:57> by Lethe »

Sentinemodo

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« Reply #21 on: <07-13-12/0519:42> »
Banishment resistance: 6 Force; 5 Edge (6d6.hits(5)=3, 5d6.hits(5)=2), no glitches

Quote from: ooc
read it again and again, and came to conlculsion, that indead you resist with Force alone, and banishing net hits reduce your unspent edge.

so his banishment attempt was unsuccesful and he has to resists drain of 6P

Drain resistance 8d6.hits(5)=1
5P scored, -1 wound modifier

As the shaman aura flared with a righterous anger and an image of Wolf has circled him he opened a rift behind Procel and tried to push him back to Hell. But as much as he had put into the blow had returned to him and more... He reeled from the force and his aura flew back several meters visibly diminished.

Quote
The fury about his failed attack before raged through Procels astral body and gave him the strength to shake away the feeble attempt of banishing him.
He laughed at the shaman. Procel spreads his arms afar to summon the energy needed to finish this shaman off, but the demons of the nine hells refuse him the success he desires.
Quote from: ooc
Stunbolt Force 5: Magic 6 + Spellcasting 5 - Visibility 2; Resist Drain 1S + net hits: Willpower 5 + Intuition 5 (9d6.hits(5)=1, 10d6.hits(5)=3), no glitches
Again only one hit, but definitely no drain ;-)

Quote from: ooc
Willpower(4) + Counterspelling(3) -> 7d6.hits(5)=3 - spell resisted

Procel immediately hurled ball of bluish mana against the shaman but even flying back from the previous blow he managed to deflect it and it splattered against the opaque barrier of the physical building wall.
Sorry for a small delay ;)

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Netzgeist

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« Reply #22 on: <07-13-12/0915:03> »
"Enough of this foolish thing." Alex outwordly voice echoes on the astral realms, producing echoes on the nearby mana strings, in a really terrifying vision to behold.

Quote from: Combat Pass Mechanics Description
Alex spents a complex action to activate his Fear power (Running Wild, pg. 212) towards the shaman.
4 (Willpower) + 5 (Magic) - 2 (Wound Modifiers) = 7 dice = 5 hits, no glitch
The Shaman resists with Willpower alone, and the net hits are the number of Combat Turns in which he will just flee to a safe place. And even after that, before facing Alex again, he will have to succeed on a Charisma + Willpower test (threshold is my net hits on the power activation).

Sentinemodo

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« Reply #23 on: <07-13-12/1203:14> »
"Enough of this foolish thing." Alex outwordly voice echoes on the astral realms, producing echoes on the nearby mana strings, in a really terrifying vision to behold.

Quote from: Combat Pass Mechanics Description
Alex spents a complex action to activate his Fear power (Running Wild, pg. 212) towards the shaman.
4 (Willpower) + 5 (Magic) - 2 (Wound Modifiers) = 7 dice = 5 hits, no glitch
The Shaman resists with Willpower alone, and the net hits are the number of Combat Turns in which he will just flee to a safe place. And even after that, before facing Alex again, he will have to succeed on a Charisma + Willpower test (threshold is my net hits on the power activation).

Quote from: ooc
There is additional modifier of -2 due to astral visibility scratching you 2 hits and leaving 3.
Shaman gains +2 to his resistance roll from his mentor spirit

Willpower(4) + Mentor Spirit(2) -> 6d6.hits(5)=2 not enough.
actually, there should be also wound modifier in place, scratching one hit form the above.

There is an ancient saying, that Wolf does not fear anything, that Wolf wins every fight but one, and in that one, he dies. Well, sayings are just that, sayings and this shaman fell to the unearthly power of Alex and fled. He'll be running for some time as Alex could say from previous experience.

Quote from: ooc
shaman spends his action to return to his body.
Sorry for a small delay ;)

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Lethe

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« Reply #24 on: <07-13-12/1229:26> »
"Alex, mighty warrior!", Procels voice trembled, "I am impressed and glad to have you by my side. But next time.." he got sincere and tried hard to keep his cool and not to finish the shaman off, "leave me some!" Procel laughed. "Now lets see where those bastards are hiding."
Quote from: ooc
edit:Composure(Combat Monster): 5 Willpower + 4 Charisma (9d6.hits(5)=2)
forgot this, else i would have followed and fought him
« Last Edit: <07-13-12/1240:06> by Lethe »

Netzgeist

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« Reply #25 on: <07-13-12/1634:25> »
"Your request has been noted, Procel." Alex voice has once again regained the calm and almost too friendly tone it is usually know for. "Rest assured next time you will be the one doing the damage..."

The fallen angel faces Procel: "Now, what would be the best course of action? I wouldn't really like to jump into another confrontation like that, and the mana fluctuations inside that building does not seem very inviting..."

Lethe

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« Reply #26 on: <07-14-12/0441:36> »
"I have exactly the right spell for that. Maybe i am am able to see them from here, but at least they won't be able to surprise us easily with it." Procel started weaving the mana around him until he seemed satisfied. Where are they?

Quote from: ooc
1. Spellcasting Detect Magic F5 on myself: 6 Magic + 5 Spellcasting + 2 Specialization = 13 DP; 2. Drain Resist 2S: 5 Willpower + 5 Intuition = 10DP (13d6.hits(5)=3, 10d6.hits(5)=3), no glitches, no drain Range is Force x Magic = 30 meter radius around me. Since its an active detection spell, anyone in range can resist with willpower(+counterspelling). Net hits determine the result as on the detection result table next to it. 30 meter is not very much considering it being a big hall, but it might give some edge as we don't have to look in every single room personally.

Sentinemodo

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« Reply #27 on: <07-14-12/0607:44> »
Not that much magic is in the direct vicinity after the troll shaman fled the scene, occasional fetish in the stream of metahumans and every minute or so a watcher passing by on some errant.
Sorry for a small delay ;)

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Lethe

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« Reply #28 on: <07-14-12/0741:54> »
Not noticing anything of interest in the near vicinity, Procel let go of the spell. "Nothing nearby." he told Alex. "Now its time to find the real culprits." He concentrated on Shedim (the Corruptor) Ashamael, channeled the mana and let the magic do its work.

Quote from: ooc
1. Spellcasting Detect Individual F5 on myself: 6 Magic + 5 Spellcasting + 2 Specialization = 13 DP; 2. Drain Resist 3S: 5 Willpower + 5 Intuition = 10 DP (11d6.hits(5)=3, 10d6.hits(5)=4), no glitches no drain
I wrote 13 dice, but only rolled 11 for the spell. with the two missing its 4 hits on the detect individual spell.
2 missing dice of detect individual spell (2d6.hits(5)=1)
Detect Individual is an extended version. Range: Force x Magic x 10 = 300 meters.

Netzgeist

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« Reply #29 on: <07-14-12/0912:02> »
While Alex watches the streams of mana Procel is manipulating to find the other demons, the fallen angel order the astral energies to fix his own astral integrity.

Quote from: Astral Heal Spellcasting)
Casting Astral Heal at Force 5
5 (Magic) + 5 (Spellcasting) - 2 (Wound modifiers) = 8 dice = 2 hits, no glitch (but almost)
Drain would be Damage Value - 3; as the total damage Alex could heal was 3, no Drain.

The Forces which binds the spirit presence together strenghten again; not as much as Alex would want, but still...


 

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