At my last session there was some discussion about whether or not the Chameleon Suit would work against Thermographic vision or whether that would be the Thermal Dampening armor mod. We looked it up and as they say, that's when it got weird.
The Chameleon Suit give a -4 penalty to perception checks to spot the character. We've always assumed that worked for all vision-based perception, thermo included. But assume for the moment it doesn't, thermal dampening could easily be added to to a chameleon suit (or rather, would probably come standard as thermographic vision is pretty common-- roughly as common as low light). But thermal dampening doesn't give penalties to the people looking for you, it gives you bonus dice versus those with thermographic vision. So if you had a chameleon suit with thermal dampening 4, everyone looking for you visually would have a -4 to that check, and you'd have an extra 4 dice against those with thermographic vision.
It seems like getting bonus dice and giving a penalty gets weird, because if you're hiding from multiple people with different vision mods it can get fairly complicated. For example:
*Full Darkness: Low light and normal observers are totally blind (-6), so it seems safe to assume they can't see anything. Thero observers have a -3 from darkness and -4 for the chameleon suit which would be more than blind (although I could see capping it as -6, "Blind") and the thermal dampened suit would still get 4 more dice to roll against them.
*Partial Light: Normal and Thermo have a -2 from lighting, Low light has no penalty, so from the suit Therm and Normal end up with a -6, Low-Light with a -4, and the suit gets 4 bonus dice against the Therm.
As you go down the list, against a thermal dampened chameleon suit, Therm comes in behind Normal vision on everything. It has other advantages but it still seems weird to me. It seems like either:
1) Chameleon suits don't work on thermal dampening, but you can add thermal dampening to them making it a wash (they don't get a -4, but you get a +4 against them). Or,
2) Thermal dampening should be a penalty to thermo observers, and the chameleon suit is considered to have thermal dampening (4), making it a -4 to normal, low-light and thermo observers.
Between the two the second seems the easiest to track because then you'd no longer have separate dice pools (and separate success tallies) depending on who was looking at you.