I have a new campaign in the works, its based around Deus Ex: Human Revolution. I'm incorporating the Deus Ex world into the Shadowrun world so there will be magic, and all the other fun stuff. The PCs will be working directly under Adam Jensen as security for Sarif Industries, at first as just basic on site security and VIP escort. As well as any public events organized by Sarif. Ultimately though I want them to play a larger role in the planning and executing of black ops or even other corporate stuff if they show an interest.
I was thinking about having the players draw up two characters one for the assault team/security team and one for the higher up politics and planning. So the higher up characters would plan and set up the missions that the assault team would go on. I liked the idea at first and the players seem to like it, but I'm questioning it now, I'm thinking it would be more fun and rewarding for the original characters to earn respect and gain a position of power themselves. I'm still on the fence with this one so any input would help.
I also feel like magic characters will be getting the short end of the stick on this one, there will be steep discounts on some pretty cutting edge augments, I'm not sure how to balance this out.
I ported the few augments in Deus-Ex that weren't already in Shadowrun. Mind you I don't have any of the core supplements so they may already exist.
I added the Cassie social enhancer, I modeled it after Kinesics adept power only without the enhanced control over subconscious body language. Basically just add the rating (max 3) to the dice pool for any social tests, or judging intentions test.
The Icarus landing system is something I'm having trouble with, its simple enough basically it just negates fall damage. but I could see it being very unbalanced, it does say it has a limit to how far you can fall before it fails but it doesn't specify a height. and I'm not sure if I like the idea of my players leaping out penthouse windows...
Finally there's the Typhoon, this one was easy It basically just turns the player into a grenade firing ball barrings out of their arms back and legs. I just took the stats from a frag grenade and used it for this. to balance things out I made it have a huge essence cost seeing how it requires extensive leg torso and arm augmentations. plus it cannot be purchased by conventional means sarif designed it and sarif will only allow a player to have it once they have proved their worth. mostly because the idea of turning my players into walking hand grenades scares the shit out of me, I need some time to prepare myself...
and I think that's it, oh wait, I forgot the x-ray vision.. I guess that one would be pretty easily integrated.
If anyone knows of some augs I forgot or has any cool ideas I'd love to hear them.