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Troll adept Drake

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grimful

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« on: <03-14-12/2138:09> »
one question i wanted to ask was there any other way to prevent stun damage from making a character go unconscious besides the bioware adrenaline pump?
also i'm assuming that the mystic adept armor and the mystic dragon form armor are cumulative am i wrong to do so.
okay now onto the fun stuff

name Dragonfist
Race troll (fomori) [45bp] (+1min/max to body, halve force of spells cast on them, +1 reach)
Drake (western) [65 bp] (+4 body +5 strength, +1 reach)
other drake abilities [Dual Natured, Elemental Attack, Enhanced Senses (Hearing, Low- Light  Vision, Smell, Thermographic Sense), Hardened Armor 4, Mystic Armor 4, and Natural Weapon

STATS
body: 8 (20bp)
agility 4 [30bp]
reaction 5 [40bp]
strength 9 [40bp]
charisma 1
intuition 4 [30bp]
logic 1
willpower 1
edge 1
magic 6 (65bp)

qualities
adapt 5bp
way of warrior 10bp [combat reflexes, improve att strenth, improve att agility]
walker of ways 10bp [mystic armor, critical strike, improve att body]
martial art ( muy thai 2) 10bp

negitive qualities
geas1 (improved reflexes) -10
geas 2 ( improve attribute agility) -10
geas 3 (improve attribute strength) -10
gremlins -5

skills
heavy weapons 4
 unarmed combat 6
dodge 4
automatics 1


Adapt powers
improved reflexes 3 [2.5] way+ geas
improved attribute Strength 3 [1.5] way+geas
improved attribute agility 1 [.5] way+geas
mystic armor 2 [.75]  way2
critical strike 4 [.75]

Armor  2/2 in drake form 10/10

weapons
Fists (6p)

drake
natural weapons [strenth/2+ 2 +4(critical strike)]  17strength in drakform so 14p
elemental attack fire 6p

and that's all fokes yes i'll need to rebalance either take some from attribues or skills even maybe maybe downgrade magic to 5 but really don't want to.

« Last Edit: <03-14-12/2141:22> by grimful »

Smiley

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« Reply #1 on: <03-14-12/2215:59> »
Yes the mystic armor should stack. But quick question... did you create this for an actual Shadowrun campaign? Did your GM approved it? If the answer is yes to both questions, I gotta say you have a very permissive GM! Not many GM would say yes to a character like this one. Mine would, but you wouldn't survive long and he'd have a good laugh making this character go down. I mean with Charisma 1, Logic 1 and Willpower 1, he's most likely an autistic, gullible and mentally impaired guy, good luck playing that and having fun with others. 4 skills only? Really? No other skills whatsoever? No knowledge, even if you start with free ones? No gear (no fake SINs)? No lifestyle? No contacts? That character has been able to pull off becoming a shadowrunner without knowing anybody and without having any kind of identity, not even a fake one? I hope you just forgot to write your gear and your contacts on that sheet. On second thought, not even my GM would allow this character at all.
"Fun? Frag yeah! Always is when that involves a bucket full of drek!"
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grimful

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« Reply #2 on: <03-14-12/2226:11> »
like i said i'm going to have to rework him a bit probably reduce that magic to 5, then move some atribute points from strength and body, but no there actually was no bp left for any gear or anything else and yes i didn't put up the knowledge skills yet, and my online GM doesn't allow drakes, so i'm showing this to the RL one in a week or so.
was able to rework it by removing points from agility and magic so that i have a 20,000 new yen to spend on gear, logic is 4 chrisma is 2, and i might remove the martial arts qualities for 10 more bp, but yes only 4 skills i decided to make him a unarmed master with the potential to end up being able to supplement his use with heavy weapons.
« Last Edit: <03-14-12/2240:46> by grimful »

Weebomancer

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« Reply #3 on: <03-15-12/0407:55> »
We agreed street level dan and here you are power gaming.

JustADude

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« Reply #4 on: <03-15-12/0514:16> »
We agreed street level dan and here you are power gaming.

Oooooooh.... busted by the GM!
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

UmaroVI

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« Reply #5 on: <03-15-12/0659:27> »
BUSTED!

Also, protips: 1) Drakes aren't very good. Turning into a form that gets bonuses to marginal things (melee) in return for not being able to use gear is a really bad trade, and you pay a crapload of points for it. 2) Unaugmented adepts aren't very good. Improved Ability in particular is crap - you paid 2 PP (and used a bunch of gaesa and Way discounts) for 4 points of stats. Compare to what you could get by taking Muscle Toner and Muscle Augmentation.

Tsuzua

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« Reply #6 on: <03-15-12/0939:00> »
Ouch shot down.

While this guy is hyperspecialized, I'm not sure of the effectiveness of it all.  Go down to the shop, buy an Ares Alpha, mod it a bit, put in Ex-Ex ammo, do a long burst and you're doing 12P -2AP at range and the target doesn't get melee skill in defense.  You also have a simple action to shoot again for 9P -2AP or aim or something else.  An Ares Alpha should be about as subtle as being a troll dragon man.  To be fair, being a troll dragon man isn't illegal.

If you need something smaller to carry around, a machine pistol with SnS does 11S -1/2AP on the first simple action and 8S -1/2AP.  Now, there are lots of ways to detect a machine pistol.  But you're paying out the wazoo for the ability to punch everyone on a plane to death.  Also if someone looks at you on the astral plane they're going to see a dragon man.

Depending on what Weebomancer means by street level, I would suggest just being a normal troll adept and punch people in the face.  Maybe get some augmentation while you're at it.  And see if you can get some martial arts to help out. 

Lethe

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« Reply #7 on: <03-15-12/1202:03> »
negitive qualities
geas1 (improved reflexes) -10
geas 2 ( improve attribute agility) -10
geas 3 (improve attribute strength) -10
gremlins -5
[...]
Adapt powers
improved reflexes 3 [2.5] way+ geas
improved attribute Strength 3 [1.5] way+geas
improved attribute agility 1 [.5] way+geas
mystic armor 2 [.75]  way2
critical strike 4 [.75]
You either choose a geas as a negative quality, which gives you BP, or
you choose a geas for power point reduction for a specific adept power.

You can't have both advantages with the same one geas. Also be careful with geas: if you break one of them, it counts as breaking all of them, which will leave you very crippled.

grimful

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« Reply #8 on: <03-15-12/1317:54> »
Ok I'm still looking for I there's anything besides the adrenalin gland bioware that prevents ur char from being knocked out from stun damage.
negitive qualities
geas1 (improved reflexes) -10
geas 2 ( improve attribute agility) -10
geas 3 (improve attribute strength) -10
gremlins -5
[...]
Adapt powers
improved reflexes 3 [2.5] way+ geas
improved attribute Strength 3 [1.5] way+geas
improved attribute agility 1 [.5] way+geas
mystic armor 2 [.75]  way2
critical strike 4 [.75]
You either choose a geas as a negative quality, which gives you BP, or
you choose a geas for power point reduction for a specific adept power.

You can't have both advantages with the same one geas. Also be careful with geas: if you break one of them, it counts as breaking all of them, which will leaveY you very crippled.


I was thinking what u said was the case I was going to look that up and check Thanks to telling me

grimful

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« Reply #9 on: <03-15-12/1323:29> »
BUSTED!

Also, protips: 1) Drakes aren't very good. Turning into a form that gets bonuses to marginal things (melee) in return for not being able to use gear is a really bad trade, and you pay a crapload of points for it. 2) Unaugmented adepts aren't very good. Improved Ability in particular is crap - you paid 2 PP (and used a bunch of gaesa and Way discounts) for 4 points of stats. Compare to what you could get by taking Muscle Toner and Muscle Augmentation.

after fully going over this i did find that using bioware agmentation was better but not by getting it at the start as that for some of the stuff i'd want to be betaware and the rest to be alpha i could get the alpha but it would cost me 170000 right off the bat so i figure its best to go for it ingame. the total of all of it is only 400,000. thanks for making me take another look, not bc it helped this char (also bioware anlong with cyberware is removed when in drake form so no bonuse) but it helped me with the actul plan old troll adept i'm going to be using.
« Last Edit: <03-15-12/1846:10> by grimful »

grimful

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« Reply #10 on: <03-15-12/1325:41> »
We agreed street level dan and here you are power gaming.

Oooooooh.... busted by the GM!
1 that was not the GM so therefor not busted 2 this char was not made to be used in the group that guy is a part of as that the GM doesn't allow drakes at all

Captain Karzak

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« Reply #11 on: <03-15-12/1513:06> »
Ok I'm still looking for I there's anything besides the adrenalin gland bioware that prevents ur char from being knocked out from stun damage.

A pain editor (SR-4a p. 347) is what you want to prevent stun knockouts.

The adrenaline PUMP (which is what I think you meant instead of gland), is garbage - which you probably know since you are asking for an alternative.

grimful

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« Reply #12 on: <03-15-12/1659:32> »
Ok I'm still looking for I there's anything besides the adrenalin gland bioware that prevents ur char from being knocked out from stun damage.

A pain editor (SR-4a p. 347) is what you want to prevent stun knockouts.

The adrenaline PUMP (which is what I think you meant instead of gland), is garbage - which you probably know since you are asking for an alternative.
thanks i remembered there being something else but bc of the pump i stopped looking in the bioware section for it thinking it must've been elsewhere

Glyph

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« Reply #13 on: <03-17-12/0211:09> »
Important note about your armor.  Mystic armor from being a drake is the critter power, which is completely different than the adept power.  The critter power only protects against astral attacks (and it is hardened armor, since drakes also have the hardened armor power).  So your character will only have 6, not 10, points of armor, 4 of them hardened.  On the plus side, this protection extends to astral space.

Redmercury

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« Reply #14 on: <09-11-12/1641:55> »
Important note about your armor.  Mystic armor from being a drake is the critter power, which is completely different than the adept power.  The critter power only protects against astral attacks (and it is hardened armor, since drakes also have the hardened armor power).  So your character will only have 6, not 10, points of armor, 4 of them hardened.  On the plus side, this protection extends to astral space.
This is quite dated but I would like to point out that hardened armor isn't separate from your total armor pool as far as the hardening effect goes. In the power description it states that unless an attack exceeds the armor rating (not the Hardened armor rating) the attack is ineffective.