Hey all!
This is my 2nd character ever, and I'd like some help making him better now that I understand the system a little more.

My concept is that he's a 'high-class' smuggler. He runs a legit helicopter courier business for wealthy clients and corporations - for when they need some special package delivered quickly and securely. He also smuggles on the down-low, and has modified his helicopter to do so. His goal in life (and why he shadowruns) is to save up enough money to buy a zeppelin (that 800,000 nuyen one) and do an absurd amount of modifications on it.
In terms of mechanics I wanted him to be an amazingly unbelievable pilot, and have some decent face skills for smuggling. Sort of like a James Bond (but with piloting instead of driving).
I apologize in advance if the formatting isn't standard for the forum ...
As this is one of my first characters - am I missing anything critical? Should I change anything? From perusing I know that I probably need more common use matrix programs, and maybe a legit commlink ... and some way of detecting RFID tags? Where would I free up the money for those?
[spoiler="old version"]
Attributes (195 points)
Body 2
Agility 3
Reaction 7 (8 with magic)
Strength 2
Charisma 4
Intuition 2
Logic 4
Willpower 2
Special Attributes (40 points)
Essence 6
Initiative 9 (10 with magic)
Edge 6
Magic 1
Qualities (0 points)
Exceptional Atribute 20 Reaction up to 7
Aptitude 10 Pilot Aircraft up to 7
Adept 5 adept powers
Day Job -15 work as a high-class helicopter courier (gains 5000/month)
In Debt -20 20000 loan (owes 30000, 3000/month interest)
Skills (136 points)
Pilot Aircraft 7 (8 with magic) Reaction
Aeronautics Mechanic 4 Logic
Electronic Warfare 1 Logic
Electronics (Skill Group) 2 Logic
Influence (Skill Group) 4 Charisma
Pistol 2 Agility
Gunnery 1 Agility
Parachuting 1 Body
Perception 2 Intuition
Knowledge Skills (0 bp, 18 free points)
English - Native -
Language1 4 Intuition <-- depends on setting
Engineering 4 Logic
Gambling 2 Intuition
Smuggling Safe Houses 2 Intuition
Philosophy 6 Logic
Gear (25 bp)
125,000
145,000 total (gear + loan)
Northrup Wasp (autogyro) 106000
ECM 2 standard 0
ECCM 2 standard 0
SunCell 5000
Smuggling Compartment 1500
Anti-Theft System 2000
Ejection Seat 500
Ammenities (middle) 100
Manual Overide 500
Weapon Mount (external, remote control, flexible) standard
Ingram White Knight 2000
Exploding Rounds (2x belt of 100) 100
Level 3 Pilot upgrade 1000
Parachute 500
Ruger Thunderbolt with Smartgun System 1150
Smartgun System 0
Electronic Firing 1000
Improved Range Finder 1000
Contact Lenses (Level 3) 50
Image Link 25
Smartlink 500
Vision Enhancement Level 3 300
Actioneer Business Clothes 1500
Explosive Rounds (3x clip of 12) 150
Stick'n'Shock Rounds (2x clip of 12) 160
Transys Avalon 5000
Novatech Navi 1500
Fake SIN (Level 4) 4000
Emotitoy (nonmobile) (level 6) 600
False-Bottomed Attache Case 300
Certified Credstick 25 <-- for his business
Certified Credstick 25 <-- for his shadowrunning
Tag Eraser 150
Keylock (Rating 6) 60
Clearsight Autosoft (Level 2) 1000
Targeting (LMG) Autosoft (Level 2) 1000
Defense Autosoft 1000
Maneuever (Aircraft) Autosoft (Level 2) 1000
Electronic Warfare Autosoft (Level 2) 1000
Encrypt Common Use (Level 6) 600
Command Common Use (Level 6) 600
Low Lifestyle (1 month) 2000
Sum Gear 144995
Leftover Money 5
Starting Money (3d6)*50
Contacts (Connection, Loyalty)
Smuggling Contact (3, 1) 4
BP Spent: 400
Adept Powers (have 1 magic point worth)
Improved Physical Attribute (Reaction) 0.75
Improved Ability (Pilot Aircraft) 0.25
[/spoiler]
[spoiler="new version"]
Attributes
Body 3 20
Agility 1 0
Reaction 5 (7 ) 40
Strength 2 10
Charisma 2 10
Intuition 4 30
Logic 5 (6 ) 40
Willpower 2 10
Sum Base Attributes 160
Essence 6 0
Initiative 9 (12) 0
Edge 5 30
Magic 5 40
Sum Special Attributes 70
Quality
Exceptional Atribute 20 Reaction up to 7
Artisan's Way 10 Discounted Powers
Adept 5 adept powers
Day Job -15 work as a high-class helicopter courier (gains 5000/month)
In Debt -20 20000 loan (owes 30000, 3000/month interest)
Sum Quality 0
Skills
Pilot Aircraft 6 24 Reaction
Heavy Weapons 4 16 Agility <-- Logic
Gunnery 4 16 Agility <---Logic
Dodge 4 16 Reaction
Aeronautics Mechanic 1 4 Logic
Perception 3 12 Intuition
Stealth (Skill Group) 4 40 Intuition/Agility <---Logic
Influence (Skill Group) 1 10 Charisma
Sum Skill 138
Knowledge Skills 27
English - Native -
Language1 4 Intution
Smuggling Routes 4 Intuition
Smuggling Safehouses 4 Intution
Black Market (Locations) 4 Intuition
Philosophy 6 Logic
Engineering 2 Logic
Gambling 3 Intuition
Adept Powers 5
Improved Reflexes II 1.875 +2 reaction, +2 initiative passes
Mind Over Matter 1.5 use logic for all agility tests
Keen Wits 0.75 +1 Logic
4.125
Potential Additional Options
Eidetic Sense Memory 0.375
Multi-Tasking 0.375
Improved Ability (Technical/Vehicle Skills) 0.1875
Gear 130,000 26 150,000 total (gear + loan)
Northrup Wasp (autogyro) 10 106000
ECM 2 0 standard 0
ECCM 2 0 standard 0
SunCell 1 slot 5000
Smuggling Compartment 1 slot 1500
Anti-Theft System 2 slots 2000
Ejection Seat 1 slot 500
Ammenities (middle) 1 slot 100
Manual Overide 1 slot 500
3 slots open
Weapon Mount (external, remote control, flexible) 2 weapon 0
1 weapon open
Level 3 Pilot Pilot OS 1000 <-- only 1000 to upgrade from pilot 2
Parachute MISC 500
Ingram White Knight 2000
Folding Stock 0
Gas Vent System V 0
Smartgun System 2000
Electronic Firing 1000
Auto-Adusting Underbarrel Weight 150
Contact Lenses (Level 3) Eyeware (3 slots) 150
Image Link 1 25
Smartlink 1 500
Vision Enhancement Level 3 1 300
Actioneer Business Clothes 5|3 1500
Form-fitting Body Armor (Shirt) 3|0 500
PPP Forearm Guards 0|1 200
PPP Shin Guards 0|1 150
PPP Leg Casing 0|1 350
Total Armor 8|6
Total Encumberance 6|6 Body x 2 = 6
Explosive Rounds (5x clip of 12) Ammo 250
Stick'n'Shock Rounds (2x clip of 12) Ammo 160
Transys Avalon Commlink 5000 <-- for smuggling use
Novatech Navi OS 1500 <-- for smuggling use
Fake SIN (Level 1) SIN 1000 <-- for smuggling use
Meta Link Commlink 100 <-- for business use
Vector Xim OS 200 <-- for business use
Fake SIN (Level 4) SIN 4000 <-- for business use
Emotitoy (nonmobile) (level 6) MISC 600
False-Bottomed Attache Case MISC 300
Certified Credstick MISC 25 <-- for business use
Certified Credstick MISC 25 <-- for smuggling use
Radio Signal Scanner (Level 6) MISC 150
Tag Eraser MISC 150
Keylock (Rating 1) SECURITY 10
Clearsight Autosoft (Level 2) Matrix Program 1000
Targeting (LMG) Autosoft (Level 2) Matrix Program 1000
Defense Autosoft (Level 2) Matrix Program 1000
Maneuever (Aircraft) Autosoft (Level 2) Matrix Program 1000
Electronic Warfare Autosoft (Level 2) Matrix Program 1000
Encrypt Common Use (Level 6) Matrix Program 600
Command Common Use (Level 6) Matrix Program 600
Analyze Common Use (Level 6) Matrix Program 600
Scan Common Use (Level 6) Matrix Program 600
Browse Common Use (Level 6) Matrix Program 600
Edit Common Use (Level 6) Matrix Program 600
Low Lifestyle (1 month) 2000
Sum Gear 149995
Leftover Money 5
Starting Money (3d6)*50
Contacts (Connection, Loyalty)
Smuggling Contact (4, 2) 6
BP Spent: 400
[/spoiler]