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[Recruitment] Plato Lied

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crisses

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« Reply #15 on: <03-28-12/1928:26> »
Surge Class 3 what are you taking? gills? underwater sight? Sonar? sure those are OK

Yes, that's what I was thinking.

Webbed hands & feet, blubber, underwater vision, gills, climate adapted to arctic, thermal sensitivity.  Negatives: weird eyes (heck, you have a 2nd eyelid...), critter spook, reduced senes of touch (between the blubber & weird hands...).  With other pos qualities Direction Sense, Water Sprite.  Can take up to another 10BP PosQuals, might put it towards something to aid covert ops.

Perhaps the skillset to go with it (I don't think anyone else has taken) should be covert ops.  Once you slip into the water swim over to another boat, get on-board -- why not... makes you useful to keep around for recon.  No scuba equipment to stow as long as you're not deep sea diving....

The Big Peat

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« Reply #16 on: <03-28-12/2040:11> »
Crisses, I'm sorta heading in that direction myself to an extent - no reason you can't and see what the GM says, but just pointing out. You'd have the advantage of not needing scuba gear too :p

crisses

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« Reply #17 on: <03-28-12/2147:41> »
Crisses, I'm sorta heading in that direction myself to an extent - no reason you can't and see what the GM says, but just pointing out. You'd have the advantage of not needing scuba gear too :p

Not sure what you mean -- looked like you were working on an adept warrior/gunner 2nd mate...I doubt we'll overlap enough to worry about.

Yes, not needing scuba gear is half the issue, much easier on the other end of a dive to go deckside and skulk about without many kilos of tank to stow somewhere...

I'm going for a few pieces of cyberware, perception, medicine (former Doc Wagon op), can pilot the craft (looking at a 3+ in pilot watercraft -- spent my childhood on the shores of England, and of course the Doc Wagon English Channel yacht-club rescue squad...)....working on history and fleshing out skills & gear....  I'll be back with a character soon nuf.  Not much flash -- can always work on cyber mods up the wazoo if I ever strike gold in a sunken ship recovery or something....

I'm more about the roleplay, and using my brains.

The Big Peat

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« Reply #18 on: <03-28-12/2203:27> »
Mm, wasn't at my clearest - but he does have certain capabilities under those categories. Anyway, just saying, crack on.

Here is the current (slightly rough) draft - there's a couple of things I might change, the ammo's not distributed correctly, haven't brought extra clips, but there won't be substantial change, unless the Gm hates it. I'll just point out; Chummer doesn't seem to think I need to pay for languages, which is nice of it, but possibly inaccurate; or possibly not, given the Lingustics adept power.



NAME/ALIAS: Crow   PLAYER:    MOVEMENT: 10/25, Swim: 6
METATYPE: Elf   AGE:      SEX:      NUYEN:   0
HEIGHT:      WEIGHT:      HAIR:      EYES:      SKIN:   
KARMA:   0   TOTAL KARMA:   0   STREET CRED:   0   NOTORIETY:   4   PUBLIC AWARE:   1
COMPOSURE:   6   JUDGE INTENTIONS:   6   LIFT/CARRY:   8   LIFT/CARRY WEIGHT:   45 kg/30 kg   MEMORY:   6
PERSONAL DATA Show: YESPage Break: NO
PHYSICAL ATTRIBUTES   MENTAL ATTRIBUTES   SPECIAL ATTRIBUTES   SPECIAL ATTRIBUTES
BODY: 5
CHARISMA: 3
EDGE: 3
CURRENT EDGE POINTS:
AGILITY: 6 (10)
INTUITION: 3
ESSENCE: 5.15
ASTRAL INIT: 6
REACTION: 4 (6)
LOGIC: 3
INITIATIVE: 7 (9)
MATRIX INIT: 6
STRENGTH: 3
WILLPOWER: 3
MAGIC: 5 
INIT PASSES: 1 (3)    MATRIX: 1    ASTRAL: 3
ATTRIBUTES Show: YESPage Break: NO
ACTIVE SKILLS
SKILL NAME   POOL   RTG.   ATT.   R. MOD.   P. MOD.
Animal Handling   2   0   3   0   0
Animal Training   2   0   3   0   0
Armorer   4   1   3   0   0
Artisan   2   0   3   0   0
Automatics   8   6   1   1   0
Blades (Knives)   2 (4)   1   1   0   0
Climbing   5   2   3   0   0
Computer   2   0   3   0   0
Con   4   1   3   0   0
Cybercombat   2   0   3   0   0
Data Search   2   0   3   0   0
Demolitions   4   1   3   0   0
Disguise   2   0   3   0   0
Diving   7   2   5   0   0
Dodge   5   0   6   0   0
Electronic Warfare   4   1   3   0   0
Etiquette   4   1   3   0   0
First Aid   4   1   3   0   0
Flight   5   2   3   0   0
Gunnery   3   2   1   0   0
Gymnastics   3   2   1   0   0
ACTIVE SKILLS
SKILL NAME   POOL   RTG.   ATT.   R. MOD.   P. MOD.
Hacking   2   0   3   0   0
Heavy Weapons   3   2   1   0   0
Infiltration (Wilderness)   3 (5)   2   1   0   0
Instruction   2   0   3   0   0
Intimidation (Physical)   7 (9)   4   3   0   0
Leadership   4   1   3   0   0
Longarms   5   4   1   0   0
Navigation   4   1   3   0   0
Negotiation   4   1   3   0   0
Parachuting   6   1   5   0   0
Perception (Visual)   7 (9)   2   3   0   2
Pilot Ground Craft   7   1   6   0   0
Pilot Watercraft   7   1   6   0   0
Pistols (Semi-Automatics)   3 (5)   2   1   0   0
Riding   5   0   6   0   0
Running   5   2   3   0   0
Shadowing   2   0   3   0   0
Survival   4   1   3   0   0
Swimming   5   2   3   0   0
Tracking   2   0   3   0   0
Unarmed Combat (Martial Arts)   2 (4)   1   1   0   0
KNOWLEDGE SKILLS
SKILL NAME   POOL   RTG.   ATT.   R. MOD.   P. MOD.
Language: Arabic   4   1   3   2   0
Language: English    N    N    N    N    N
Language: Portuguese   4   1   3   2   0
Language: Spanish   4   1   3   2   0
Language: Turkish   4   1   3   2   0
Language: Ukrainian   4   1   3   2   0
Alcohol   5   2   3   0   0
Arms Dealers   5   2   3   0   0
Combat Tactics   5   2   3   0   0
Firearms   5   2   3   0   0
Glamour girls and others   5   2   3   0   0
Impact Sports   4   1   3   0   0
Low Dives   5   2   3   0   0
Security Tactics   5   2   3   0   0
SKILLS Show: YESPage Break: NO
CONTACT NAME   TYPE   CONNECTION   LOYALTY/INCIDENCE
Leshya, arms dealer   Contact   2   2
Sickening Sammy, fixer   Contact   1   1
Zlatan, ex-colleague and very bitter hobgoblin   Enemy   5   5
CONTACTS & ENEMIES
QUALITY NAME   
Addiction (Mild) (Demon Drink)   SR4 93
Adept   SR4 90
Incompetent (Throwing Weapons)   SR4 95
Linguist   RC 98
Low-Light Vision   RC 114
Restricted Gear (Rating 1)   RC 101
SINner (Criminal) (UK)   SR4 95
The Warrior's Way   WA 14
Weak Immune System   SR4 96
QUALITIES
ARMOR   BALLISTIC/IMPACT   
TOTAL   12/10   
Armor Vest   6/4   SR4 326
Camouflage Suit   8/6   SR4 326
Fire Resistance 4
Diving Armor   5/4   AR 55
Chemical Protection 4
Form-Fitting Half-Body Suit   4/1   AR 48
Nonconductivity 4
SecureTech Forearm Guards   0/1   AR 49
SecureTech Helmet   0/2   AR 49
ARMOR Show: YESPage Break: NO
     
PHYSICAL DAMAGE TRACK   STUN DAMAGE TRACK
            -1
            -2
            -3
       Down      OVR
  OVR      OVR      OVR
  OVR      DEAD   
            -1
            -2
            -3
  Down      
CONDITION MONITOR
WEAPON   DAMAGE   AP   MODE   RC   AMMO   
Ares Desert Strike   8P   -3   SA   1   14(c)   AR 28
Imaging Scope; Shock Pad; Stock; Barrel Extension
S: 0-165   M: 166-386   L: 387-881   E: 882-1651   
Ares Light Fire 70   4P   -   SA   0   16(c)   AR 21
Silencer, Ares Light Fire 70
S: 0-5   M: 6-15   L: 16-30   E: 31-50   
Colt M24A3 Water Carbine   5P   -   SA/BF   3   30(c)   AR 24
Foregrip; Sling; Personalized Grip
S: 0-10   M: 11-40   L: 41-85   E: 86-150   
HK G12A3z   6P   -1   SA/BF/FA   4   32(c)   AR 27
Imaging Scope; Sling; Stock; Gas Vent 2; Laser Sight
S: 0-50   M: 51-150   L: 151-350   E: 351-550   
HK MP-5 TX   5P   -   SA/BF/FA   4   20(c)   SR4 318
Sling; Stock; Gas Vent 2; Laser Sight
S: 0-10   M: 11-40   L: 41-85   E: 86-150   
Ruger Thunderbolt   5P   -1   BF   4   12(c)   AR 24
Firing Selection Change, Small Mod (SA); Gas Vent 2; Laser Sight
S: 0-5   M: 6-20   L: 21-40   E: 41-60   
RANGED WEAPONS Show: YESPage Break: NO
     
WEAPON   DAMAGE   AP   REACH   
Ceramic Knife   3P   -   0   AR 14
Cougar Fineblade Knife, Long   4P   -1   0   AR 14
Hardliner Gloves   3P   -   0   AR 38
Unarmed Attack   2S   -   0   SR4 159
MELEE WEAPONS
IMPLANT   ESSENCE   GRADE   
Damper   0.1   Standard   SR4 341
Muscle Toner Rating 4   0.8   Standard   SR4 346
Protective Covers   0   Standard   SR4 340
CYBERWARE/BIOWARE Show: YESPage Break: NO
COMMLINK   RESPONSE   SYSTEM   FIREWALL   SIGNAL   
Novatech Airware   3   3   3   3   SR4 328
ACCESSORIES
Iris Orb; Medkit 6; Medkit Supplies; Suite: Basic+ [Analyze 3; Browse 3; Command 1; Edit 3]
COMMLINK/PROGRAMS Show: YESPage Break: NO
NAME   RATING   
Combat Sense   5   SR4 195
Enhanced Perception   2   SR4 195
Improved Ability (Combat) (Automatics)   1   SR4 196
Improved Reflexes 2      SR4 196
Linguistics      SM 177
ADEPT POWERS Show: YESPage Break: NO
NAME   RATING   
Krav Maga   2   AR 157
Ready Weapon as Free Action; Take Aim as Free Action
MANEUVERS
MARTIAL ARTS Show: YESPage Break: NO
LIFESTYLE   MONTHS   
Low   1   SR4 268
LIFESTYLE Show: YESPage Break: NO
NAME   RTG.   QTY.   
Ammo: EX-Explosive Rounds (Blades)   -   240   SR4 323
Ammo: Gel Rounds (Light Pistols)   -   50   SR4 323
Contact Lenses   3   1   SR4 332
Diving Light   -   2   AR 55
Fake License (Muscle Toner)   3   2   SR4 332
Fake License (Ares Light Fire 70)   3   1   SR4 332
Fake SIN (Max Green)   3   1   SR4 332
NAME   RTG.   QTY.   
Flare Compensation   -   1   SR4 333
Full Face Mask   -   1   AR 56
Glow Spray   -   5   AR 56
Grapple Gun   -   1   SR4 337
Image Link   -   1   SR4 333
Ink Grenade   -   5   AR 56
Respirator   6   1   SR4 336
NAME   RTG.   QTY.   
Standard Rope (100 m)   -   1   SR4 337
Stimulant Patch   4   4   SR4 338
Tag Eraser   -   1   SR4 330
Tool Kit (Armourer)   -   1   SR4 332
Trauma Patch   -   2   SR4 338
Vision Enhancement   3   1   SR4 333
GEAR Show: YESPage Break: NO


Christ, chummer's text only version really doesn't translate well... will tidy that up when not so tired.

SeriousOne338

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« Reply #19 on: <03-28-12/2317:18> »
Ok the out put I use for chummer is: Text Only  copy it from there.


So from what I can see is we have two covert ops people, and a rigger. who did I miss?

The dobermans are ok, but you need air support. Roto or Fixed wing for high altitude assistance.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

vinnmun

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« Reply #20 on: <03-28-12/2324:12> »
my mage/nautical mechanic
H0llister - Demo Team

Red: Matrix
Blue: Speech
Green: Thought

crisses

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« Reply #21 on: <03-28-12/2338:12> »
Mm, wasn't at my clearest - but he does have certain capabilities under those categories. Anyway, just saying, crack on.

Here is the current (slightly rough) draft - there's a couple of things I might change, the ammo's not distributed correctly, haven't brought extra clips, but there won't be substantial change, unless the Gm hates it. I'll just point out; Chummer doesn't seem to think I need to pay for languages, which is nice of it, but possibly inaccurate; or possibly not, given the Lingustics adept power.

Christ, chummer's text only version really doesn't translate well... will tidy that up when not so tired.

I don't see any serious conflicts -- so we can both swim...  so what ;)  one less arse I have to pull out of the big lake when the boat is caught in a storm or something...  I'll look at your character more closely when I can read it ;)  And I was going to take the Linguist quality -- but none of our languages overlap but English.  So that works anyway.  I was going for other Pacific coastal areas.  Though I ought to take French considering  I worked the English Channel....maybe Spanish -- then we have a language we can speak right in front of the gringos.

crisses

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« Reply #22 on: <03-29-12/0027:45> »
First time doing KarmaGen -- and I have 48 karma left over so far, but here she is for now:

Character Updated -- See Below!

Background thus far:

Minnow, once a pure human brit, SURGEd when she was 16 years old. She was raised in a coastal town in England, with a great deal of time spent in the ocean and on the rivers, fishing and enjoying the seaside life. Then she lost nearly everything when she SURGEd -- her family, her friends -- her only luck being that she was so close to the ocean; it was easy to get away from everyone and hide out when things got tough.

SURGE stole her dream of becoming an executive one day. However, her talents and predicament meant that she was sought-after by none other than Doc Wagon, so she spent several years in their service. Eventually she got tired of rescuing lazy executives yachting in the English Channel, but she couldn't get off the front lines and into another position in the corporation. She realized that there was more than just glass in the ceiling; she felt used. She ended her employment contract with proper British notice and all that rot, then took off on her own for a walkabout. The last time she went on one, she was a child and her parents visited India and several Asian countries where Minnow picked up many languages.

But Doc Wagon™ HTR experience did leave her with an ample toolkit to get along in the world, and her years of service working the Channel did offset the cost of her headware. A couple extra body-mods later, then nearly blowing her life's savings on gear and a bunch of one-way tickets across the globe -- she's just landed in Hawaii ("Why did I pick Hawaii? What was I thinking?"). Now she is seeking her fortune on the high seas, on her terms. Or at least a chance to do something more interesting than pulling jumbo prats out of the channel.



Stats
Name: Gail Smithers
Alias: Minnow
Race: Human (SURGE)
Sex: F
Nationality: GB
Lifestyle: Low (3 months pd)
Karma Spent: 702 so far
Physical Description: XXXXX
Personality/background XXXXX
Attributes (231 Karma)
BodyAgilityReactionStrength
3534
CharismaIntuitionLogicWillpower
3532
EdgeMagic/ResonanceEssenceInitiative
3--6
Positive Qualities (70 Karma)
-- Class III SURGE -- (30 Karma)
Underwater Vision
Webbed Hands & Feet
Gills
Climate Adaptation (Arctic)
Thermal Sensitivity
Blubber
-- Other --
Hawk Eye (10 Karma)
Linguist (10 Karma)
Direction Sense (10 Karma)
Water Sprite (10 Karma)
Negative Qualities (n/a)
-- Class III SURGE --
Critter Spook
Extravagant Eyes
Reduced Touch
-- Other --
Active Skills (306 Karma)
Stealth Skill Group3
Influence Skill Group3
Survival3
Navigation3
Gymnastics2
Climb3
Swim4
Diving4
Medicine4
Pilot Watercraft3
Perception4
Unarmed Combat4
Pistols3
Exotic Weapon Whip4
Hardware (Maglocks +2)3
Locksmith (picking +2)2

Knowledge Skills (43 Karma)
Breaking & Entering Techniques4
Ship Security3
Ship Layouts3
Marine Craft ID3
Doc Wagon HTR Methods4

Language Skills[lb] (16 Karma)
EnglishN
Japanese1 (3)
Spanish1 (3)
Mandarin1 (3)
Hindi1 (3)
French1 (3)
Korean1 (3)
Hawaiian1 (3)
German1 (3)
Cyber/Bioware (17,750¥)
CyberwareEssenceCostNotes
datajack0.1500¥--
Commlink0.23000¥Renraku Sensei
Math SPU0.154500¥--
Attention Coprocessor0.39000¥--
Fingertip Compartment0.1750¥I wanna whip.
Gear (XXXXX¥) (29,725¥)
System & Firewall 3 running in commlink1200¥
Stealth 3 running in commlink1500¥
Form-Fitting Body Armor 6/21600¥
Goggles R3 (low-light, thermo, vision enh 3650¥
Glasses R1 (smartlink)525¥
Smart Ares Viper Silvergun (double cost)1000¥
Predator IV350¥
Concealable Holsters (2)150¥
Fake Licenses (guns, R3 x 2)600¥
Fake ID R33000¥
Grapple Gun500¥
Rappelling Gloves (custom fit, 10x cost)700¥
100m microline50¥
Lockpick Set300¥
Maglock Passkey R48000¥
Executive Line jacket/blouse/skirt1700¥
Industrious Line Coverall900¥
Diving Gear2000¥
Diving Armor1750¥
Underwater camera250¥
Dry Suit (fitted, paid double)2000¥
Desert Suit1000¥
Waterproof Fanny Pack
Waterproof Packs
Contacts (14 Karma)
ContactC/L
Doc Wagon HTR Team Leader - UK channel coast3/4
Nuyen Total: Gear (29725¥) + Cyberware (17750¥) + 3 months Low Lifestyle (6000¥) = 53,475¥ = 22 Karma
Build Point totals: 702 = 231 + 70 + 306 + 43 + 16 + 22 + 14[/spoiler]


Almost done, but I have to hit the bed before I hit the floor :)

crisses

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« Reply #23 on: <03-29-12/0925:30> »
Here's my character, I think this time she's near-finished.

Background

Minnow, once a pure human brit, SURGEd when she was 16 years old. She was raised in Pagham, England, with a great deal of time spent in the ocean and on the rivers, fishing and enjoying the seaside life. Then she lost nearly everything when she SURGEd -- her family, her friends -- her only luck being that she was so close to the ocean; it was easy to get away from everyone and hide out when things got tough.

SURGE stole her dream of becoming an executive one day. However, her talents and predicament meant that she was sought-after by none other than Doc Wagon™, so she spent several years in their service. Eventually she got tired of rescuing crazy frat boys and lazy executives yachting in the English Channel, but she couldn't get off the front lines and into another position in the corporation. She realized that there was more than just glass in the ceiling; she felt used. She ended her employment contract with proper British notice and all that rot, then took off on her own for a walkabout. The last time she went on one, she was a child and her parents visited India and several Asian countries where Minnow picked up many languages.

But Doc Wagon™ HTR experience did leave her with an ample toolkit to get along in the world, and her years of service working the Channel did offset the cost of her headware. A couple extra body-mods later, then nearly blowing her life's savings on gear and a bunch of one-way tickets across the globe -- she's just landed in Hawaii ("Why did I pick Hawaii? What was I thinking?"), which had been their last stop on her childhood tour. Now she is seeking her fortune on the high seas, on her terms. Or at least a chance to do something more interesting than pulling prats out of the channel.

She stays in touch with her sailing mentor, Jason Windbourne {the head Training Officer at the Hastings Yacht Club located in St Leonards-On-Sea outside of Hastings, East Sussex} and Arthur Leeds {Doc Wagon™ HTR Team Lead, English Channel}.

Edit: The cyberware except the finger compartment is a lower-level executive suite than in Augmented.  I figured these were installed by Doc Wagon (& later paid off): The math coprocessor helps with navigation, internal commlink makes sense since it let her communicate underwater with her HTR team, the attention coprocessor helps evaluate a highly threatening environment more quickly to evaluate rescue options, etc.  I did not reduce the essence cost or the nuyen costs for the suite.).



Stats

Name: Gail Smithers
Alias: Minnow
Race: Human (SURGE)
Sex: F
Nationality: GB
Lifestyle: Low (2 months pd)
Karma Spent: 749
Physical Description: Strong-boned brit woman, fair skinned and light-haired, perhaps a bit lumpy here and there, with eyes that blink twice (the first time with a thin blueish membrane that almost matches her eyes, the second with a normal human lid), and webbing between her fingers.
Personality/background see above...
Attributes (243 Karma)
BodyAgilityReactionStrength
3534
CharismaIntuitionLogicWillpower
4542
EdgeMagic/ResonanceEssenceInitiative
3--5.158
Positive Qualities (70 Karma)
-- Class III SURGE -- (30 Karma)
Underwater Vision
Webbed Hands & Feet
Gills
Climate Adaptation (Arctic)
Thermal Sensitivity
Blubber
-- Other --
Hawk Eye (10 Karma)
Linguist (10 Karma)
Direction Sense (10 Karma)
Water Sprite (10 Karma)
Negative Qualities (n/a)
-- Class III SURGE --
Critter Spook
Extravagant Eyes
Reduced Touch
-- Other --
Active Skills (332 Karma)
Stealth Skill Group4
Influence Skill Group3
Survival3
Navigation (marine +2)3
Gymnastics2
Climb3
Swim (long distance +2)4
Diving4
Medicine4
Pilot Watercraft3
Perception4
Unarmed Combat4
Pistols (semi-auto +2)3
Exotic Weapon Whip4
Hardware (Maglocks +2)3
Locksmith (picking +2)2

Knowledge Skills (39 Karma)
Breaking & Entering Techniques4
Ship Security3
Ship Layouts3
Marine Craft ID3
Doc Wagon HTR Methods3

Language Skills (16 Karma)
EnglishN
Japanese1 (3)
Spanish1 (3)
Mandarin1 (3)
Hindi1 (3)
French1 (3)
Korean1 (3)
Hawaiian1 (3)
German1 (3)
Cyber/Bioware (17,750¥)
CyberwareEssenceCostNotes
datajack0.1500¥--
Commlink0.23000¥Renraku Sensei
Math SPU0.154500¥--
Attention Coprocessor0.39000¥--
Fingertip Compartment0.1750¥contains whip.
Gear (35,305¥)
System & Firewall 3 running in commlink1200¥
Stealth 3 running in commlink1500¥
Form-Fitting Body Armor 6/21600¥
Goggles R3 (low-light, thermo, vision enh 3650¥
Glasses R1 (smartlink)525¥
Smart Ares Viper Silvergun (double cost)1000¥
Predator IV350¥
Concealable Holsters (2)150¥
Monofilament Whip3000¥
Fake Licenses (guns, R3 x 2)600¥
Fake ID R33000¥
Grapple Gun500¥
Rappelling Gloves (custom fit, 10x cost)700¥
100m microline50¥
Lockpick Set300¥
Maglock Passkey R48000¥
Executive Line jacket/blouse/skirt1700¥
Industrious Line Coverall900¥
Diving Gear2000¥
Diving Armor1750¥
Underwater camera250¥
Dry Suit (fitted, paid double)2000¥
Desert Suit1000¥
Waterproof Fanny Pack--
Waterproof Packs--
8 spare clips (4 each gun)40¥
Gel Rounds (60)180¥
Flechette Rounds (200)2000¥
Regular Ammo (200)400¥
Contacts(26 Karma)
ContactC/L
Doc Wagon HTR Team Leader - UK channel coast3/4
Yacht Club Training Officer3/3
Nuyen Total: Gear (35305¥) + Cyberware (17750¥) + 2 months Low Lifestyle (4000¥) = 57055¥ = 23 Karma & 445¥ remaining
Build Point totals: 750 = 243 + 70 + 332 + 39 + 16 + 23 + 26

Starting monies:  400¥ + 445¥ = 820¥ {+ 25¥ for credstick.}
[/spoiler]

Restricted Gear:  The MonoWhip is the most restricted property at 12F.

Either I would pay for the questionable items on my list (waterproof fanny pack & waterproof packs (i.e. bags)) and take the remainder of my monies as credstick + balance if allowable -- or add the remaining nuyen to my roll if that's not allowable.

Other starting monies (base roll, low lifestyle):  3d6=8

She's going to spend most of her time in the water in Hawaii lest she boil to death, and when she's on-shore, she'll wear her desert outfit, even if it gets funny looks ;)  Perhaps she can crack some jokes about it in Hawaiian.  And try to stay indoors.


Edit: Added clips & ammo.  Meant to.  Doh.  Pulled 1 rank (4 Karma) out of Knowledge: Doc Wagon HTR Methods.  Added marine +2 specialization to Navigation.  Have 1 spare karma floating around now.

SeriousOne338

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« Reply #24 on: <03-29-12/1007:55> »
My only suggestion is to change your pistol specialization to semi-auto that way it covers a larger amount of guns, other than that your good to go
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

crisses

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« Reply #25 on: <03-29-12/1030:01> »
My only suggestion is to change your pistol specialization to semi-auto that way it covers a larger amount of guns, other than that your good to go

Done.
Thanks, boss!

I did have a couple questions on costs on waterproof bags (in which to stow equipment, and a fanny pack or similar I can dive/swim with...).  And starting Nuyen (are we able to keep leftover nuyen from chargen, or only able to add it into the dice roll).  That about wraps it up, I think.

SeriousOne338

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« Reply #26 on: <03-29-12/1032:07> »
Blah those will be covered by your lifestyle. Plus they're not that expensive today so in 60 years it should be ceap-ish
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

crisses

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« Reply #27 on: <03-29-12/1040:54> »
Blah those will be covered by your lifestyle. Plus they're not that expensive today so in 60 years it should be ceap-ish

Tally-Ho!

Hey, it's that proof-versus:

Quote
No shit, there I was:  floating under the surface treading water, watching the ship go belly-up into the ocean.  [The GM says "All your stuff is soaked in seawater & will be ruined.  You'll have to roll, even for all the equipment you had on your person, to see if it can take being immersed in seawater..."  I turn to the GM and say, "But all my stuff is in waterproof bags!"  GM says, "Where does it say that on your character sheet?"  Me: "But, I'm always around seawater!  Even since I was a kid!  Don't you think I know all about coastal flooding, and boats capsizing, and..."  GM: "If it's not on your sheet, too bad. You forgot."]

:)

SeriousOne338

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« Reply #28 on: <03-29-12/1305:03> »
Blah those will be covered by your lifestyle. Plus they're not that expensive today so in 60 years it should be ceap-ish

Tally-Ho!

Hey, it's that proof-versus:

Quote
No shit, there I was:  floating under the surface treading water, watching the ship go belly-up into the ocean.  [The GM says "All your stuff is soaked in seawater & will be ruined.  You'll have to roll, even for all the equipment you had on your person, to see if it can take being immersed in seawater..."  I turn to the GM and say, "But all my stuff is in waterproof bags!"  GM says, "Where does it say that on your character sheet?"  Me: "But, I'm always around seawater!  Even since I was a kid!  Don't you think I know all about coastal flooding, and boats capsizing, and..."  GM: "If it's not on your sheet, too bad. You forgot."]

:)


SO you think. Remember bags can be burst or punctured
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

vinnmun

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« Reply #29 on: <03-29-12/1308:43> »
So was it you wanted me to open the chummer file as a txt and copy and paste on the contents for yah? I have the character last post on the first page, but if you want the chummer file the wasy i described, it can be done....i just didint know what you meant at the time.
H0llister - Demo Team

Red: Matrix
Blue: Speech
Green: Thought

 

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