@ Cass
I think it's more that he just got defensive when I asked if I could check the rules because it didn't sound right to me. Afterwards when I would just check automatically he would turn to me and ask to see specific rules for what we were doing since I was already reading it for myself.
@ Ajax
I agree that rule debates aren't good for the flow of the game. However that's not really what this was. The GM tried to say that two characters who had invested into infiltration could not get passed a low sec maglock. That didn't sound right to me at all. He then declared that we would have to invest resources, time etc for a door that I believed we could get passed if we just took 30 seconds to look up the rule for defaulting on that skill. The real problem is that we had a the SR core book on the table and that he would not let his players look at the rule because he was "god" and knew the rule. He didn't. The whole situation lasted 2 minutes give or take. I checked the rule then and there because it's one thing if it was something obtuse or that could be interpreted by DM fiat, or if one player stated one rule and the GM stated another.. This was just the GM being defensive that I didn't think his interpretation of the situation was correct. Afterwards he would turn to me and ask me what the rules said for a situation since I was already reading it for myself.
For me, when a situation like this arrives and the character I am playing is unable to get passed something as basic as this even though i have an item designed to do it, it breaks my immersion so to speak. The GM is a good one, he just doesn't know the rules yet. And for basic stuff like this I think we should look up stuff as we go so that we can all learn at the same time and use it in situations properly. Second time we play after all. I'll be doing some research until the next game to really familiarize myself with rules that will affect my PC. Like combat, infiltration, etc.. I just hope the GM won't start debating the actual rules and create a rules debate himself lol. I'll also keep looking up rules as we go from situation to situation. An example is that our hacker was almost killed during the first session because the GM ruled some wonky stuff with hacking instead of taking 30 seconds and looking up the rule in the book. If my character died because of the GM refusing to take a look in the rule book on the table, I wouldn't be very pleased, would you ?