Hm, took me longer to update that I expected.
Ok, now with stats and some background!
First of all, location is not Seattle but Berlin 2073, runs will eventually take her to anywhere in the ADL, Poland and other parts of Europe.
Now, Berlin (do german Sourcebooks get translated?) is a multicultural City that is a clusterfuck of different ideas on democracy, government, freedom etc. with old communists, anarchist, corporate Enclaves. Even in 2073 it's still a melting pot of cultures where east meets west (and north and south), Europe's rotten/shiny heart.
In some (not so few) quarters it's part of the etiquette to wear a gun. Openly. Not necessarily Barrens style but rather, that that tough looking troll with his AK97 might just help an old lady across the street or watch after his neighbors kids for an hour or too. In short, Berlin is weird.
Elster==Info==Streetname(s): Elster (German for Magpie) or Converse, though she got called many names, not all of which are pleasant...
Name: Kim Kowacz
Movement: 10/25, Swim: 6
Karma: 6
Street Cred: 2
Notoriety: 1
Public Awareness: 0
Metatype: female Elf
Age: 19
Height: 1.69m
Weight: roughly 58kg
Composure: 10
Judge Intentions: 11
Lift/Carry: 7 (15 kg/30 kg)
Memory: 7
Nuyen: most of the time she's broke
== Attributes == BOD: 4
AGI: 6
REA: 4 (5)
STR: 3
CHA: 6
INT: 5
LOG: 3
WIL: 4
EDG: 3
MAG: 7
== Derived Attributes == Essence: 6
Initiation Grade: 1
Initiative: 10 (11)
Init Passes: 1 (2)
Matrix Initiative: tbd
Matrix Passes: 2
Physical Damage Track: 10
Stun Damage Track: 10
== Active Skills ==Athletics Skill Group 4
- Climbing 4 (Pool: 9)
- Gymnastics 4 (Pool: 10)
- Running 4 (Pool: 9)
- Swimming 4 (Pool: 7)
Con 6(9) (Pool: 18)
Etiquette 3 (Pool: 12)
Leadership 3 (Pool: 12)
Negotiation 3 (Pool: 12)
Intimidate 3 (Pool: 12)
Hardware 3 (Pool: 6)
Lock picking 3 (Pool: 9)
Stealth Skill Group 4
- Infiltration 4(6) (Pool: 15)
- Palming 4(6) (Pool: 16)
- Shadowing 4 (Pool: 12)
- Disguise 4 (Pool 12)
Perception 5 (Pool: 12)
Pistols 2 (Pool: 8, gosh 9! with a laser pointer)
Unarmed Combat 3 (Pool: 9)
Survival 2 (Pool: 6)
Tracking 3 (Pool:

Note that the influence group lvl 3 was bought and then disbanded to increase con. GM approved!
== Knowledge Skills ==Language German (Native)
Language Russian 4
Language Turkish 4
Language English 3
Rest tbd
==Adept Powers (8 PP)== (as I explained we allow up to 6 points - 3 rank max - in kinesics, prodigious physicality &/or unseen hands and do not use way of the adept - not until we've come up with a better discount balance. Right now a way with 1-3 expensive powers (like the speakers way) benefits way more from it than let's say the unseen way that lacks expensive powers)
Unseen Hands 3 - 1.5 PP
Kinesics 3 - 1.5 PP
Imp Reflexes 1 - 1.5 PP
Commanding Voice - 0.25 PP
Nimble Fingers - 0.25 PP
Imp Ability - Con 3 - 0.75 PP
Imp Ability - Palming 2 - 0.5 PP
Imp Ability - Running 2 - 0.5 PP
Imp Ability - Climbing 2 - 0.5 PP
Imp. Perception 2 - 0.5 PP
Sustenance - 0.25 PP
== Qualities == + Adept
+ Ambidextrous
+ Surge
++ Jacobson Organ (I'm really unsure about that one... might result in way too much dice for social skills - although the stink in her area is a real drawback the alternative would be Celerity & Balance Receptors)
- - Exceptional Eyes (one sapphire blue, one emerald green)
- Dark Secret
- Enemy (2/4)
- Debt (30k ) - down from 50k
- Obligations (5 year old sister, a father that just disappeared and a chiphead mother that basically tried to sell both children to the vory for another beetle)
==Lifestyle==
Rundown Apartment in a not so secure area of Berlin (Marzahn-Hellersdorf for those who have the book)
exact stats tbd
Basically it looks like it'll fall apart any time soon, but the neighbor community is very good. Very Berlin, so to speak.
I'll give some details on her neighbors too, once I find the time to post them here.
==Gear, Stuff, etc==
tbd.
Cavalier Deputy (mostly meant as a deterrent)
1 light pistol (the one she actually uses - should she have to use one. It'll be a simple, trustworthy gun).
1 or 2 Tasers! (she'll use one for close combat also, the one from the core book)
a lowlvl comlink in addition to her
VOLKSKOM! (special Comlinks that are given away for free including a "second class SIN" the VOLKSIN. All in an effort to get old anarchists but also those raised in "free Berlin" to register and to slowly accept corporate government again)
fake SIN lvl 3
a tag eraser... don't trust the corporate guys
some hardware stuff
I should have roughly enough karma left for 3-4 connections of reasonable level (I'll post them tomorrow, together with her background).
So, my question for you is not so much if I failed at math (that's why I left out karma costs, while I have roughly 900 karma to build her, my group won't go enrage if i spend 910 or 920 as long as the character strikes the right tone), but rather if some skills appear to be inappropriately high or low given her supposed background (I know, i left out most of it, I'll post it tomorrow. Until then you could give it a quick glance) or if I forgot something basic.
Also I'm not against optimization within certain boundaries. So should you happen to know a neat trick that doesn't scream SOTA or TOP RUNNER i'd be happy to know.
I still haven't decided on a martial arts, I think I have karma left to get it (and to boost unarmed combat by 1) but I'm not convinced if it suits her (although I could make that happen). Does anyone of you know an appropriate eastern europe martial arts?