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New and Improved Archetypes!

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UmaroVI

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« on: <04-01-12/0743:26> »
I decided to make a separate post for this, since it's been a while from the last actual addition to the Archetypes. You can see the old thread here.

Based on the feedback I recieved, I've added another 5 characters to the Archetypes, to fill some of the more common requests. Do note, though, that these characters are not all missions legal, only the Jack of All Trades is. This is because a lot of people wanted examples of how to best make characters who use some of the missions-illegal things.

In particular, this round includes:
Unaugmented adept
Sapient Critter
Cyberlimb-user who isn't based around stat-replacement or cheap armor
Unaugmented mundane human
Rigger who uses Jumping In as a focus.

With no further ado,

Qi Master, an unaugmented human adept focused on the things pure adepts do best.
Centaur Mage, a sapient critter with a heavy focus on Contacts.
Shikima, an augmented ork with a unique use for cyberlimbs.
Jack of All Trades, an unaugmented human with lots of character and heart.
Bio-rigger, a human adept-rigger who focuses on Jumping In to a biodrone.
EDIT: to avoid confusing any new people, now that it is no longer April 1: APRIL FOOLS.
« Last Edit: <04-02-12/1055:24> by UmaroVI »

Leticron

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« Reply #1 on: <04-01-12/1051:06> »
You're doing some great stuff with these archetypes btw.
While they are mostly a tad too powered up for "my" group, they not only have much more thought in them than the average SR archetype (like the chameleon from the core book...), but also don't come across as just a bunch of stats, still appear believable, have some weaknesses etc. That's not an easy achievement.
Apart from that they can serve as a good inspiration and should one's group not like a certain aspect - like too many dices on, let's say intimidation, one can always rework some of the stuff to fit the tone of one's personal shadowrun experience.
These new ones however seem perfect for my taste! I expect they'll even drastically reduce the "i want to be the face with 3 ip and 6 in pistols" topics on the forums.

Edit: I'm not a 100% sure but I think you forgot sunglasses and trench coat on the qi masters contact. Or did you leave out equipment on purpose???
« Last Edit: <04-01-12/1102:59> by Leticron »

Pyromaster13

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« Reply #2 on: <04-01-12/1532:01> »
The Shikima is pretty... odd.  :o

And...

Is it really cheaper to purchase a cloned troll with a stirrup interface than to buy a Mitsuhama Otomo?

Ugh

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« Reply #3 on: <04-01-12/1736:27> »
Awesome.  I think I'll use Shikima as a main recurring villain.

default_108

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« Reply #4 on: <04-01-12/1935:40> »
Umaro.  Shikima...I don't, I don't even....what?! 

My brain broke trying to understand that character....

But I loved the others they rock! Keep up all your awesome works!

Tecumseh

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« Reply #5 on: <04-01-12/2354:16> »
Guys, c'mon. April Fools.

Glyph

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« Reply #6 on: <04-02-12/0249:02> »
I'm sure that the bronie and the Avatar-inspired bio-rigger and the shikima dude were all completely serious contributions, and that the other two were in no way, shape or form a "take that" to the "roleplaying" crowd.

The Big Peat

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« Reply #7 on: <04-02-12/0744:22> »
 ;D

Omg that Adept is so beardy and powerful! What u doing presenting such unbalanced and brokenly good characters Umaro?

default_108

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« Reply #8 on: <04-03-12/2150:49> »
dangit.  Now I feel like an idiot.  I just really thought they were cool...cept the Shikima one. 

I think it says something that Umaro makes better characters than most when making jokes that most do when earnestly trying....okay by most I mean me...dangit