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[IC] Plato Lied

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The Big Peat

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« Reply #120 on: <05-09-12/2354:10> »
Crow is already beginning to step and turn as the guard has lifted his weapon, leading to the bullets to merely brush and sting against his splotchy green armour.

"I've got that arsehole," Crow shouts at the Mage and anyone else even as he aims again, possibly too late "Just make certain you stop the bastard fucking thing from going!

He fires again, his face an expression of calm, exploding into gleeful mania as he lowers the rifle and half-steps away again. The rifle is already lifting just in case...


The defence test against the attack to see if that reduces its any - Defence test (12d6.hits(4)=6)

Body+Armour, -1 taken off for the assault rifle (16d6.hits(4)=8)

Nail the sod! 2 short narrow bursts (14d6.hits(4)=5, 14d6.hits(4)=10)

SeriousOne338

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« Reply #121 on: <05-11-12/1127:05> »
@Wagner:
The drone gains some altitude and starts strafing the deck, cutting into the downed man and pitting the submarines hull with more ammunition fire. Then the data feeds from Klaudia start reading Target lock combined with increasing cross wind. Thinking fast Wagner detects the target lock is coming from the submarine, with no gun being available to be seen. Wagner in a bit of insight orders the Air supply to start performing evasive maneuvers.

@minnow:
Minnows comlink clicks to Samuel’s line “Yeah go a…..” then cuts out as a broad band jammer cuts into the simple signal traffic of the comlinks. Minnow peeking up from her hiding place see’s something she never wanted to see. The rear portion of the conning tower on the submarine shifts, metal plates moving back revealing a turret, not mounted with an Anti ship gun but with twin barrels of something high powered.

@Hellion:
The spirit makes a warriors solute and glides away through the bulk head on the bridge ghosting away toward the submarine, you eye tracks it for a moment before sliding under the waves. Without being able to see the spirit work you can’t be sure the submarine does not have spiritual defensives.  To your right Samuel curses, as the feed from your comlinks squeal with feed back as the jammer hits. A moment later you hear the loud thumping of a large gun coming from the submarine.

@Crow:
You first burst just bounces off the Goons torso, one round might have done some damage but you’re not sure. The second burst cuts into the man’s head and neck, the rounds that enter the head cause his melon to explode. Exposing leads to several wires, thinking for a moment god damn that’s a full cybered streetsam or a cyberzombie. God I thought those things were just myths. The body still functioning for a moment, seems some of the brains orders will still being followed. Getting ready to sight for a third burst, you watch as the airsupply hammers the deck with a it’s Machinegun.

Goons Turn:
With the three deck gunmen down you think the fight is over right up until the moment from inside the submarine a twin gun turret raises. Those with some knowledge about guns you realize those are modified rapid firing assault cannons. The turret first tracks toward the airsupply letting loose with twin three round bursts at the aircraft before tracking toward Wagner’s deck hatch.


Right Wagner attempt to evade the anti-air shot:
11d6.hits(5)=5
The gun is a: Ares Vigorous Assault Cannon firing in a wide burst, with AV rounds.
Damage code: 12P/-9AP

Also a jammer is in place so comlinks are glitchy.

« Last Edit: <05-11-12/1128:57> by SeriousOne338 »
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

crisses

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« Reply #122 on: <05-11-12/1601:16> »
Minnow grins, pats down to make sure her gear is in place, and makes a run-and-dive over the side of the ship.  This is the type of action she's used to.  With any luck, their hacker will clear the jamming by the time she gets to the breach in the sub; heck those guys tend to act fast, and there's a lot that can happen in the 100 seconds or so it will take for her to clear the ship and close on the sub.

So, it's over the edge, and she pushes herself down farther into the water, to dive deep enough to clear the wake of the ship.  She paces herself on the swim over.  Who knows what she'll encounter over there, no need to be too exhausted to do anything useful on the other side.  She keeps an eye out for trouble as she goes, all her senses ready for trouble.

Dive roll already listed, swimming with buying hits. 

Perception, cinematic: 12d6.hits(4)=5 (or 4 hits without cinematic)

Note she has thermal sensitivity, direction sense...

SeriousOne338

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« Reply #123 on: <05-15-12/1047:52> »
@Wagner:

With a muffled curse and quick thinking your save Klaudia from a water grave. The turret on the sub having let a short burst a moment too late to catch the airsupply as it jinks away attempting to gain more altitude. Klaudia's senor package feeding data of the shots, who ever is in control of the AA gun probably has military training with the speed and efficiency that it got the shots off.

@Minnow:

You hit the water in a perfect dive, the surface is a choppy maelstrom from the wake both vessels are making combining with the winds from the storm front, but that is only a momentary bother as you slide below the surface. Kicking hard in a dolphin kick and using your arms you close in on the submarine. From the vantage point of beneath the wave you can see and feel the hull rupture that the mine caused. Forward of the submarines main screw a hole about 10x10 foot has been ripped away and is leaking air.
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The Big Peat

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« Reply #124 on: <05-15-12/1524:42> »
Crow sighs as he sees the Assault Cannons rise and start to track the Air Supply, having already forgotten about the Street Sam; not because it makes things difficult, but because he's not going to be able to take it intact. He races over to the ship's main gun and sights it on the submarine's weapons before firing quickly.

crisses

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« Reply #125 on: <05-15-12/1528:29> »
Minnow continues toward the hull breach, pacing herself.  When she gets near the air leak, she takes in gulping gillsfull of water and holds her breath when she gets too close.  She thinks, "This is like the time the tourboat S.S. Minnow went under....I had to rescue the Howells.  I got on board and found them sitting in lounge chairs on deck, thumbing their panic buttons repeatedly.  Thurston Howell (the Third) demanded a personal limo service back to the shore, and Lovey Howell refused to drop her cocktail...Thank goodness for sedatives."

It's certainly going to take more than a couple combat turns to be able to get to/get into the hull breach...  Let me know when others catch up....

vinnmun

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« Reply #126 on: <05-15-12/2228:25> »
Hellion runs up to top deck to get a better view, hoping his spirit is handling itself well.
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Xzylvador

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« Reply #127 on: <05-16-12/0554:43> »
Automatic Assault Cannons?! Wasn't prepared for this kind of fire, how the hell did I not see this coming? No way to get out of its firing line, will have to hope I can destroy it before I run out of luck.

Up in the air, the Drone changed its firing mode and with a loud "Whoomph" launched a grenade towards the cannon, it exploded exactly where he wanted it to.

Simple action take aim to negate distance, simple action fire.
5 System, 5 gunnery, 2 rigging, 2 smartlink, -2 weather (12d6.hits(4)=5)
Scatter (2d6=7)
Scatter rules confuse me. Rules for airburst in the combat and the accessoiries section seems to contradict too. Anyhow, 5 hits = 10m less scatter so I think this is straight on target. Damage is 10P, AP-2, -2DV/m. If he can spot a place where chunky salsa can do some extra damage, he'll aim for it.

SeriousOne338

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« Reply #128 on: <05-21-12/1118:54> »
@Crow:

Racing through the corridors beneath the ship to avoid fire from the sub you sprint and run (2 combat turns to get there). When you get to main gun controls you begin to orintate the gun, checking to make sure the shell is still loaded.

@Minnow:
You swim (still catching up)

@Hellion:
You climb to the top of the ships main tower (your turn) from there you can see clearly the whole of the combat beneath. From the sub a muted cry is voiced, to your ears, as your spirit takes out someone inside.

@Wagner:
The airsupply sweeps to a side avoiding the cannons the rounds, tracking it's grenade launcher toward the AA gun, with a Whoomph followed by a Thunk, the grenade hits home. A moment later the round explodes. The AA gun is obscured by smoke from the grenade so you switch to tactical lowlight with a thermal overlay and to your horror the AA gun seems unscathed, then a moment later you see one of the barrels fall to the deck.

Goons:
The Cannon now tracks toward the airsupply a moment later two three round wide bursts are sent toward the Airsupply.

Dodge if you want:
Burst 1:
10d6.hits(5)=3
Burst 2:
8d6.hits(5)=6 ... ... ....  ??? Sorry

Both shots are DV: 10 -5AP the cannon has reduced damage due to you having destoried one barrel
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crisses

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« Reply #129 on: <05-21-12/1207:10> »
Minnow winces mid-stroke when she hears the muffled THUWUMP underwater from the grenade explosion.  Thinking:  "Drek, I hope they don't try to blow up the sub with me in it.  We have a cargo to fetch!  Fraggin' jammer, why hasn't someone cleared communications yet.  TSADW*!"

*This Sure Ain't Doc Wagon

Xzylvador

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« Reply #130 on: <05-21-12/1534:22> »
The Air supply drone banked left and right, dived and rose, basing its course on the direction on the barrel. Wagner almost failed to make it dodge the incoming fire but was lucky enough that a sudden heavy gust of wind knocked it out of the way of the last shell. 6 anti-vehicle rounds later, the drone had a bit less paint and a few more scratches than before, but was otherwise unharmed. Another grenade popped out of its gun barrel.

Dodge 1: Dodge 4 + Response 5 - Wide Burst 2 (7d6.hits(5)=3) Dodged.
Dodge 2: Dodge 4 + Response 5 - Wide Burst 2 - Second Defense 1 (6d6.hits(5)=2)
Reroll misses and pray: Pray (4d6.hits(4)=4)  Roflmao!
(Forgot the whole "movie style" hits in the first rolls, but doesn't really make any difference in the result.)
2/4 edge spent.
Take out that damned gun! (12d6.hits(4)=3)
Scatter (2d6=4)
Scatter negated as far as I understand: another 10P, AP-2, -2DV/m.

SeriousOne338

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« Reply #131 on: <05-29-12/1126:26> »
@Crow:
He continues to race for the main gun, sprinting down the hatches and corridors in hopes he gets there before too much damage is done to the ship.

@Wagner:
With a thump the second air bursting grenade detonates destroying the turret and silencing the turret gun. Now it seems that your going to have to board the submarine and send in your doberman.

@Hellion:
You get to the high point just as the submarines turret is destroyed, there is nothing but silence from the submarine now.

@Minnow:
You swim into the submarine's hull breach, and begin climbing thought the wreckage.

@goons:
Well all the ones you can see are dead. SO.......... go.


The Jammer signal breaks and your comlinks com back on seems some kind of spirit might have disabled the enemy hacker.
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vinnmun

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« Reply #132 on: <05-29-12/1349:47> »
Comms: "Eureka!! The comms are back." Hellion moves to a stable area below deck. "Going Astral to check things out on the ship until we get close." He takes a seat in a stable spot and slips into the astral.
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« Reply #133 on: <05-29-12/1735:09> »
Minnow sends a brief message to the captain: "I've arrived.  Any orders?" 

While she waits for a reply, she's looking for whatever portals they used to seal off the breach, preferably a hatch in the ceiling where she might be able to climb out of the water into air.  If that fails, maybe she can do proper damage to their engines so that they can't get away.  Not her forté, but it's bound to be easier to break the engines than repair them...

SeriousOne338

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« Reply #134 on: <06-07-12/1207:35> »
@Hellion:

From the astral plan its murky, the waters here are throwing up chop and spray you almost feel wet as you go aboard the submarine. Inside is a mess the bulkheads and water tight doors have been torn open, you guess that was your spirit at work or the explosives. As you make your way forward to the main control room there are few people left standing, in the bridge there are four people: Rigger plugged into the ships main control and bleeding from one ear. Two security personal armed with assault rifles and hang grenades. The Fourth is the captain standing over control counsel swearing at it.

@minnow:
" See if you can't get the rear hatch open that way we can raid the ship better. The forward hatch is too badly damaged for us to break into. I'll have our marines meet you there."
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