So I'm making my first character, and have the outlines and basic stuff thought out, but I still have BP to spare for the character, and I can't think what to do with them, or if there's stuff that's worth getting/stuff I should get rid of. If I recall, I should have about 10-20 spare BP still.
So please tell me what I should give to this character and what to take away from her.
Character background is still a bit sketchy, but the reason for her being cybered would be that at age four or such, she lost her family/the whole neighbourhood in a fire/gas explosion/whatever, so UCAS or a Corp decided to wipe her SIN and existence out as well, and raise the crippled girl for their own needs, which involved killing stuff. It sounds cheesy put like this but I'm still working on the details. And this is the main reason why she has close to none social interaction skills, and why both her connections are at loyalty 1.
Name: Shade Wither
Metatype: Human
Ethnicity: Eurasian
Age: 17
Sex: Female
Height: 1,72 m
Weight: 67 kg
Attributes
Body 3
Agility 5
Reaction 5
Strength 2
Charisma 1
Intuition 5
Logic 3
Willpower 4
Edge 2
Essence: 0,24 (approximately, might change a bit still)
Initiative: 12
BP: 200
Skills
Automatics 6, Machine pistols+2
Blades 4, Cyber-implant blades +2
Infiltration 4, urban +2
Dodge 4, ranged combat +2
Biotech 4
Running 2, Urban +2
Gymnastics 3, Parkour +2
Pilot Groundcraft 3, bikes +2
Intimidation 2, Physical +2
BP: 168
Knowledge skills
I wasn't really too sure what to put here and what would be too vague, so please comment if you have any ideas on this part?
English N, Military lingo +2
UCAS Military 4
Corp security 4
Cybertech manufacturing 4
Knight Errant procedures 4
Lone star procedures 3
Mercenary hangouts 4
Qualities
Erased +10
Combat monster -10
Incompetent Negotiation, Etiquette, Instruction, Con. -10
BP: -10
Gear
Medikit 6
Armor vest
Armor Jacket
Helmet
Ceska Scorpion w/ Internal smartgun and Gas-vent 3
10 clips of H-Explosive ammunition
FN HAR w/ red dot and gas-vent 2
10 cxlips of H-Explosive ammunition
Fake sin 4
Fake licenses (Not too sure what're the things I need a license for... And what ratings I should take)
Clothing (Enough to be able to dress in something else than armor constantly. Nothing fancy or dresses. Would 1K or 2K worth in Nuyen be enough?)
Duffel Bag (For carrying stuff)
Suzuki Mirage
Contacts
Fixer, L 1, C 4 (A fixer. Something every runner needs. Right?)
Street Doc, L 1, C 2 (Street doc, the person she trusts with her body in case she can't fix herself.)
Augmentations
I am fairly certain my cyberlimbs need some work done on them?
Wired Reflexes 1 (A)
Internal Air Tank
Sleep Regulator
Reaction enchancer 1
Internal commlink (Erika Elite w/ Iris Orb)
Cybereyes 3 w/ Flare compensator, Low-light vision, Thermal vision, Smartlink system and Image Magnification
Custom Right arm w/ AG 6, ST 5, BD 3, AG +3, Hand spur and Arm slide (If I understand correctly, the Arm slide will fit the Ceska Scorpion inside. Also, If I understood correctly, I can have a custom arm with AG3 that will have a cyberlimb enchancement to boost it up to 9?)
Custom Both Legs w/ AG6, ST4, AG+3 and Hydraulic Jacks (2).
Lifestyle
Squatter (Coffin Motel). Seattle has some, right?
I think that was all. Please help me finish this character, I need to actually get to ROLEPLAYING instead of just reading the rulebooks...