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Mage-Hunter

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Liam oConnor

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« on: <04-05-12/0903:02> »
A character-concept, that has spooked around in my head for some time now, it exists in several variants, but this is the one I like best.
(The other variants are a Fomori and another Elf, quite similar, but using two Knifes/Weapon-Foci)
I generated this one (and all variants) using the Karma-Generation-System (and I still have the feeling that I missed something rather expensive, because it worked so well).

The character is supposed to travel all over the UCAS, with no real home and living from day to day, going after rumors of ghost-sightings, curses and rogue-mages.

What do you think?


Metatyp (35)
35 – Elf

Attribute (418)
25 – Body 3
35 – Agility 4
25 – Reaction 3
70 – Strength 5
0 – Charisma 3
45 – Intuition 4
25 – Logic 3
70 – Willpower 5
10 – Edge 2
100 – Magic 6 / Initation I (+13) (Magic-Split: 2 Mage/ 4 Adept)
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453

Qualities (+0)
20 – Mystic Adept
20 – Magician's Way (Totem/Warrior)
10 – Mentor Spirit (Owl)
10 – Guts
10 – Martial Artist I (Kali; +1 DV Blades)
+30 – In Debts III (15.000 Nuyen/22.500 +10%/ month)
+10 – Big Regret
+10 – Flashbacks I
+20 – SINner (Criminal

Skills (164)
22 – Counterspelling 4
14 – Assensing 3
2 – Aura-Reading +2
14 – Perception 3
14 – Astral Combat 3
2 – Weapon-Foci +2
14 – Blades 3
2 – Knifes +2
8 – Automatics 2
2 – Assault Rifles +2
8 – Acrobatics 2
8 – Intimidation 2
8 – Banishing 2
2 – Fire Spirits +2
4 – Arcana 1
2 – Spirits +2
4 – Etiquette 1
2 – 'Subculture' +2
10 – Stealth 1
2 – Infiltration: Urban +2
10 – Elektronik 1
2 – Hardware: MagLocks +2
2 – Data Search: Rumors +2
4 – Pilot Groundcraft 1
2 – Wheeled +2
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617

Knowledge (47)
7 – Spirit Lore 3
11 – Magic Lore 4
7 – Myth/Legends 3
7 – Parabiology 3
4 – Classic Rock 2
0 – English N
11 – Latin 4
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664

Foci-Binding (22)
6 – Weapon-Focus II
16 – Power-Focus II
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686

Contacts (24)
6 – Fixer C 2/ L 1
14 – Info-Dealer C 3/ L 4
4 – Street-Doc C 1/ L 1
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710

Gear: (40 in Nuyen – 100.000 + 15.000 Debts)

Foci (70.000)
20.000 Weapon Focus II
50.000 Power-Focus II

Weapon/Ammunition/Armor (7.320)
1.000 – Cougar-Fineblade (Long; 6K, -1 AP; Personalized Grip, Weapon-Focus)
2.360 – Colt M23 (6K, -1 AP, SA/BF/FA, 2 RC, 40(c); Personalized Grip, internal Smartgun, Easy Breakdown, Sling; Accs: Sound-Suppresser
1760 – 6 clips Stick-n-Shock (240 Shots), 4 Clips Regular (160 Shots)

1650 – Ares Victory Camouflage-Jumpsuit (5/3; Nonconductivity 2, Fire-Resistance 4)
550 – Securetech PPP: Fore Arm Guards, Shin Guards, Vitals Protector (+1/+3)

Additional Gear (7.602)

5.000 – Doc-Wagon (Basic, 1 Year)
500 – MedKit Rt.5
2 – Plastic Restraints (20)
150 – Gluesprayer
200 – Holy Water, Exorcists-Rites-Book, Rocksalt
500 – Forensic Thaumaturgy Kit
1000 – Mage-Cuffs
200 – Mage-Mask
75 – Sleeping Bag
75 – Tent

Vehicle (7.500)
7.500 – Indian Pathfinder (Smuggling-Compartment (Standard))

Drugs (300)

100 – Betel (100x; +1 Perception)
200 – Guts (2x; Immunity to Fear)

Electronics (22.140)

300 – Metalink+VectorXim (R1/Sy1/F1/Si2) (Running Fake-SIN)
3000 – Fake SIN Rt. III
4500 – Hermes Ikon+ NovatechNavi (R4/Sy4/F3/Si3)
1240 – FTL Matrixware Power-Suite (Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2)
5500 – Shamus (Browse 3, Exploit 3, Sniffer 4)
250 – AR-Gloves
1000 – Simrig
600 – Contact-Lenses Rt.3 (Vision-Enhancement 3, Flare-Comp., Thermographic)
600 – Glasses (Smartlink, Imagelink, Vision-Magnification)
1150 – Earbuds Rt.3 (Audio-Enhancement 3, Select Sound-Filter 3, Spatial Recognizer)
900 – Keycard-Copier Rt.3
600 – Sequencer Rt.3
700 – Micro-Camera (Empathy-Software Rt.3)
1800 – PocketMage Library Rt.3

(38 Nuyen left)

Powers( 4 Mag +1 PP Initation):
0,5 – Astral-Perception (-25% Geas, -25% Way)
0,75 – Improved Reflexes I (-25% Geas, -25% Way)
1,125 – Sorcerous Parry III (-25% Geas)
0,375 – Indomitable Will II (-25% Geas)
0,375 – Iron Will II (-25% Geas)
0,1875 – Piercing Senses I (-25% Geas)
0,75 – Combat Sense (-25% Geas, -25% Way)
0,1875 – Enhanced Perception I (-25% Geas)
0,5 – Magic Sense
0,25 – Sustenance
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5,0

Geas:  Has to pray undisturbed at least 3 times a day (Morning, Midday/Midnight, Evening)


JustADude

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« Reply #1 on: <04-05-12/0919:56> »
You forgot to get a Lifestyle. For someone on the road that would basically define what kind of motels/hotels you're staying at, what kind of food you get when you stop to eat, etc. If you're staying self-contained (backpacking it, etc) and want a bit more realistic, I might suggest picking up "Safehouses" and use the descriptions for most of the Lifestyle Categories since they better equate to a mobile life than the standard descriptions.

Also, your Contacts wouldn't travel with you, so be sure to figure out where each one of them lives.
« Last Edit: <04-05-12/0925:42> by JustADude »
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UmaroVI

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« Reply #2 on: <04-05-12/0923:26> »
You're a mystic adept with 0 spellcasting and no spells?

You can't take Sorcerous Parry higher than 2, it can't exceed 1.5*skill.

Elf costs 30, not 35.

I'm not sure you are "missing something" so much as "way too spread out." Like, I don't think you can actually take a force 5-6 spirit in a fight.

rasmusnicolaj

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« Reply #3 on: <04-06-12/0827:08> »
For lifestyle you could get a car upgraded with a lifestyle.
That doesn't really cover the part of lifestyle that pays for food and cloth though.

And I have to agree with Umaro that you pay way to much for being a Mystic Adept and then not really use it for much and you are spread way to thin. A dedicated spellslinger with a couple of spirits would whipe the floor with you  :'(

Rasmus
« Last Edit: <04-06-12/0829:42> by rasmusnicolaj »
Deplore killings made in the name of religion. Can't it just be for fun?