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[OOC] Missions 2 - Rising Sin

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Netzgeist

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« Reply #270 on: <05-26-12/1315:26> »
Wouldn't make a hole large enough for the ghouls to get into the teahouse take us too much time?

Anyway, remember that freeing Mayuri is just the first thing we should do in this mission, and we want to complete the whole deal in a day!

Sichr

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« Reply #271 on: <05-26-12/1321:51> »
Less than hour IMO...if we put some efforts to it

If Peaches still has the light (or if there is sufficient light) for Mouse to use his low-light vision he will use that; otherwise, Mouse reverts back to his ultra sound eyes.

As Peaches stops at the intersection to listen, Mouse only half-heartedly listens to the sounds of the tunnel. He's too busy looking around (left, right, up, down, front, back) to make sure nothing gets the drop on them.
Intuition(5)+perception(2)=7d6.hits(5)=1 no glitch

We go to the south along a dead end tunnel. That was a poor choice of words, he thought. He's not sure if he really wants to go down that tunnel or not; it seemed like ringing the dinner bell to him.

He does a quick scan to see if he can catch any nodes from within the tunnel intersection and look for any hidden by taking a moment to go into VR.
EW(4)+Scan(3)+2TM-4Sus=5d6.hits(5)=2

While the high powered signal of Mouse bionode pickups signatures of some nodes on the surface (cars, shops, commlinks), there is no nodes in vicinity in the tunnels.

Again, Omar kneels, D1 moves to the crossroads, then it stops and omar begin to scan for anything interresting on audio readings:
Sensor(6)+Perception(4)+Actively looking(3)+Sound would stand out some way-like any sound in complete silence (2) (15d6.hits(5)=7)

You hear the muffled sound of the traffic (it is not that deep for complete silence) a distance thunder or fast moving maglev train.
More importantly however you pickup sounds of movement - a small electric engine. moving north from your location, the source is slowly getting farther with a sound fading away.

Peaches feels confident enough that she flares up her shoulder spotlight to speed up the march and leads you further down the tunnel. She watches closely her scanner and her commlink. You pass by some tunnels, and enter some other that do not differ in any way from the previous. The tunnels indeed are partially colapsed or walled in some points,, but you seem to always have a way ahead and slightly down.

At one point some 5 minutes later, Peaches stops. Here. According to your coordinates (there is no clear signal from the GPS, so you must resort to triangulation based on the nearby matrix transceivers) you are almost directly under the teahouse. We're 8 meters below the basement level. Though I think, they have filled it during construction. She points at shaft about half a meter in diameter several meters further on the side of a tunnel. This is it - unless they moved the house it should lead straight to the building.

Quote from: ooc
There is a 20% chance that the basement hasn't been filled completely, and that the shaft is passable to the top. Sichr/Snake, The first of you online make a roll, you might use Edge to get it without rolling, or use Edge to reroll if the first roll fail. 
On success you might introduce there a microdrone drone.
Regardless of the result, with smaller or greater (depending on the roll) effort to excavate it, you might be able to break into the teahouse in person.

Netzgeist

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« Reply #272 on: <05-26-12/1341:58> »
Oh, now I see. Yup, seems possible.

snake_eyes

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« Reply #273 on: <05-27-12/1342:47> »
Snake, sorry for not spotting it earlier.
I'll have my data sprite run the search for the plate.
[...]
I'll do an hour max; hopefully the first 30min will be enough. And that would be the sprites' last service.

Do you got some other data sprites? Kind of lost count. I think you have the unregistered machine sprite but no other data sprite.
if you want we could have this one freed so you could compile a new data sprite instead. otherwise, just make the datasearch rolls on your own forms.
That was an unregistered data sprite I summoned to do the searching. Since you didn't mention anything, I assumed the search came up empty. So I then did the machine sprite.

Sentinemodo

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« Reply #274 on: <05-27-12/1431:31> »
Do you have machine sprite or data sprite? What rating in either case?
Sorry for a small delay ;)

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Netzgeist

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« Reply #275 on: <05-27-12/1636:43> »
Kour and Sam have been suspiciously quiet for some days now... I wonder what they are plotting.

Sichr

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« Reply #276 on: <05-29-12/0252:57> »
Not really lost, just way too overburdened with work will get back. To posting as soon as possible.
Miss SR way too much.  ::)

snake_eyes

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« Reply #277 on: <05-29-12/1911:28> »
Do you have machine sprite or data sprite? What rating in either case?
The compiled data sprite (R4) was before the machine sprite (R3). The machine sprite is currently active controlling Dobbey which since Unca Sam never called him to his side (wasn't part of the fight scene), so Dobbey would have waited for Mr Fractal and Mr Lips to exit the tea house and would follow them when they exited.

Sentinemodo

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« Reply #278 on: <05-30-12/1617:00> »
@all: sorry for the small delay
@snake: so you got a data sprite to be sent on your queries or you don't have it? The R4 one did his job and decompiled if I understand correctly.
Sorry for a small delay ;)

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Netzgeist

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« Reply #279 on: <05-31-12/1720:42> »
Now I'm feeling bad for Flynn.

Sent, you are getting pretty good at being evil! Congrats!  ;D

Sentinemodo

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« Reply #280 on: <05-31-12/1723:42> »
snake, I assume you released the machine sprite (as you cannot have two unregistered sprites at a time) at the point you're issuing a search requests.
Please make the roll to compile a data sprite. I need to know at least the rating of it to make the search rolls and the number of services you'll get.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #281 on: <05-31-12/1724:11> »
Now I'm feeling bad for Flynn.

Sent, you are getting pretty good at being evil! Congrats!  ;D

*wink*
Sorry for a small delay ;)

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Sentinemodo

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« Reply #282 on: <05-31-12/1729:02> »
Guys, depending on Larz, action you'll need to wait a little longer, but you can move on with your talking/planning.
As soon as we'are done with astral Aikiwa you can drive to either of the two obvious locations (Aikiwa or Lucky Eight) or somewhere else.
Alternatively you can wait a little longer, for more useful  (or useless) information from Omar's KE contact or Mouse's sprite.
Sorry for a small delay ;)

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Sichr

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« Reply #283 on: <05-31-12/1751:18> »
I guess there is some time waiting for kour, no need to haste, , Ill sit and watch Lips show :)
Or maybe Ill get some itch, well I have tabletop on saturday so Im spending most time preparing for finale grande of Artifacts: Midnight

Sentinemodo

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« Reply #284 on: <05-31-12/1800:37> »
all right, as you've noticed my tempo fell as well - and I am expected to get my hand full of diapers in 3 weeks
Sorry for a small delay ;)

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