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[OOC] Missions 2 - Rising Sin

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Netzgeist

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« Reply #600 on: <02-08-13/1538:01> »
Don't worry, I will let you know.

I'm also a little bit worried about trying to exit an Yakuza controlled place with almost all my damage boxes filled up and not being a stealth nor combat based character. But one problem at a time, I guess.

Netzgeist

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« Reply #601 on: <02-08-13/1543:32> »
As a side note.... What size are the pictures in the room? In, like, how difficult would it be to conceal them, and move with them?

Sentinemodo

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« Reply #602 on: <02-08-13/1554:09> »
about 1,6 meter by 0,9 meter each.
Sorry for a small delay ;)

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Xzylvador

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« Reply #603 on: <02-08-13/1753:39> »
Wait... if Fractal's possibly leaving and Netz wants to play a Street Sam... that means there might be room for... Silk?
Muhahaha
MUHAHAHAHA

(Don't feel pressured at all. If anything, the thought of inflicting Silk upon your fellow team members might dissuade you from that path.)

Edit: Oh, uhm, sorry. Kind of following this OOC more than the IC ('cuz if/when I jump in, I'd like my character to get to know yours without already being prejudiced because of stuff they've done but he/she doesn't know about). But I just read some of the IC stuff that's going on and I realize this post might not be very appropriate, characters (nearly) dying kind of blows... doubly so when simultaneously missing a chance to get laid. So, uhm, yeah, just to be clear: It's just a joke!
« Last Edit: <02-08-13/1801:24> by Xzylvador »

Netzgeist

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« Reply #604 on: <02-08-13/1841:48> »
No problem, Xzyl; no problem at all.

I'm not one to worry that much about a character's death. Well, I've grew attached to Fractal (he is my first Shadowrun character, after all), but people die, and character's die, specially when they stress their luck too much (something the elf has been doing lately). And making fun of the thing is the reason we are gaming, after all, so it's better to have a good laugh when we can, even if the situation seems grim.

I'm getting "curiouser and curiouser" about Sichr's characters and Silk relationship, though. Someone care to explain?

Xzylvador

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« Reply #605 on: <02-09-13/0223:00> »
I've no idea.
Silk must be, like, the nicest person in the world!

In truth, I've almost forgotten, lol. I think it pretty much started with two of our characters  clashing in a game two -or is it three already- years ago. Just two people certain they should be the one in charge.
« Last Edit: <02-09-13/0234:38> by Xzylvador »

Netzgeist

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« Reply #606 on: <02-09-13/0744:38> »
Strange things happen in the shadows. Or so they say.

Sent, now that connection to the TacNet has returned, where and how is Lips? I don't want him to come to another fight, but it would be nice to know how beaten he is and what his diversion has costed him.

Sentinemodo

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« Reply #607 on: <02-09-13/0823:25> »
I've written that in ic. He got 6s in damage and is already out.
Sorry for a small delay ;)

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Netzgeist

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« Reply #608 on: <02-09-13/0838:42> »
I think I missed it. Well, okay.

Sichr

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« Reply #609 on: <02-10-13/1000:44> »
why do you think he is, 'cause he is behind wifi inhibiting walls, how could you join him?

I thought Mouse was helping him to hack the maglock...
well I was in hurry on friday, maybe Ive missed something in IC. So Ill be back when I scan IC and the current situation.

Sichr

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« Reply #610 on: <02-10-13/1106:19> »
For Jumped-in attack it counts Sensor+Gunnery. Visual sensor that applies is Camera 6, well it has Vision enhancement +3 so it depends on you, Sent, if you want to count it into the sensor rating for this situation.

Sentinemodo

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« Reply #611 on: <02-10-13/1720:59> »
All right, everybody, post your initiative rolls, for the next combat turn.
Mouse can act first, using delayed action

Fractal don't exactly go in init passess, but try to describe actions that will fit within 3 seconds

Sichr, post you 2nd and 3rd IP, the guards have only 1 IP.
« Last Edit: <02-10-13/1744:01> by Sentinemodo »
Sorry for a small delay ;)

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Sichr

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« Reply #612 on: <02-11-13/1359:59> »
GM, I need your eyes.
I should be able to shoot at the target in the first floor, next to stairway, from Dalmatian, through window, to clear the path for Dobbey. I need modificators for the shot (cover, visibility etc...)

Sentinemodo

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« Reply #613 on: <02-11-13/1507:39> »
GM, I need your eyes.
I should be able to shoot at the target in the first floor, next to stairway, from Dalmatian, through window, to clear the path for Dobbey. I need modificators for the shot (cover, visibility etc...)

You don't see him from the high altitude angel. He must have been closer to the opposite wall. Dalmatian would have to lower itself to the window level. I'm not sure if it has hover capabilities to do so, you might try doing a passing shot, but you'll need to take at least two turns to close in to have a passing shot.
The passing shot would be conditioned with 3 hits at maneuver test and it will have a -3 modifier (instead of -2 for running) - single shot or short burst only.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #614 on: <02-11-13/1511:38> »
Cyberspace   Designs   Dalmatian:
The Dalmatian vectored-thrust
recon drone features a unique limited hover capability and a sturdy
frame for its light weight. Lone Star has licensed the design for urban
surveillance duties

Thats what I bought it for :)

Improved Takeoff and Landing (Standard, Aircraft
Only):This modification comes in two levels. Level 1merely
shortens the takeoff and landing distance of an aircraft (see
Takeoff and Landing,p. 103). With Level 2,the vehicle has
gained true vertical takeoff and landing (VTOL) capacity

it is equiped with level 2

Speed 120, Accel 15/40

Anyway...if it would take more than 1IP, I`ll act differently (since Omar is aware for sure of that) so just tell me
« Last Edit: <02-11-13/1517:52> by Sichr »