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[OOC] Missions 2 - Rising Sin

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Sentinemodo

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« Reply #615 on: <02-11-13/1518:07> »
:), ok, so you need two CT to reach destination (6 seconds shouldn't be too much) after that you're free to take shot
Sorry for a small delay ;)

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Sichr

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« Reply #616 on: <02-11-13/1519:50> »
Hehe...no way ;)
Just one more thing...what is the measure of the map? I need to know how far it is for Dobbey to get to stairway.

Sentinemodo

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« Reply #617 on: <02-11-13/1530:45> »
the building and the street might be off, but the building inside is 9 x 13 meters, and the street is a standard two way plus walking lines ie. 10 meters. (3 meters each driving lane and 2 meters each walking lane
Sorry for a small delay ;)

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Sichr

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« Reply #618 on: <02-11-13/1544:48> »
thanx :)

Sichr

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« Reply #619 on: <02-11-13/1621:26> »
For damage purpose you need to determine speed of Dobbey. Ill leave this upon you. IMO I will be able to achieve 20+ but its up to zou. Remember GeckoPads add +2 to strenght IE, so it could mean something (no slipping). Damage table is:
Speed: 1–20    Damage: Body ÷ 2
Speed: 21–60   Damage: Body

Dobbey`s Body is 3

It still has chameleon activated.
defender rolls Reaction + Dodge in the best case, depends on situation again. Net hits count to damage. Resist with 1/2 Impact.

Sichr

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« Reply #620 on: <02-11-13/1625:07> »
reading IC, Im idiot. I meant right, I wrote left  ;D

But that doesnt matter, that would be next phase so it is OK as it is now.

really
Idiot.left/right problem  :-[

Sentinemodo

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« Reply #621 on: <02-11-13/1626:23> »
just one issue, I think you need simple action to jump into the drone, maneuver like this is complex.
Sorry for a small delay ;)

Denver Missions
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Sentinemodo

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« Reply #622 on: <02-11-13/1629:14> »
nevermind 2nd IP -> jump in
3rd IP -> maneuver
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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snake_eyes

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« Reply #623 on: <02-11-13/1629:49> »
Sent, how many nodes and what kind of time frame are we looking at to be able to hack the nodes that route data to the trix that weren't affected by the emp blast. Other than the one I'm accessing I wanted to put them on a continuous reboot. The one I'm accessing, I want block all comms except ours or mine (whichever is faster to implement)


Sichr

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« Reply #624 on: <02-11-13/1630:32> »
just one issue, I think you need simple action to jump into the drone, maneuver like this is complex.

I should add...
And that is what it feels to be More than metahuman ;) (jumping in becomes free action with this quality)


For that D1 descend:
As long as the material is strong enough to take the weight of the drone, the
drone will be able to climb it. Water does not affect gecko tips’
ability to stick to objects, though oil or grease does. (Arsenal quote)
« Last Edit: <02-11-13/1635:16> by Sichr »

Sentinemodo

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« Reply #625 on: <02-11-13/1641:53> »
Sent, how many nodes and what kind of time frame are we looking at to be able to hack the nodes that route data to the trix that weren't affected by the emp blast. Other than the one I'm accessing I wanted to put them on a continuous reboot. The one I'm accessing, I want block all comms except ours or mine (whichever is faster to implement)

Assuming you want to hack grid nodes nearby you'll need to find one for this district - simple action, analyze disctrict node (1hit necessary, on autobuy) to find grid node (not hidden, public access)
matrix perception another simple action (if not actively looking) to identify the stats at least
from earlier experince you expect something along the lines of Firewall 4, System 4.
They should not be activelly patrolled by security spiders, but might scramble IC on identified intrusion attempts.
continous reboot would require at least security access level to edit the starting routine.
if you go for admin, then it is a simple reboot action -> System + Response (10, 1 Combat Turn) Extended Test
or you can then crash the node from security action -> Hacking + Exploit (System + Firewall, Complex Action) Extended Test. Keep in mind that the latter will initiate alert and scramble IC.
if you don't care about leaving traces in the access log, hacking is doable within one CT probably rebooting within another 3CT..

single crash is enough to put this distrcit in grid chaos. and it will take a visit by physical repair team to restore order, unless they wake a security spider to log in and repair things in between reboots.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #626 on: <02-11-13/1706:27> »
Snake, you can increase Dobbey Acceleration rating by +2 because of Gecko pads. GM approves :)

Sentinemodo

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« Reply #627 on: <02-12-13/0914:05> »
Snake? what do you do?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

snake_eyes

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« Reply #628 on: <02-12-13/1915:39> »
How long would it take mouse to create a back door in the node?

Razhul

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« Reply #629 on: <02-12-13/2052:09> »
Quick question for Snake_eyes concerning the Agent giving +4 to help hack the node. How is that done? All I could find was +1 per helper for Mass Tests in Unwired. Would be cool to understand how that works so I can do that as well in my campaign.

 

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