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[OOC] Missions 2 - Rising Sin

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Sentinemodo

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« Reply #765 on: <02-26-13/1618:55> »
How were those guys able to get of the LOS? In the first moment there is one standing in front of rover, trying to full defense his way from bullets, another on the roof, and the second moment both guys are out of LOS, one behind the cover, second also behind the cover left from rover (IMO thats the one that was forced to jumd down from the rover...into all those debris, from pretty unstable platform) You say you want it shadowrunesque and cinematic, well If I had to do that, I would have to roll ;)

1. they did not get out of LOS, they just got good cover
2. there are four of them
a) 3S one is the former door guard with manhunter, the one who destroyed dobbey, and the one you shot at. He full defensed north.
b) 4P one is the one trampled on the first floor, he run toward rover, but as you wheeled back, he had to full defense to the east to avoid being ridden over.
c) healthy one in the room, he was shooting you when you were crashing in, he used his action last turn to avoid being ridden over when you crashed, he is the only one to act this turn
d) healthy one (he was in the corridor previously), he jumped onto the rover and had to full defense from it, to avoid being hit by the wall as you backtracked. and landed to the west. He probably should roll to avoid falling damage. I'll edit the IC.
3. Of course you'd have to roll :D they aren't as smart and creative as you do so they need some kind of bonus. ;)
Sorry for a small delay ;)

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runners: Caretaker Jerry

Sichr

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« Reply #766 on: <02-26-13/1644:39> »
There is fucking army of them. That is a fucking bonus.
Just imagine what kind of movement had the one jumping down from the rover do to get to the safety behind that wall.
Rover moved quite quickly backwards. Even for cat would be hard not to fall in front of the rover but manage to jump at the side right after the moment he landed on the roof. Maybe one second after he get there.

EDIT: Nice to see that he fell, but there is still big question where he would fell. I may read the map wrong, but he is behind the wall (grey wall) now. out of LOS.
« Last Edit: <02-26-13/1650:17> by Sichr »

Sentinemodo

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« Reply #767 on: <02-26-13/1714:45> »
There is no wall there anymore. each and every of them is within LOS now.
Sorry for a small delay ;)

Denver Missions
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Sichr

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« Reply #768 on: <02-27-13/0256:22> »
Got it. Will get to this at evening.
« Last Edit: <02-27-13/1303:58> by Sichr »

Sichr

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« Reply #769 on: <02-27-13/1303:43> »
Need for tactical update: Katsua

Xzylvador

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« Reply #770 on: <02-27-13/1325:42> »
Shouldn't armor from the car be added to the armor of the characters inside (and rigger cocoon, if applicable)? Kind of like 'shooting through barriers'?

Sichr

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« Reply #771 on: <02-27-13/1332:23> »
We had the discussion, well I knew there is a catch. It is completely safe to kill the MBT Stonewall or Banshee crew with machine pistol that is FA capable, since in case of Full-Auto, "Vehicle and Passengers resist damage equally". IMO bullshit and glitch in rules, well RAW, so we cannot avoid that.

Sentinemodo

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« Reply #772 on: <02-27-13/1355:46> »
updated
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #773 on: <02-27-13/1357:13> »
Shouldn't armor from the car be added to the armor of the characters inside (and rigger cocoon, if applicable)? Kind of like 'shooting through barriers'?

Read through some previous OOC's :D
We had quite a few Sichr's EXPLOSIONS whenever there were RAW violations.
I've learnt to live by the RAW, saves me trouble
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #774 on: <02-27-13/1358:14> »
I'll try to reply quickly today, if you post. I am feeling like a shitbag walking, snoozing all over the place. So it's goona be a short evening for me.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #775 on: <02-27-13/1512:05> »
I'm not going to start a rules argument, I'll  go with whatever the GM decides...
But if the GM decides we shoud use RAW: I don't think that the rule which says "FA targets both the vehicle and the passengers" overrides the rule that says "the vehicles armor should be added to the passengers armor when passengers are attacked".
Using FA/explosives overrides the general rule that "you have to choose between targetting either vehicle or passengers, leaving the other unaffected", instead allowing you to target both the vehicle and its passengers with the same attack.
It doesn't override the rules of how targetted passengers should be dealt with (in this case: good cover and vehicle armor added to their own).
« Last Edit: <02-27-13/1514:01> by Xzylvador »

Sichr

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« Reply #776 on: <02-27-13/1531:25> »
IMO special thread in Rules section would be nice :)

Kouryuu

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« Reply #777 on: <02-27-13/1532:51> »
I'm not going to start a rules argument, I'll  go with whatever the GM decides...
But if the GM decides we shoud use RAW: I don't think that the rule which says "FA targets both the vehicle and the passengers" overrides the rule that says "the vehicles armor should be added to the passengers armor when passengers are attacked".
Using FA/explosives overrides the general rule that "you have to choose between targetting either vehicle or passengers, leaving the other unaffected", instead allowing you to target both the vehicle and its passengers with the same attack.
It doesn't override the rules of how targetted passengers should be dealt with (in this case: good cover and vehicle armor added to their own).
You are risking a Sichrplosion here :D

but you are right in my book :)
Prepare for the worst, hope for the best and expect nothing!
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Xzylvador

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« Reply #778 on: <02-27-13/1535:36> »
You are risking a Sichrplosion here :D

but you are right in my book :)
Oh, don't you worry.
That's nothing compared to the hell and fury which awaits me when Sichr finds out that now Fractal's dead, I can bring Silk into the game ;)
« Last Edit: <02-27-13/1554:27> by Xzylvador »

Netzgeist

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« Reply #779 on: <02-27-13/1537:07> »
Tension, recipe for a good gaming experience. And for murder, also.

 

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