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[OOC] Missions 2 - Rising Sin

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Sichr

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« Reply #825 on: <03-01-13/1120:21> »
You know, karma really dowesnt matter, since we didnt had tiome to use it. Downtimes are too short. Omar ends up with 56+current gain karma, and has 26+current gain to spend.

Sentinemodo

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« Reply #826 on: <03-01-13/1235:21> »
that's why those retired prime shadowrunners are so insanely powerful - they finaly had time to spend their karma
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #827 on: <03-01-13/1443:27> »
hehe
I think I will use t to buy a few positive qualities. But I dont have time right now to do it.
You know why?
Because Of this

And you what that means :)

Netzgeist

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« Reply #828 on: <03-01-13/1449:39> »
Say that for yourself. (Better to modify the sentence so that people can understand to what I was replying here. That was my reaction to Sichr's comment on karma quantity not mattering.)
Fractal had the same time constraints as the others, and yet he never managed to have too much unspent Karma. His career Karma was 41 so far, and he only had 4 saved.

Sent, I have taken a look at the things you sent me, but I want to read them once more with a little bit more attention before positioning on the matter.

On the vehicle defense thing... I prefer not to say anything on that. Really, I've read the discussion on the other thread, and my only comment on that is that I'm pretty glad now not to be the GM when this specific question arise, as I think there's legit arguments for ruling that in a lot of ways.
« Last Edit: <03-01-13/1451:24> by Netzgeist »

Sentinemodo

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« Reply #829 on: <03-01-13/1454:31> »
Fair enough
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #830 on: <03-01-13/1456:57> »
Sent, are Martial Arts from Arsenal in the game?

Sentinemodo

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« Reply #831 on: <03-01-13/1514:15> »
Sent, are Martial Arts from Arsenal in the game?

they are allowed.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #832 on: <03-01-13/1528:19> »
Sent, ramming's got its own rules for damage.
As far as I know, my interpretation of "attacking passengers" should have no reflection whatsoever on ramming. (But, again, AFB.)

I am game for any interpretation. My understanding was how we played it in the last run.
ie. for neither ramming nor full auto, passenger get vehicle armor stacked to his own.

I understand you're saying that when soaking full auto damage passengers get the armor stacked, and when ramming/rammed they do not.
Sichr you're ok with that interpretation?

what about motorcycles? do we houserule them out or do we leave them under general rule?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #833 on: <03-01-13/1557:52> »
No problem with having less karma than the others who have done a couple of runs, but if some runners have for example over 100 karma and the others have none, it is difficult for the latter to keep up.  One or two mission runs is not a big problem though (I know those are quite light on karma).  :)

Well, I give quite a lot of Karma here.
The reasoning is that when you play at table you get 4-6 karma for a six hour session, in a month of gameplay you get somewhere around 15.
Here the same game last a bout three months, (sometimes a year) I like to see characters progress, they may do VERY fast, but so are NPCes. (ie. people you met in previous runs usually learns few tricks between runs, and have better gear just like you do) so it's in balance. and I'll retire any character that passess 150 karma treshold.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #834 on: <03-01-13/1621:49> »
Mouse is safe from retirement, for now...

I'd have to check herolab, but I think his karma earnings is in the thirties, I haven't had any problems spending it.

A TM qu for Sent: what is the max rating a cf can be bought with karma? Is it limited by resonance or 2x resonance?

Based on this last adventure, I'm deciding whether or not to persue a medical career. Considering what happened to Unca Sam and mr fractal and how shot up we got. First things first...nap time.

Sentinemodo

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« Reply #835 on: <03-01-13/1629:18> »
Complex Form Ratings
Complex forms have ratings just as programs do, purchased during character creation or
bought or improved with Karma during game play. A complex form’s base rating may not
exceed the technomancer’s Resonance.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #836 on: <03-01-13/1727:04> »
I understand you're saying that when soaking full auto damage passengers get the armor stacked, and when ramming/rammed they do not.

what about motorcycles? do we houserule them out or do we leave them under general rule?

Quote from: Ramming (SR4A 169)
Characters resist ramming damage with half their Impact armor (round up).
That's all it says about ramming. So no, imo, you shouldn't add vehicle armor there. (You can get the Passenger Protection vehicle mod for extra protection, though.)


And when being otherwise attacked while in a vehicle:
Quote from: SR4A 170
... the passengers are always considered to be under Good Cover (though the Blind Fire modifier may apply to the attacker as the situation dictates.) Passengers attempting to defend an attack inside a vehicle suffer a -2 dice pool modifier to their dodge, since they are somewhat limited in movement. Additionally, the passengers gain protection from the vehicle’s chassis, adding the Armor of the vehicle to any personal armor the characters are wearing.
Plus they'll usually get +3 Moving Vehicle and/or other things, as GM decides.

Bikes... Maybe only Partial Cover instead of Good Cover, that's half the defense bonus (and then negated by the -2 to dodge). Maybe could do half armor too?
Then again, there's really no RAW for this.
*shrug* Whatever you want man, I think the GM's got the right to run his game however he pleases and I'm all for houserules as long as it makes sense and they aren't introduced/changed mid-game.


Edit/addendum:
(So, so close to finishing the char... and then I notice I forgot contacts! :(  )
I'm sure I asked already, but I'm tired and might be confused with one of the two (now dead) games I joined last month. Just to be clear : We don't get any free contacts?
« Last Edit: <03-01-13/1738:50> by Xzylvador »

Sentinemodo

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« Reply #837 on: <03-01-13/1740:31> »
We're specifically talking about full auto fire.
If I want to target a person on (or in) vehicle the rules are clear enough.
in the full auto case, they say that damage is resisted equaly which in my book means same damage value (ie after good cover, inisde vehicle defence modifiers)
in other words, you need to hit vehicle to hit all the passengers inside.

as of now and until further notice. if a passenger is inside the vehicle (ie. car, tank, coocon inside a drone) the vehicle armor stacks with passenger armor, for motorcycle and similar, vehicle armor offer no protection.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #838 on: <03-01-13/1743:12> »
Yeah, just read that too.
"Inside" is the word being used, so no armor on bikes! :)

Sentinemodo

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« Reply #839 on: <03-02-13/0207:54> »
there will be one more house rule regarding full auto shots. this one is against 10 bullets kill schoolbus in one action - the area of effect of a full auto is limited to half of the area given in suppresive fire (becuase suppresive use 20 bullets and full auto 10). that is 5x2 meters maximum - enough to encompass a car but not enough to take out battlestar galactica in one shot.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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