2nd IP:
Mouse, I`ll take care of the violence for now, well I need you to hack the Gridtm and prepare the escape route for us...and stop or delay incoming reinforcements. Just be creative, I know you will like it. Ill send waypoints once you are in.Since other significant targets are out of sight now, with the speed of thought Omar`s consciousness relocates and Omar becomes invisible dog on the warpath. This is what it feels to be Dobbey. And it feels good.
He bounces of the floor, using not just floor, but also gecko pads and walls to get the momentum and right direction, speeds around the corner and crushes into guard, resembling real doberman jumping on its prey:
Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=8)Landing should be safe...
Ground/Remote control(5/7)+Resp(4)+VR(2)+Rig(2)+Nanites(3)+Handling(0) (18d6.hits(5)=7)...and DOmarobbey continues down the stairway, leaving thug in whatever shape he ends up.
D1 continues following the order. Targets in front of the entrance were disabled, well there were more targets incomming from left and right side of the target area.Two fast leaps get the robodog into the possition, where it was able to turn the smoking barrel at those to the left, as they were closer and as such possed higher threat. Another bulletstorm swept the street, sprayed the three Yakuza goons with electric kisses.
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=1)As some of them were still standing, D1 continues in the "pacification" as it was ordered to:
3rd IP
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=3)(Two Edge+RE rolls (-1 for defense possibly applies), Thresshold 1, 3. Fail results into 6S(e))
D1: Ammo remaining (40x SnS)
D2: As powerlines went out, dogbrain almost feel something close to satisfaction.Following tactical priority list, its next shot targets the building entrance.
Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=2)(Entrance sensors (if any, if working...) etc are subject to EMP)
Goals fulfilled, D2 starts to descent to the alley.