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Pixie face/infiltrator

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UmaroVI

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« Reply #60 on: <04-13-12/1218:38> »
Oh right, I totally forgot the 45 max negative qualities. Yes, you should find another 15 for sure.

I would probably not buy more equipment. Almost all of the stuff you actually want is high-tech. Note that you can totally buy pixie armor - it's +50% cost, but armors aren't super expensive so whatever. However, you can't start with any good armor. It should be right at the top of your to-buy list, though.

I would probably buy one of your skills at 1 up to 4. (12 points), and 2 more spells. Physical Mask is a good choice (so you can disguise yourself as a metahuman sometimes). I'd probably get a good general-use Detection spell, maybe Extended Detect Life, or alternatively Trid Phantasm.

Alternatively, right now you cannot research focus formulae yourself. I forgot that you are going to have a rare tradition so you may need Arcana. It might be more sensible to instead buy Arcana 1, drop 1 point of gear, and buy just Physical Mask.
« Last Edit: <04-13-12/1225:21> by UmaroVI »

Krys

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« Reply #61 on: <04-13-12/1228:58> »
^^ changed the SURGE a bit, it's now at 0, is that RAW? Or does the -10 count vs. the disad limit?

negative qualities I think compulsive curiosity and mild allergies vs. 2 pollutants would count for 15 BP.

Leaves 26 BP for skills. :D

UmaroVI

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« Reply #62 on: <04-13-12/1240:16> »
Mild allergy to pollutants is a very very bad quality. Pollutants are all over the place so it's the same as "-2 to everything almost all the time."

The way SURGE works is it's a package deal. SURGE II costs 10 points (which count towards your positive quality limit), and gives you 20 points that can only be spent on metagenic positive qualities and -10 that has to be metagenic negatives (neither of which count towards your limits). You can, then, also take more metagenic qualities "outside" SURGE, which count towards your limit normally.

Krys

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« Reply #63 on: <04-13-12/1250:06> »
OK, I think I'm almost done. 12 BP left to increase ONE skill from 1 to 16. But which one to choose?

And no money left for money. :D

UmaroVI

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« Reply #64 on: <04-13-12/1305:30> »
Binding and Enchanting are both good relative to how much you expect to spend on doing them. Perception is always useful to be good at. Assensing actually might pay off for a face; you can get quite a lot of info about someone with good Assensing rolls and you can sometimes found out things like that someone is a Technomancer that are hard to figure out otherwise.

Krys

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« Reply #65 on: <04-13-12/1307:59> »
K, so it will be one of those three, and I'll read up on them.

Is it much of a problem that I'm completely broke, given that I have the job quality?

UmaroVI

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« Reply #66 on: <04-13-12/1327:31> »
Partying is expensive, yo. In fact, you're not even allowed to start with money beyond what your Lifestyle grants.

Krys

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« Reply #67 on: <04-13-12/1337:43> »
Hmm ... ah what the heck, the GM still owes me something for the strict rules. :D After all my char is right outta da wood, so having cash would be wrong anyway.

Thank you all a lot for your help, I'll try to get the sheet past the GM now... Oh wait,, I forgot the Windling tradition. Should I develop one, or go for a boring "shaman"?

UmaroVI

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« Reply #68 on: <04-13-12/1452:56> »
Really, there's nothing wrong with Shaman. If you go with that, I recommend Spirits of Man as your specialization. Arguably there's advantages too, since it would be easy to find focus formulas for such a common tradition. It's just less Special Snowflake.

Depending on strict your GM is with custom traditions, you might be able to make a better one. Beast and Earth spirits are both crap, and you don't have any spirit type with Magical Guard.

Krys

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« Reply #69 on: <04-13-12/1515:46> »
Well, I was thinking about a tradition that has spirits closer to Windlings. I think air is a must, as is probably something plant like. Maybe also something having todo with tinkering?

Krys

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« Reply #70 on: <04-13-12/1533:05> »
Combat: ???
Detection: Water
Health: Plant
Illusion: Air
Manipulation: Task

Would this make sense for a Windling tradition?

UmaroVI

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« Reply #71 on: <04-13-12/1737:54> »
It would, but your GM may reject those Task spirits. There's no rule about it, but all the example traditions with Task are Possession traditions so a lot of GMs don't allow them on Materialization traditions. That said they are pro so if your GM does allow it, go for it. If they get ka-b&, I suggest Man instead.

Maybe shuffle Air over to Combat, Water to Illusion, and make Detection be Guidance spirits?

Krys

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« Reply #72 on: <04-13-12/1747:13> »
^^ as you said, he requires possession for task. Can possession based traditions summon spirits  and send them away without a vessel at all? So are they only limited to not have spirits that can't materialize?
« Last Edit: <04-13-12/1751:31> by Krys »

UmaroVI

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« Reply #73 on: <04-13-12/1806:20> »
I'm not sure I follow you. Possession tradition spirits can't Materialize. They can either chill on the Astral, or Possess things. There is some stuff they can do without materializing, like spy on people, find things, fight other astral things, etc but they can't affect physical things.

Krys

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« Reply #74 on: <04-13-12/1914:37> »
*so much I do understand. And if I read correctly, vessels have to be prepared.

What do you think, would it be complete suizide, to choose/build a possession tradition for this char?