My main comments are:
You have a lot of skills/qualities that you aren't really using. For example, you are Ambidextrous, but not taking full advantage of it. You have a metric shitload of different ways to roll Agility+Skill to inflict damage, but you're only actually prepped to use a handful of them. I would either cut way back on the redundant skills, or get better use of them.
Specifically, right now you have
Automatics 4
Pistols 4
Longarms 4
Throwing Weapons 2
Heavy Weapons 2
Unarmed 4
Blades 4
Clubs 4
Exotic Melee Weapon (Garrotte) 2
But what you actually own is a few pistols, one automatic, a bayonet, a knife, and some grenades you can throw.
You also don't have Palming so you can't actually hide a lot of the small weapons you have very well.
My first choice would be to cut way, way back on the weapon skills. Probably down to Firearms 4 (since Crash is being nice enough to count that as one "skill," and you aren't losing a skill at 6 for it) and Blades, and then carry proper gear for those skills, light the rest on fire (maybe Throwing 1 so you can throw grenades, but the way they work defaulting isn't really hurting you because it's all about the totally random scatter roll anyways). Then have better skills elsewhere, like Palming so you can actually get your money's worth out of concealable weapons, First Aid, and maybe some just bump up other useful skills here and there.
If you really and truly want that many weapon skills, I'd at least make sure you have ways to use those skills - meaning carrying the better weapons of each type, so that you at least benefit from always having the best weapon for any given situation.
Crash is also 100% right about the secondhand ware. If you're going to get ripperware, get cheap ripperware.
I am not a big fan of implanting simrigs, commlinks (except maybe in cyberlimbs), datajacks, or other 'just carry it' stuff, but if you really want it I'm not going to argue with you.
For your other gear, though, you have 2.64 spare essence, and you spent 2.2 cyber and .4 bio, and 36000 on it. You can do a lot better, and then rip out the crap and replace it with nicer stuff later, if you want to cheap out. I'd go with this:
Secondhand Wired 1 (5.5k)
Secondhand Muscle Replacement 1 (2.5k)
Secondhand Reaction Enhancer 1 (5k)
That leaves you with less "spare" essence, but is way cheaper. Then use that extra money to buy more long-term-investment type stuff, like better gear, or 'ware you won't want to rip out and replace later like Alphaware Reflex Recorders for your key skills, maybe generate.
Edited for derp, forgot the low availability cap.