A friend of mine is about to be running a SR game here real soon, and has offered to one of the players a custom quality to make up for the player's personal distaste for the use of cyber/bioware (augmentation just really creeps the guy out).
For 10 BP, he's offering the "Ubermensch" quality, removing the 200BP limit on attributes, and boosting all attribute caps by 1. The cost though, is that any resonance, magic, or loss of essence, will result in all stats being decreased by 1 for each point of essence lost, or magic/resonance gained.
As its written, I personally feel its a trap quality, but given a friendly game table it should lead to good times. First issue is that it encourages players to burn BP on attributes they may not normally need, instead of buying active skills/gear. Second, is the nigh impossible way of getting IPs except for the use of drugs (which doesn't really fit the character concept).
The GM and I have tossed around ideas for how to house rule extra initiative passes, and have still come up with nothing good. About the best idea was a notion of having the amount of IPs shift each combat round, based on how well the character rolls on initiative. For every 1/3rd higher than their base imitative score was, they would get 1 IP. So a 10 initiative character rolling 14 total for initiative for a particular tun would have +1 IP, rolling a total of 17 on initiative would give them 2 IPs, etc.
For reference, the player taking this quality is intending to play with a straight 5 in every stat (edge included), and only 1 rank in a few active skills (blades, automatics, athletics group, perception). He's playing up the escaped clone angle (strong base attributes, but little to no knowledge of the world; heck, he has no knowledge skills, all his free points are in languages).
Ultimately, the other issue with this is that the character has very close "ceiling" of what they improve.
Any thoughts/suggestions on how to make this less of a trap? Does it seem like a "good" quality? Does it actually break the game and we don't realize it?