Rules: Standard Karmagen with 750 karma. No books are currently disallowed. No initiation/submersion. The main house rule is that the threshold for all hits is 4 instead of 5 (not entirely sure how this changes balance other than everyone is easier to kill, some tests are easier, and spirits/sprites are slightly harder to control).
Can't really tell what level campaign this is supposed to be. This is my second character for this campaign. The first one somehow slipped 6 submersion grades past the GM for 3 weeks before she realized how technomancers get echoes because she is new to 4th edition, being very well experienced in 3rd edition. (And me being completely new to this game.) The first character was getting 40+ dice to exploit with 26 stealth (out of chargen because I didn't know submersions weren't allowed) so we agreed to retire it. The other major complaint was that my character was entirely too frail. Currently the campaign is more near pink mohawk but the GM has told us it will become more difficult very soon. None of the PCs (including myself) have played Shadowrun (or much of any pen and paper RPG) so she is probably toning it down for us. Right now I want to see what I can get away with because I don't want this guy to die. I must fulfill a hacker role on the team. We have a mage, a face, and a street sam already. Their dice pools are in the teens generally.
Any suggestions on how to improve this character would be appreciated. Already looked at UmaroVI's Archetypes but probably missed some optimizations. I probably broke a rule somewhere by accident too. Is there anything that doesn't fit the character? GM wanted me to submit it to the forums before I gave it back to her. Will crosspost to dumpshock (where she wanted me to post this).
Here's a link to the chummer html.
Gondol the WiseTerry "Gondol the Wise" GondelmanLong time security consultant for a megacorporation, Terry was hired as a high ranking security officer specializing in matrix security. He got his nickname from his subordinates somewhat facetiously for his aged appearance and his sage-like, immovable personality, somewhat uncharacteristic for a troll. However, a month into the job, he was framed for a security leak and fired. Mysteriously snubbed by most of his contacts, he was somehow thwarted at every attempt to investigate. Managing to finagle his way to a much less glorious job as a small time security spider, Gondol the Wise decides to delve into the underworld to perhaps find clues to uncover the conspiracy behind his termination.
From childhood, Terry has trained in the martial arts, being most at home in the midst of battle. After decades of training under multiple disciplines, Terry was surprised to learn from a corporate mage of his strong yet untamed astral presence. Thereafter, years of meditation and training focused his unbeknown magical gift into his martial abilities and to a lesser degree his talent for white hat hacking. However, despite years of study and meditation, 'Gondol' still struggles with an instinctual rage during battle that is mostly absent outside of fighting.
Living a somewhat austere life, he enjoys working on his motorcycle and battle rifle. He also has a mild fondness for hard liquor.
Metatype: Troll (Fomori)
Age: 64
Sex: Male
Height: 7'0"
Weight: 300 kg
BOD 7
[6/11]AGI 5
[1/5]REA 5 ( 8 )
[1/6]CHA 2
[1/4]INT 4
[1/5]LOG 2
[1/5]WIL 3
[1/6]EDG 3
[1/6]MAG 6
Qualities:Adept SR4 90
Arcane Arrester RC 111
Astral Beacon SR4 94
Codeblock (Reboot) SR4 94
Day Job (20 hrs/week) RC 103
Distinctive Style RC 103
Metagenetic Improvement (BOD) RC 114
Nano Intolerance AU 22
Poor Self Control (Combat Monster) RC 107
The Warrior's Way WA 14
Thermographic Vision RC 115
Skills:Athletics Group 1
Electronics Group 2
Armorer 1
Automatics 4 (High Velocity Rifles)
Automotive Mechanic 1
Cybercombat 2
(GM implied this will be featured. Not my style but probably want it.)Dodge 4
Electronic Warfare 4
Etiquette 2
Hacking 6 (Exploit)
Infiltration 3
Intimidation 1
Perception 3
Pilot Ground Craft 1
Unarmed Combat 4 (Martial Arts)
Knowledge:
Alcoholic Beverages 1
Firearms 1 (Disguised Weapons)
Matrix Security 1
Physical Security 1
Adept Powers: 6 PP exactlyCritical Strike 6 Way Bonus SR4 195
Improved Ability (Non-Combat) (Hacking) 3 SR4 196
Improved Reflexes 3 Way Bonus SR4 196
Killing Hands Way Bonus SR4 196
Penetrating Strike 3 SM 179
Martial Arts:Karate 1 AR 157
+1 DV on Unarmed Combat attacks
Kung Fu 1 AR 157
+1 DV on Unarmed Combat attacks
Muay Thai 2 AR 158
+1 DV on Unarmed Combat attacks; +1 DV on Unarmed Combat attacks
Blind Fighting AR 158; Finishing Move AR 159; Full Offense AR 160; Iaijutsu AR 160; Riposte AR 160
Armor: 17/15
Clothing ("Overcoat") 0/0 SR4 326
Pulse Weave; Ruthenium Polymer Coating
Form-Fitting Full-Body Suit 6/2 AR 48
Chemical Protection 6; Nonconductivity 6
SecureTech Forearm Guards 0/1 AR 49
SecureTech Helmet 0/2 AR 49
SecureTech Leg and Arm Casings 1/1 AR 49
SecureTech Shin Guards 0/1 AR 49
SecureTech Vitals Protector 1/1 AR 49
Vashon Island: Steampunk Corset/Vest (Ensemble) 9/7 AR 46
Kevlar-Threading
Weapons:
Ares Executive Protector w/ Smartlink 5P 0 AP SA/BF/BF 5 30(c) AR 24
Stock; Gas Vent 2; Heavy Barrel; Metahuman Customization; Personalized Grip; Sound Suppressor
S: 0-10 M: 11-40 L: 41-85 E: 86-150
Ares HVBR 7P -1 AP SA/BF 8 48(c) WAR 155
Shock Pad; Stock; Firing Selection Change, Small Mod (FA); Gas Vent 3; Improved Range Finder; Metahuman Customization; Personalized Grip; Smartgun System
S: 0-100 M: 101-250 L: 251-500 E: 501-750
Unarmed Attack 13P -3 AP 1 Reach SR4 159
Vehicle:
Harley-Davidson Scorpion (Chopper)
GridLink Override; Metahuman Adjustment, Troll; Run Flat Tires Rating 1; Smoke Projector, Vehicle Sensor
Commlink:
Custom Commlink Response 5 System 6 Firewall 6 Signal 5 SR4 328
ACCESSORIES
AR Gloves; Armor Case 10; Custom Commlink OS [Analyze 6; Armor 6; Attack 6; Biofeedback Filter 6; Black Hammer 6; Blackout 6; Browse 6; CarnivoreGold 6; Command 6; Corrupt 6; Data Bomb 6; Decrypt 6; Defuse 6; Disarm 6; ECCM 6; Edit 6; Encrypt 6; Exploit 6; Firewall 6; Lip Reader 6; Medic 6; MonaLisa 6; Nuke 6; Purge 6; Reality Filter 6; Scan 6; Sniffer 6; Spoof 6; Stealth 6; System 6; Tacsoft 2; Track 6] ; Customized Interface; Fake License 4 (Programs); Fake License 4 (Driver's); Fake License 4 (Weapons); Fake SIN 4 (Gondol the Wise); Hardening 6; Optimization (Exploit); Satellite Link; Simrig [Sim Module (Hot)] ; Skinlink; Subvocal Microphone; Trodes
Gear:
High Lifestyle 1 Month
Ammo: EX-Explosive Rounds (Battle Rifles) - 400 SR4 323
Ammo: EX-Explosive Rounds (Submachine Guns) - 100 SR4 323
Ammo: Stick-n-Shock (Submachine Guns) - 150 SR4 324
Ammo: Stick-n-Shock (Battle Rifles) - 200 SR4 324
Contact Lenses 3 1 SR4 332
Flare Compensation; Image Link; Skinlink; Smartlink
Earbuds 3 1 SR4 333
Audio Enhancement 3; Skinlink; Spatial Recognizer
Fiberoptic Cable - 75 UN 199
Gecko Tape Gloves - 1 SR4 336
Glasses 4 1 SR4 332
Cryptochromic; Skinlink; Vision Enhancement 3; Vision Magnification
Grapple Gun - 1 SR4 337
Light Stick - 5 SR4 336
Maglock Passkey 4 1 SR4 335
Medkit 6 1 SR4 337
Micro Sensor - 1 SR4 333
Laser Range Finder; Skinlink
Micro Sensor - 1 SR4 333
Motion Sensor; Skinlink
Micro Sensor - 1 SR4 333
Radio Signal Scanner 6; Skinlink
Miniwelder - 1 SR4 335
Optical Tap - 1 UN 199
Satellite Link - 1 SR4 328
Standard Rope (100 m) - 5 SR4 337
Stealth Tags - 100 SR4 329
Tag Eraser - 1 SR4 330
Wireless Adapter - 1 UN 200