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Left over Bp

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Maxwellus45

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« on: <04-21-12/1756:13> »
What do you do with leftover BP?  Knowing it's there drives me crazy!
Rules were mean't to be broken.

CanRay

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« Reply #1 on: <04-21-12/1803:27> »
Contacts Contacts Contacts!  ;D

There's never enough contacts to have, and each one can fill out even more of a character's story!  Also, it gives the GM more ideas to work with.

I wish my group dealt with this problem.  They often run out before they're even in the gear section.
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Liam oConnor

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« Reply #2 on: <04-21-12/1838:21> »
I really envy you for even being in the situation to ask such a question! What's your secret?? ;)

But yes, what CanRay said, Contacts. Or, if you have taken in debts as a negative quality: get rid of it (or lower it), by using the bp for money.

Mirikon

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« Reply #3 on: <04-21-12/2140:16> »
You should never have leftover BP. Even if you've got all the gear, ware, and magical/technomantic mojo you want, you've still got contacts and skills.
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Maxwellus45

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« Reply #4 on: <04-21-12/2151:32> »
Honestly, I have everything I want.  At this point, the trouble is verifing my charcter and playing the game.  Hard to find groups these days.
Rules were mean't to be broken.

Tsuzua

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« Reply #5 on: <04-22-12/0012:59> »
For verification, you can always post it up here and people will make sure all the the i and t are dotted and crossed.

As for the group, can't really help you there.

Typically when I have left over points, it depends how many I have left over.  If it's less than 5, it's more or better contacts, or a specialization.  If it's greater than that, it's usually a new skill of some sort.  Edge is always a good place if you have enough points left over.

Henzington

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« Reply #6 on: <04-22-12/0135:32> »
edge is always useful especially if you play the missions which resets after everyone
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All4BigGuns

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« Reply #7 on: <04-22-12/0143:52> »
edge is always useful especially if you play the missions which resets after everyone

Really, a high Edge is of questionable value. Being a limited resource like it is, spending the standard attribute BP cost is really a waste after the third point. Now, it may be worth it with a house rule placing it at 5 BP per point (with no increase in cost for the 'hard cap' point).
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Henzington

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« Reply #8 on: <04-22-12/0247:06> »
yeah i personally feel edge is a bit high in terms of bp and i rarely go over 3 myself.  I prefer to have higher skills.
Whenever I am at a loss for I should do, I ask myself what would Michael Weston do?

CanRay

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« Reply #9 on: <04-22-12/0416:18> »
My group swears by Edge, and the potential for getting out of trouble.

Of course, when planning my games and people disturb me, my usual comment is "I'm adding more violence", so that might colour their perceptions...
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Glyph

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« Reply #10 on: <04-22-12/1310:30> »
Edge is a screwy stat.  It is not essential to any build (except Mr. Lucky), but a high Edge can be extremely useful, either for mitigating bad rolls or for piling on successes when you really need to.  Usually it is easier to get for specialized characters - more generalist builds have too many other things demanding build points.

All4BigGuns

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« Reply #11 on: <04-22-12/1356:51> »
Edge is a screwy stat.  It is not essential to any build (except Mr. Lucky), but a high Edge can be extremely useful, either for mitigating bad rolls or for piling on successes when you really need to.  Usually it is easier to get for specialized characters - more generalist builds have too many other things demanding build points.

Not saying it can't be useful at all, just that as a limited resource, charging the cost of the attributes that aren't limited resources to raise it is overcharging for it.
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Critias

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« Reply #12 on: <04-22-12/2006:19> »
edge is always useful especially if you play the missions which resets after everyone

Really, a high Edge is of questionable value.
That depends on a lot of things, not least of which the build in question.  We don't even need a goofy "Mr. Lucky" knock-off, here, but ANYONE that's got the potential to perform really key actions at really critical times is someone that would benefit from a high Edge.  Sniper or melee characters (who are likely to attack rarely, but really need to do well when they do) for one.  Hackers and drivers, as well, are more likely to make a handful of crucial rolls than to be slinging handfuls of dice over and over and over again.  Faces want it to really make sure they pull off the best deal they can when talking to Mr. Johnson, and also for any crucial "we've GOT to talk our way inside, now!" moments that come up.  When you consider how it lets spellcasters overcome certain Force limitations, and make sure they knock it outta the park on crucial summoning/drain resistance rolls, it's great for them, too.

So, basically, I disagree.  In my experience, there aren't many builds out there that wouldn't be well served by soft-capping Edge, really.

Mason

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« Reply #13 on: <04-23-12/0436:25> »
I find, personally, that Edge is most useful at 4 and up. At 4 or 5, adding dice (and thus the Rule of Six) is really worth it, because even tests you default on will have decent pools. At that level, Burning Edge is more possible for the truly screwy moments. I generally recommend having 1, or having 4 or 5. Doesn't seem worth it to me at 2 or 3. If you want to use Edge, generally go for high. Otherwise, low. You can always buy it up later. I think hardcapping is rarely worth it without going fullblown Mr. Lucky, or with long term runners running out of things to spend Karma on.

I may be slightly biased by my preference for karmagen, though, which makes the min max less an issue.

Tsuzua

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« Reply #14 on: <04-23-12/0943:53> »
Edge's usefulness depends on a number of variables.  The biggest power of Edge is the ability to turn a bad roll into an okay one or even good one via rolling non-hit dice.  I know some groups don't use Edge that way (instead having it only reroll tests that have no hits).  There's also the question how the ratio between important rolls you make and Edge refresh rates.  The faster Edge refreshes and the fewer rolls you make, the more useful Edge is. 

I've generally haven't found the points needed to have much Edge with my characters.  However I tend to make hybrid builds and that can get quite point intensive.